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CHAPTER XXXVII UP CHAPTER XXXVIII The Bend in the road 第38章 道の曲がり角(松本訳) Marilla went to town the next day and returned in the evening. Anne had gone over to Orchard Slope with Diana and came back to find Marilla in the kitchen, sitting by the table with her head leaning on her hand. Something in her dejected attitude struck a chill to Anne s heart. She had never seen Marilla sit limply inert like that. "Are you very tired, Marilla?" "Yes--no--I don t know," said Marilla wearily, looking up. "I suppose I am tired but I haven t thought about it. It s not that." "Did you see the oculist? What did he say?" asked Anne anxiously. "Yes, I saw him. He examined my eyes. He says that if I give up all reading and sewing entirely and any kind of work that strains the eyes, and if I m careful not to cry, and if I wear the glasses he s given me he thinks my eyes may not get any worse and my headaches will be cured. But if I don t he says I ll certainly be stone-blind in six months. Blind! Anne, just think of it!" For a minute Anne, after her first quick exclamation of dismay, was silent. It seemed to her that she could NOT speak. Then she said bravely, but with a catch in her voice "Marilla, DON T think of it. You know he has given you hope. If you are careful you won t lose your sight altogether; and if his glasses cure your headaches it will be a great thing." "I don t call it much hope," said Marilla bitterly. "What am I to live for if I can t read or sew or do anything like that? 「read or sew or do anything like that」マリラは編み物をしている 場面か料理の場面の描写はあっても、本を読んだり、縫い物をしたりしている場面はないように思います。アンの服を作ったりしているので裁縫しているのはわかっていますが I might as well be blind--or dead. And as for crying, I can t help that when I get lonesome. But there, it s no good talking about it. If you ll get me a cup of tea I ll be thankful. I m about done out. Don t say anything about this to any one for a spell yet, anyway. I can t bear that folks should come here to question and sympathize and talk about it." マリラは強い。同情されたくない、ということについては When Marilla had eaten her lunch Anne persuaded her to go to bed. 「lunch」 tea でも dinner でもなく、lunch。夕方でも lunch ということは、ええと、どういうことでしょう。疑問。Webster s Revised Unabridged, 1913 Edition(onelook 経由:わざと古めの辞書を選びました)では、A luncheon; specifically, a light repast between breakfast and dinner. とあります。では、luncheon は? 2. A portion of food taken at any time except at a regular meal; an informal or light repast, as between breakfast and dinner. となっています。ということは、普段の食事より軽い(簡単な)ものってことでしょうね。マリラに食べさせて、さっさと寝室に行かせてしまった、ということなんでしょう。う~ん、マリラに話しかけたときには、「with a catch in her voice」(少し上のところ)と、つっかえながら話したわりには、その後のアンの行動はすっかり保護者のよう Then Anne went herself to the east gable and sat down by her window in the darkness alone with her tears and her heaviness of heart. How sadly things had changed since she had sat there the night after coming home! Then she had been full of hope and joy and the future had looked rosy with promise. Anne felt as if she had lived years since then, but before she went to bed there was a smile on her lips and peace in her heart. 答「but」問:アンの考えがはっきり変ったところはどこか、はじめの単語を示しなさい。と、したらですが。表面上はここでしょうけども、心の動きを考えると、前章のアラン夫人の、マリラも淋しくなるでしょうね、との問いに答えなかった(られなかった)ところで、心はもうその方向は決まっていたはず。頭が納得したのがこの時点 She had looked her duty courageously in the face and found it a friend--as duty ever is when we meet it frankly. One afternoon a few days later Marilla came slowly in from the front yard where she had been talking to a caller-- a man whom Anne knew by sight as Sadler from Carmody. Anne wondered what he could have been saying to bring that look to Marilla s face. "What did Mr. Sadler want, Marilla?" Marilla sat down by the window and looked at Anne. There were tears in her eyes in defiance of the oculist s prohibition and her voice broke as she said "He heard that I was going to sell Green Gables and he wants to buy it." 「it」Green Gables を指す。後にも出てきますが、Green Gables で、家だけではなく、納屋や農地を含めたもの(homestead というのかしら)を言っている。なので、ひとかたまりで扱って、it。松本訳注には「屋号として扱われていたと考えられる」(第1章(6) p. 451)とあるように広い意味があるようです "Buy it! Buy Green Gables?" Anne wondered if she had heard aright. 「Buy it! Buy Green Gables?」マリラの he wants to buy it を受けてそのままオウム返しに言っている。興奮しているのが、オウム返しでわかる。和訳するとなるとむずかしいところ "Oh, Marilla, you don t mean to sell Green Gables!" "Anne, I don t know what else is to be done. I ve thought it all over. If my eyes were strong I could stay here and make out to look after things and manage, with a good hired man. But as it is I can t. I may lose my sight altogether; and anyway I ll not be fit to run things. Oh, I never thought I d live to see the day when I d have to sell my home. But things would only go behind worse and worse all the time, till nobody would want to buy it. Every cent of our money went in that bank; and there s some notes Matthew gave last fall to pay. 「note」当時の商習慣(支払いの)がよくわからないので、この言葉の厳密な意味もわかりませんが、払わなければならないのですから、「附け」でしょうか。ブレアの店とか、かしら??? Mrs. Lynde advises me to sell the farm and board somewhere--with her I suppose. 「with her I suppose」逆のことになろうとは……(ずっと先ですが)。モードはこういうことを書いていたからこそ、リンド夫人がグリーンゲイブルズに来ることにしたに違いありません It won t bring much--it s small and the buildings are old. But it ll be enough for me to live on I reckon. I m thankful you re provided for with that scholarship, Anne. 「you re provided for with that scholarship」この受け身は、無理矢理能動形にすれば、Somebody provides for you with that scholarship I m sorry you won t have a home to come to in your vacations, that s all, but I suppose you ll manage somehow." Marilla broke down and wept bitterly. "You mustn t sell Green Gables," said Anne resolutely. 「said Anne resolutely」この毅然とした態度に、アンの決意がある。そして、会話としては、アンの自立がはっきりするのがここ "Oh, Anne, I wish I didn t have to. But you can see for yourself. I can t stay here alone. I d go crazy with trouble and loneliness. And my sight would go--I know it would." "You won t have to stay here alone, Marilla. I ll be with you. I m not going to Redmond." "Not going to Redmond!" Marilla lifted her worn face from her hands and looked at Anne. "Why, what do you mean?" "Just what I say. I m not going to take the scholarship. I decided so the night after you came home from town. You surely don t think I could leave you alone in your trouble, Marilla, after all you ve done for me. I ve been thinking and planning. Let me tell you my plans. Mr. Barry wants to rent the farm for next year. So you won t have any bother over that. And I m going to teach. I ve applied for the school here--but I don t expect to get it for I understand the trustees have promised it to Gilbert Blythe. 「the trustees have promised it to Gilbert Blythe」文面上は、理事会はギルバートとまだ契約していないかもしれないことになる。尤もこれはアンの言葉だからあまり当てにならないわけですが But I can have the Carmody school--Mr. Blair told me so last night at the store. Of course that won t be quite as nice or convenient as if I had the Avonlea school. But I can board home and drive myself over to Carmody and back, in the warm weather at least. And even in winter I can come home Fridays. We ll keep a horse for that. Oh, I have it all planned out, Marilla. And I ll read to you and keep you cheered up. You sha n t be dull or lonesome. And we ll be real cozy and happy here together, you and I." Marilla had listened like a woman in a dream. "Oh, Anne, I could get on real well if you were here, I know. But I can t let you sacrifice yourself so for me. 「I can t let you sacrifice yourself so for me」うれしいが、アンを犠牲にはできない。あくまでマリラは強い。sacrifice はあとで、ギルバートのところでも出てくる表現 It would be terrible." "Nonsense!" Anne laughed merrily. 「merrily」ここで、アンとマリラの立場が逆転したことが明確になる。言葉で伝えるだけでは(頭だけでは)だめで(アンの話したプランは頭で理解する話でしかない)、感情(心)が相手を動かす "There is no sacrifice. Nothing could be worse than giving up Green Gables-- 「Nothing could be worse than giving up Green Gables」アンの home は Green Gables になければならないのだから。CHAPTER II with impression Matthew Cuthbert is surprised の「But I m glad to think of getting home. You see, I ve never had a real home since I can remember. It gives me that pleasant ache again just to think of coming to a really truly home. 」を思い出す nothing could hurt me more. We must keep the dear old place. My mind is quite made up, Marilla. I m NOT going to Redmond; and I AM going to stay here and teach. Don t you worry about me a bit." "But your ambitions--and--" "I m just as ambitious as ever. Only, I ve changed the object of my ambitions. 「the object of my ambitions」奨学金が手に入れられないことは非常に大きな痛手ですが、客観的に見れば方向は大きく変わってはいない。ただし、これが男ならば全くといっていいほど変わりはないのですが(ギルバートのように)、アンが女であるがゆえに、その先がギルバートのように開けるのかどうかがわからないがゆえに、決断には強い意志が必要になったはず(アタマが納得しないといけないので) I m going to be a good teacher-- and I m going to save your eyesight. Besides, I mean to study at home here and take a little college course all by myself. Oh, I ve dozens of plans, Marilla. I ve been thinking them out for a week. I shall give life here my best, and I believe it will give its best to me in return. When I left Queen s my future seemed to stretch out before me like a straight road. 「a straight road」これと対比されて、章題の The Bend in the Road。説明は次の文章から I thought I could see along it for many a milestone. Now there is a bend in it. I don t know what lies around the bend, but I m going to believe that the best does. It has a fascination of its own, that bend, Marilla. I wonder how the road beyond it goes--what there is of green glory and soft, checkered light and shadows--what new landscapes--what new beauties--what curves and hills and valleys further on." "I don t feel as if I ought to let you give it up," said Marilla, referring to the scholarship. "But you can t prevent me. 「you can t prevent me」これまではマリラに禁じられたこともあったが、立場の逆転は、マリラに否をつきつけることでもある I m sixteen and a half, 「sixteen and a half」まだ、若い、とは思いますが、説得に値すると思ったということでしょう `obstinate as a mule, as Mrs. Lynde once told me," laughed Anne. "Oh, Marilla, don t you go pitying me. 「don t you go pitying me」そう見えるところが多いのは本人がいちばんよく知っている I don t like to be pitied, and there is no need for it. I m heart glad over the very thought of staying at dear Green Gables. Nobody could love it as you and I do-- 「you and I」マリラとわたしにしかできない、殺し文句になって……、いるかも so we must keep it." "You blessed girl!" said Marilla, yielding. "I feel as if you d given me new life. I guess I ought to stick out and make you go to college--but I know I can t, so I ain t going to try. I ll make it up to you though, Anne." When it became noised abroad in Avonlea 「it became noised abroad」松本訳注第38章(1) p. 533参照 that Anne Shirley had given up the idea of going to college and intended to stay home and teach there was a good deal of discussion over it. 「When...」teach と there のあいだにコンマを入れると区切れがわかる Most of the good folks, not knowing about Marilla s eyes, thought she was foolish. Mrs. Allan did not. アラン夫人はアンの思いがわかっている。リンド夫人とは少々違う She told Anne so in approving words that brought tears of pleasure to the girl s eyes. 「tears of pleasure」アンの気持ちが理解されたからこその涙。どのような道(レッドモンド大学に行く、アヴォンリーに残る(アンの選択)、そのほか)を選んだとしても、つらいのだから 「the girl s eyes」ここは、girl Neither did good Mrs. Lynde. She came up one evening and found Anne and Marilla sitting at the front door in the warm, scented summer dusk. They liked to sit there when the twilight came down and the white moths flew about in the garden and the odor of mint filled the dewy air. Mrs. Rachel deposited her substantial person upon the stone bench by the door, behind which grew a row of tall pink and yellow hollyhocks, with a long breath of mingled weariness and relief. "I declare I m getting glad to sit down. I ve been on my feet all day, and two hundred pounds is a good bit for two feet to carry round. 「two hundred pounds」約 90 kg It s a great blessing not to be fat, Marilla. I hope you appreciate it. Well, Anne, I hear you ve given up your notion of going to college. 「notion」考え、意見、信念というような意味に加えて、ばからしい考え、という意味もある。たぶん普通には「考え」でしょうが、リンド夫人が言うからには、「いきすぎた考え」という感じでしょうか I was real glad to hear it. You ve got as much education now as a woman can be comfortable with. I don t believe in girls going to college with the men and cramming their heads full of Latin and Greek and all that nonsense." 「all that nonsense」大学に行って、ナンセンスなことを頭に入れてくる。今でも半分真理かも "But I m going to study Latin and Greek just the same, Mrs. Lynde," said Anne laughing. "I m going to take my Arts course right here at Green Gables, 「Arts course」文学のコース and study everything that I would at college." Mrs. Lynde lifted her hands in holy horror. "Anne Shirley, you ll kill yourself." "Not a bit of it. I shall thrive on it. Oh, I m not going to overdo things. As `Josiah Allen s wife, says, I shall be `mejum . 「As `Josiah Allen s wife, says, I shall be `mejum 」松本訳注第38章(2) p. 533参照 But I ll have lots of spare time in the long winter evenings, and I ve no vocation for fancy work. 「no vocation for fancy work」アンは手芸のような仕事は得意じゃない(好きじゃない) I m going to teach over at Carmody, you know." "I don t know it. I guess you re going to teach right here in Avonlea. The trustees have decided to give you the school." "Mrs. Lynde!" cried Anne, springing to her feet in her surprise. 「springing」小さいころのアンは fly(flew)が多かったようですが、Spancervale のお医者さんの助言があって以来、spring するようになったんでしょう "Why, I thought they had promised it to Gilbert Blythe!" "So they did. But as soon as Gilbert heard that you had applied for it he went to them--they had a business meeting at the school last night, you know--and told them that he withdrew his application, and suggested that they accept yours. He said he was going to teach at White Sands. Of course he knew how much you wanted to stay with Marilla, and I must say I think it was real kind and thoughtful in him, that s what. Real self-sacrificing, too, for he ll have his board to pay at White Sands, and everybody knows he s got to earn his own way through college. So the trustees decided to take you. I was tickled to death when Thomas came home and told me." "I don t feel that I ought to take it," murmured Anne. "I mean--I don t think I ought to let Gilbert make such a sacrifice for--for me." "I guess you can t prevent him now. 「you can t prevent him now」マリラに言った同じ言葉をリンド夫人に聞かされることになるとは He s signed papers with the White Sands trustees. So it wouldn t do him any good now if you were to refuse. Of course you ll take the school. You ll get along all right, now that there are no Pyes going. 「there are no Pyes going」こう言われるほうもたまらないと思うのですけど Josie was the last of them, and a good thing she was, that s what. There s been some Pye or other going to Avonlea school for the last twenty years, and I guess their mission in life was to keep school teachers reminded that earth isn t their home. 「to keep school teachers reminded that earth isn t their home」子供(悪ガキ)としてはある意味大変正しい行動である。先生はたまらないでしょうけど Bless my heart! What does all that winking and blinking at the Barry gable mean?" 「winking and blinking」擬態語があまりない英語ならではの、似たような単語の繰り返し表現。でも、この場合は、ちかちか、とか、ぴかぴか、とかいうよりも、品があっていいかも、と思ったり。でも点滅というと味気ないし "Diana is signaling for me to go over," laughed Anne. "You know we keep up the old custom. Excuse me while I run over and see what she wants." Anne ran down the clover slope like a deer, and disappeared in the firry shadows of the Haunted Wood. Mrs. Lynde looked after her indulgently. "There s a good deal of the child about her yet in some ways." "There s a good deal more of the woman about her in others," retorted Marilla, with a momentary return of her old crispness. But crispness was no longer Marilla s distinguishing characteristic. As Mrs. Lynde told her Thomas that night. "Marilla Cuthbert has got MELLOW. That s what." Anne went to the little Avonlea graveyard the next evening to put fresh flowers on Matthew s grave and water the Scotch rosebush. 「the Scotch rosebush」bushというからには、見ためは1本ではないと考えるほうがいいかと思うのですが、挿したのは、a slip (「I took a slip of the little white Scotch rosebush」CHAPTER XXXVII with impression The Reaper Whose Name Is Death)。ひと株植えてしまったのでしょうか。そのほうがちゃんと根づくと思いますし She lingered there until dusk, liking the peace and calm of the little place, with its poplars whose rustle was like low, friendly speech, and its whispering grasses growing at will among the graves. When she finally left it and walked down the long hill that sloped to the Lake of Shining Waters it was past sunset 「the Lake of Shining Waters it was past sunset」これは、マシューとはじめて見た光景とだいたい同じ。季節が違いはしますが。「Below them was a pond ... although it was not yet quite dark ... 」(CHAPTER II with impression Matthew Cuthbert is surprised) and all Avonlea lay before her in a dreamlike afterlight-- "a haunt of ancient peace." 「"a haunt of ancient peace"」松本訳注第38章(3) p. 533参照 There was a freshness in the air as of a wind that had blown over honey-sweet fields of clover. Home lights twinkled out here and there among the homestead trees. Beyond lay the sea, misty and purple, with its haunting, unceasing murmur. 「Beyond 以下」倒置 The west was a glory of soft mingled hues, and the pond reflected them all in still softer shadings. The beauty of it all thrilled Anne s heart, and she gratefully opened the gates of her soul to it. "Dear old world," she murmured, "you are very lovely, and I am glad to be alive in you." 「in you」世界の中で生きるから、in。もちろん、you は old world。アンは old world に話しかけているのですから Halfway down the hill a tall lad came whistling out of a gate before the Blythe homestead. 「a tall lad」アンは見ればすぐにギルバートとわかるわけなのに、わざわざ背の高い若者と表現するのは、効果を狙ったためでしょう。ですので、アンの戸惑いというか、話しかけるまでの心の動きを表わしているのでしょう It was Gilbert, and the whistle died on his lips as he recognized Anne. He lifted his cap courteously, but he would have passed on in silence, if Anne had not stopped and held out her hand. 「held out her hand」lily maid ごっこのときギルバートに助けられて陸に上ったときは、ギルバートに腕をつかまれたのでした(But Gilbert had also sprung from the boat and now laid a detaining hand on her arm. CHAPTER XXVIII with impression An Unfortunate Lily Maid ) "Gilbert," she said, with scarlet cheeks, "I want to thank you for giving up the school for me. It was very good of you--and I want you to know that I appreciate it." Gilbert took the offered hand eagerly. "It wasn t particularly good of me at all, Anne. I was pleased to be able to do you some small service. 「some small」ちょっと、と言ったところで、オンナゴコロにはあまり響かないぞよ、ギルちゃん。do someone a service:人に貢献する Are we going to be friends after this? 「Are we going to be friends after this?」オヌシ、I ll never ask you to be friends again, Anne Shirley. と言ったことは忘れたのか( CHAPTER XXVIII with impression An Unfortunate Lily Maid )。オトコは単純だから仕方ないが Have you really forgiven me my old fault?" Anne laughed and tried unsuccessfully to withdraw her hand. 「tried unsuccessfully to withdraw her hand」アンはギルバートの策にはまってしまったのかも。もっとも嫌がっていたわけでもないでしょうけど "I forgave you that day by the pond landing, although I didn t know it. What a stubborn little goose I was. I ve been--I may as well make a complete confession--I ve been sorry ever since." "We are going to be the best of friends," said Gilbert, jubilantly. 単純さ丸出し…… "We were born to be good friends, Anne. You ve thwarted destiny enough. I know we can help each other in many ways. You are going to keep up your studies, aren t you? So am I. Come, I m going to walk home with you." Marilla looked curiously at Anne when the latter entered the kitchen. "Who was that came up the lane with you, Anne?" "Gilbert Blythe," answered Anne, vexed to find herself blushing. "I met him on Barry s hill." "I didn t think you and Gilbert Blythe were such good friends that you d stand for half an hour at the gate talking to him," said Marilla with a dry smile. "We haven t been--we ve been good enemies. But we have decided that it will be much more sensible to be good friends in the future. Were we really there half an hour? It seemed just a few minutes. But, you see, we have five years lost conversations to catch up with, Marilla." Anne sat long at her window that night companioned by a glad content. The wind purred softly in the cherry boughs, and the mint breaths came up to her. The stars twinkled over the pointed firs in the hollow and Diana s light gleamed through the old gap. Anne s horizons had closed in 「Anne s horizons had closed in」アンからまっすぐに見える境界線は迫ってきた。close in は夜や闇が迫るという意味もある。すぐ後ろに night の話が出てくるので、モードは close in を選んだに違いありません。そして、horizon が見えたとしてもそこは a bend であって曲り角。行き止まりではない。曲がった先は狭いかもしれないけれど since the night she had sat there after coming home from Queen s; but if the path set before her feet was to be narrow she knew that flowers of quiet happiness would bloom along it. The joy of sincere work and worthy aspiration and congenial friendship were to be hers; nothing could rob her of her birthright of fancy or her ideal world of dreams. And there was always the bend in the road! 「the bend in the road」ということで章題。アンにとっては、曲がり角としか表現できない選択肢しかなかった。それが不幸というわけではないのですが "`God s in his heaven, all s right with the world, " whispered Anne softly. 「`God s in his heaven, all s right with the world 」松本訳注第38章(4) p. 534参照 この終わり方は、続きがあるに違いない、と思わせぶりなところが、成功の理由のひとつかも この章ではダイアナが直接の登場がないのが、ちょっと残念。A bossom friend なのに CHAPTER XXXVII UP 12 13 August 2007 今日 - | 昨日 - | Total - since 12 August 2007 last update 2007-08-13 02 17 20 (Mon)
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menu_start_game_0|Welcome to Age of Arthur!! mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|{s1} mno_continue_i|Continue... mno_go_back_dot|Go back. menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_resume_travelling|Resume traveling. menu_start_game_1|Welcome to Age of Arthur. menu_start_game_11|Exit? menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops during the battle. You personally slew {reg7} men in the fighting. menu_start_game_4|You have made some choices. You will not be able to change them later after the game starts. Would you like to keep them and continue? menu_past_life_explanation|{s3} mno_view_next|{s5} menu_start_game_2|Welcome to Age of Arthur. menu_start_kinglife|So many years have past since you last saw your fathers kingdom, many sunsets since you last journeyed out from that backwater place {s6}. You were prepared to never return, yet destiny had other planes and word reaches you of your fathers passing.^^ You ride for days under blood stained skies, across deep valleys and over rivers on your journey home. On the third day your horse gives out and you continue on foot. Rising the crest of the last hill, you look down on what is now your lands. ^^ It hasn't changed since you were a child, still a small village and your fathers hunting lodge is all that makes up your kingdom; yet, it is yours. Soon the crown is upon your head and with it you vow to lead your people honorably, to take them from this backwater place of obscurity and onto glory! menu_start_kinglife_main|You've chosen to start Age of Arthur as the leader of a major faction from the era, based on your race selection you can chose any of the following kingdoms... mno_kingdom1|Kingdom of Sussex (easy) mno_kingdom2|Gewissae (challenging) mno_kingdom3|Kingdom of Linnuis (challenging) mno_kingdom4|East Angles (normal) mno_kingdom5|Kingdom of Kent (normal) mno_kingdom6|Kingdom of the Britons (normal) mno_kingdom7|Caer Celemion (challenging) mno_kingdom8|Cair Guinntguic (challenging) mno_kingdom9|Kingdom of Powys (very easy) mno_kingdom10|Kingdom of Gwynedd (easy) mno_kingdom11|Dyfed (challenging) mno_kingdom12|Kingdom of Dumnonia (normal) mno_kingdom13|Kingdom of Elmet (normal) mno_kingdom14|Kingdom of Rheged (easy) mno_kingdom15|Kingdom of Ebrauc (challenging) mno_kingdom16|Pictland (normal to challenging) mno_kingdom17|Alt Clut (normal) mno_kingdom18|Galwyddel (challenging) mno_kingdom19|Bryneich (normal) mno_kingdom20|Dal Riada (normal) mno_kingdom21|Kingdom of Mumain (normal) mno_kingdom22|Kingdom of Connacht (normal) mno_kingdom23|Kingdom of Ailech (easy) mno_kingdom24|Kingdom of Laigin (challenging) mno_kingdom25|Kingdom of Ulaid (normal) mno_kingdom26|Salian Franks (normal) mno_kingdom27|Kingdom of Francia (easy) mno_kingdom28|Germanic Franks (challenging) mno_kingdom29|Ripuarian Franks (normal) mno_kingdom30|Kingdom of Burgundians (normal) mno_kingdom31|Kingdom of Visigoths (easy) mno_kingdom32|Frisia (challenging) mno_kingdom33|None of those, let me go back and pick a different culture menu_start_knight_life|It has been years since you last saw you fathers homestead, years since you left that child's life behind and traveled out {s6}; yet now that life seems as foreign as your childhood. It is time to come home, visit your mother and be a {reg59?women man}... menu_start_training_knight|Back menu_start_phase_2x|Back menu_start_phase_2xb|Back menu_start_phase_3|{s1} menu_start_phase_3b|{s1} menu_dorcas_ship|You arrive at the place where Dorca's raiding party landed on the coast, looking down on the beach you see a small party awaiting the return of their brothers. mno_continue_1|Attack the landing... mno_leave_no_attack|Leave... menu_docra_ship_after|{s1} mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_dorca_final| {s2} mno_meet_dorca|Meet with Dorca... mno_take_itv|This is a good site. I order my men to clean and ready it for expanding. mno_mylair_station_troops2|Manage the garrison. mno_lair_wait2|Wait here for some time. menu_your_home|{s2} mno_leave|Leave... menu_start_slave_life|You've been a slave for as long as you can remember, memories of being whipped and beaten, of fighting other slaves for crusts of bread - these have long since replaced any happy thoughts of your childhood. Sometimes when you close your eyes at night when its peaceful and the rumbling in your belly is quiet, you can remember glimpses of your mothers face, you can remember a few moments before the attack on your village, of playing in the fields surrounded by smiling faces. Then in a moment its gone and your back there running, hearing the sounds of screaming and seeing the smoke. For years you've been captive, no longer a child, but a {reg59?women man}.a {reg59?women man} who's had many owners, seen more places then many kings - yet has never known freedom. You're not sure what changed in you tonight, maybe it was the final beating, maybe the sight of you're last master being cut down in front of you, but tonight when the attack on your convoy happened and that cage slung open, you knew you were never going back, tonight you would die or run - but either way you would know freedom. menu_start_phase_slave|{s1} menu_start_phase_slaveb|{s1} menu_start_phase_slavec|{s1} menu_start_priest_life|For the last five years you've started the morning just the same, rising with the sun before kneeling in prayer, a light meal in the great hall surrounded by blessed men, then off to tend the fields in bare feet. You often hear tails of great love and adventurer taking place everyday just outside the walls, while also hearing stories of great cruelty and the savagery of mankind; yet... despite these stories your world never changes, you've come to know what few {reg59?women men} know, the feeling of relative peace and security. As you open your eyes this day, like every day before it, you know this feeling is worth every hour of hard work and every moment of prayer. menu_start_phase_priest|{s1} menu_start_phase_priestb|{s1} menu_start_phase_priestc|{s1} menu_start_hunter_life|For the last five years you've lived a hunters life. Rising each morning to grab your bow and head into the forests in search of deer or boar. On a good day you would find enough to not only feed yourself but also sell the access meat to a local merchant... yet some days you found nothing, and on those days your belly arched and groaned. It's been groaning too much lately; you've been hungry for a kill for days. And as you wander into the forests this day you say a silent prayer, hopeful a meal will be found there. menu_start_huntpk|{s1} menu_start_huntbb|{s1} mno_continue_kill|Kill {s6}... mno_continue_spare|Leave the man where he lays... menu_morale_report_obsolete|{s1} mno_continue_rep|Continue... menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 coins.^Time need 6 hours. mno_refuge_here|So order. menu_build_village_new|Your men await your orders to start building the village. There is enough material collected so far, and what might be missing can be purchased in nearby centers. ^ Note that if you are not yet part of another kingdom, or a {reg59?Queen King} already, building a village will be seen as declaring your own faction. This can be a challenge if you are not ready to rule.^^Total Cost 1000 coins.^Time need one week.^^{s2} mno_village_here|So order. mno_resume_travelling2|Back. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... mno_camp_cheat_off|Turn off Cheats menu_cheat_testing_cheats1|Select a cheat mno_back_to_camp_menu|Back. menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_kingdom|Rename your kingdom. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_letter|{s1}. mno_action_read_note|{s1}. mno_action_read_assasin|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to duel. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}^^{s7}. mno_playerambush_attack|They've fallen into our Ambush... attack! mno_ambush_attack|Ambush! mno_encounter_attack|{s7} the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s2} mno_s0|{s3} mno_death|continue... menu_pre_join|You come across a battle between {s2} and {s1}^. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_wounded|You are too wounded to fight. mno_join_attack|{s7}. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. menu_tin_mine|You arrive at the kingdom tin mine. For as long as Romes antiquity it has served the houses of Dumnonia, lining the pockets of the kingdoms nobility. ^^^The mine currently belongs to ^ {s6} ^^^ You currently have {reg6} slaves working here. menu_silver_mine|You arrive at the kingdom silver mine. Currently held by {s6}, the mine is lining the pockets of the kingdoms nobility.^^^ You currently have {reg6} slaves working here menu_lumber_camp|You arrive at a lumber camp. The sounds of axes and saws fill the air as a few free men work. ^^ The camp currently belongs to ^ The {s6}^^^ You currently have {reg6} slaves working here. mno_enter_lc|Enter. mno_plunder_camp|Loot and burn the place! mno_leave_lc|Leave. menu_farmstead_special|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are cheaper here.^{s10}^^The site is currently owned by ^ the {s6}^^^ You currently have {reg6} slaves working here. mno_take_cattlefs|Take some of your cattle. mno_enter_fs|Enter. mno_plunder|Loot and burn the place! mno_leave_fs|Leave. menu_quarry1|You arrive at a quarry. The sounds of carts and picks ^ fill the air as several free men work.^^ This place is owned by ^{s6}^^^ You currently have {reg6} slaves working here. mno_enterqu|Enter. mno_leavequ|Leave. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outlaws|You are outside {s2}. ^ {s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_castle_leave|Leave. menu_castle_outside|You are outside {s2}. ^ {s11} {s3} {s4} mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_Take_hostile_action2|Take a hostile action. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you ^ and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you ^ from coming inside these walls, and the guard ^ sergeant informs you that his men will ^ fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s15}^{s17}{s18}{s19}^{s20}^{s21}{s22}^^{s16}^^{s6} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a battering ram will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|The battle for {s3} is almost over. Your troops are eager to start plundering the {reg2?town fort}.^ You may decide to forbid your troops to harm the people if you want to conquer it for your faction, but your troops may lose morale. you could also decide to devastate the place completely in order to gain as much loot as possible,{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you can select whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... }.{reg3? You are the Roman governor, you can decide whether you want {s3} for yourself or give it to one of your serving magistrates... } mno_noallowed|Conquer the {reg2?town fort}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town fort}. mno_saqueo_normal|Plunder the {reg2?town fort} and leave. mno_saqueo_total|Sack and burn the place, then leave. menu_castle_taken_native|you shouldnt be reading this. menu_castle_taken_keepplunder|Your troops run through the streets of {s3} getting as much stuff as they can carry. The cries of women and children fill the air and the {reg2?town fort} is plundered. You have collected {reg7} coins. menu_castle_taken_plunder|The {reg2?town fort} has been plundered.{s6}You have collected {reg7} coin. menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. It is time to send word to {s9} of your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_claim_3|Your uncle be damned, take {s3} for yourself. mno_castle_taken_rome|Take {s3} in the name of Rome! mno_castle_taken_no_claim|Ask for no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, {reg4?She He} may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village_new|{s10} {s12}^{s11}^{s6}{s7}^^{s15} mno_visit_your_court|Visit Your Court.. mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_meet_leader|Meet the leader. mno_meet_leader_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_upgrade_village|Upgrade village to town. (5000 coin). mno_village_leave|Leave... menu_village_raided|The village is currently being raiding... menu_comprar_cattle2|There are {reg5} head of cattle, each for {reg6} coin. How many do you want to buy? mno_cattle_okc|One. mno_cattle_ok2c|Five. mno_cattle_ok3c|Forget it. menu_village_hostile_action|What action do you have in mind?^ (You need over 20 men.) mno_village_force_convert|Try to convert the peasants forcefully. mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them ({reg6} coin). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! menu_village_force_convert_confirm|It will take you 5 hours to go through the village, pull all the heretics from their holes, and force them to recant their wrongful beliefs. mno_village_force_convert_confirm|So be it. menu_village_force_convert1|{s1} menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_iron_mine|Build an iron mine. mno_center_build_gold_mine|Build a gold mine. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_religion1|Build a Christian monastery (conversion factor). mno_center_build_religion2|Build a shrine to Old God's (conversion factor). mno_center_build_religion3|Build a Christian church (conversion factor). mno_center_build_religion4|Build a temple to the old gods (conversion factor). mno_center_build_herreria|Build a smithy. mno_center_build_guilds|Build a merchants' rest hall. mno_center_build_library|Build a scriptorium. mno_center_build_slavemarket|Build a slave market. mno_center_kill_slavemarket|Remove a slave market. mno_center_build_brewery|Build a brewery. mno_center_build_barracks|Build Barracks. mno_center_build_port|Build Port. menu_remove_slaves|Do you wish to remove the slave traders and forbid them from conducting their ungodly business within the boundaries of your town? Keep in mind this will reduce the tariffs of the town and its prosperity temporarily. mno_remove_slaves|Go on. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you believe {s3} believes} that building the {s4} will cost you {reg5} coins and will take {reg6} days. mno_improve_cont|Go on{s15}. mno_improve_not_enough_gold|I don't have enough money. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} coin. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s30} mno_castle_castle|Visit the lord's hall. mno_castle_castle_door|To the Meduseld. mno_join_tournament|Join the Competition. mno_town_castle|Visit the lord's hall. mno_town_castle_door|To the Heall. mno_town_center|Stroll through town. mno_town_center_door|To the center of town. mno_town_tavern|Visit the Tavern. mno_town_tavern_door|To the mead hall. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds. mno_town_arena_door|To the training grounds. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds. mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your enterprise. mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady. mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals. mno_travel|Travel to another port. mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison {s10}. mno_castle_wait|Wait here for some time. mno_castle_wait_door|Bed. mno_town_alley|Ask for potential recruits. mno_town_visit_port|Visit the port. mno_town_bank|My men deserve a symbel. Buy mead and food. mno_town_bank_door|Set sail. mno_Take_hostile_action|Take a hostile action mno_Take_hostile_action_door|Set sail. mno_town_mayor|Meet the mayor. mno_name_center|Re-Name the Place. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} coins. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} coins on yourself, and if you win, you will earn {reg2} coin } How much do you want to bet? mno_bet_100_denars|100 coins. mno_bet_50_denars|50 coins. mno_bet_20_denars|20 coins. mno_bet_10_denars|10 coins. mno_bet_5_denars|5 denars. menu_tournament_bet_confirm|If you bet {reg1} coins, you will earn {reg2} coins if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} coins in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} coins as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_give_serfs|Your party currently has {reg2} slaves, {reg3} farmers, {reg4} serfs, and {reg6} peasant women. ^^ You still need to leave {reg5} people here to complete this quest... mno_give_slaves|Give them your slaves. mno_give_farmer|Give them your farmers. mno_give_serf|Give your Serfs and Refuges. mno_do_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarms. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} coins, Tariff Income {reg2} coins, Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area. You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor Christian pilgrim, you fool the guards and make your way into {s6}. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} coins in silver if you are willing to sell him {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your consciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and although you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|{s2} mno_continue1|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance to escape your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} coins of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find {reg4?her him} and give {reg4?her him} your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_alliance_expired|Alliance Has Expired^^The truce between {s1} and {s2} has expired and both kingdoms are weaker as a result. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond The {s1} ignores {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with them menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your {reg0?wife husband}, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_troop_trial|It is a dark day in your capital, not just the sky's, but the mood itself. You watch from the great hall as {s8} is brought {s10} in irons. There is already a mob forming outside the place arranged for trial. The shouts of many voices speak in a chorus of accusations, each claiming to be victims of torment under {s8}'s rule. Today no children play in the streets as you make your way through the mob and step inside the trial place... menu_lord_exicuted|It is done, {s8} has been beheaded. Before their body hit the floor you made sure to glance about the room to see the expression on those gathered. Some turned away, some smiled, and others gasped...yet in the eyes of every one - fear....^^Your authority is secure. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|All the Isles have Conquered by One Kingdom^^{s1} has defeated all rivals and stands as the sole kingdom. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s3} declared war against {s2}!^{s57}^^Blacksmiths have stopped manufacturing plows to forge swords and spears. menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}^^These two peoples have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_trade_declared|Trade Agreement^^The {s1} and the {s2} have entered into a trade treaty!^{s57}^^Both kingdoms have enjoyed a boost to prosperity and are certainly stronger now. menu_notification_nonaggression_declared|Non aggression Pact^^The {s1} and the {s2} have entered into a non aggression pact!^{s57}^^Both kingdoms have committed to a lasting peace...for now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_question_trade_offer|The {s1} offers to enter into a trade treaty with you. What is your answer? menu_question_nonaggression|The {s1} offers a non aggression treaty with you. What is your answer? menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_faction_destroyed|Faction Eliminated^^{s1} is no more! ^{s6} has died without an heir, and their remaining lands have plunged into chaos menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' menu_garden|{s12} mno_nurse|Go with the nurse menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_auto_return_to_map_from_town|stub menu_bandit_lair|{s3} menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_leader_takes_command|After a disappointing Marshal performance by {s12}, {s10} has decided to go against their lords advice and has taken command of {reg2?her his} armies personally. For now the crown carries the Kingdom's banners. menu_notification_son_rises|This is a dark day, you've received word the Bastard son you turned away and left for dead is not only alive, but has risen a large army determined to destroy you.{s6}Who knew a simple affair would cause so much pain? menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} coins. menu_season_change|{s1} menu_troop_camp|You establish a small camp...^^ Here you can leave troops for a short time.^^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_port_visit|You shouldn't be reading this... mno_visit_port|Visit the port. menu_port_master|You shouldnt be reading this... menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_landing_point_encounter|Do you wish to disembark? menu_landet_ships_encounter|Do you wish to embark? menu_ferry_encounter|A local ferry men will carry you to the other side for {reg7} coins. mno_back|Back. menu_port_encounter|You encounter the port of {s2}. ^^ {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_camp_on_sea|You stop your ships in the sea. What do you want to do?^^{s1} mno_camp_fishing|Try to catch some fish. menu_hostile|Your war band gathers outside the walls.You feel trepidation rising like the breeze against your face. ^^Reluctantly the defenders send out a delegation to meet you. mno_demand_tribute|Demand Tribute! mno_besiege_pary|Besiege the {reg6?town castle}!! mno_slaughter_deligation|Slaughter the delegation and launch a surprise attack!!! mno_apologise_back|^Apologize for the misunderstanding and ^ leave. menu_small_offer|The delegation throws a small bag of coins to the ^ ground and asks that you to leave quickly mno_accept_their_offer|Accept their offer... mno_reject_offer|Reject and attack!! menu_large_offer|The delegation bows their heads and scurries back insideafter a moment they return with a large chest of gold. mno_accept_offering|Accept their generous offer... menu_tribute_meets_sally|One of the delegates raises his arm and a horn sounds from inside the walls. menu_child_born|You receive word your child has been born. Even more a miracle, your wife is safe and has survived the birth! Horns will sound for the birth of your baby {s7} menu_wife_death|You receive word your child has been born. Unfortunately, your wife did not survive the birth and one life replaces another. Your new {s7} will never know the warmth of their mothers love. menu_wife_death_player|You watch the first moments of your child's life. His entire soul seems to wink at you from behind his fresh eyes. And as it does, you feel your own soul begin to slip away and into the darkness... menu_child_born_player|You watch the first breaths of your child's life. A miracle that both the child and you are safe and strong. Horns will sound for the birth of your new baby {s7}! menu_child_grows|You were there to watch the first moments of your child's life. Their first steps however, happened while you were on campaign, their first words heard only by the mid-wives and servants, it seems you've missed many moments; time marching faster then the charging war-bands. Yet no one can go back, and your child is old enough to deserve a name and place at court. menu_activate_bastard|You shouldn't be reading this. menu_bastard_born|Your Bastard son has been born into the world! You should keep them close and protect them while they grow. menu_activate_child|You shouldn't be reading this. menu_dplmc_domestic_policy|You can now shape the domestic policy of your sovereignty. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. menu_monasterio_visit|You arrive at a monastery. Even though the place was recently built, it still has an old feeling. There is a simple stone church, still nicer then the smaller ones often found in the big cities. Several other smaller buildings, rooms for the monks and their servants to live, and a large garden with livestock pens. This place certainly holds a treasure of wealth!^^{s13} mno_enter_interiorm|Visit the abbot. mno_enter_interiorm_door|To the Abbot. mno_entermo|Visit the monastery. mno_entermo_door|Leave. mno_monasterio_recruitm|Ask if somebody wants to join you. mno_donatemo|Make a donation to the monastery (500 coins). mno_aprender_leermo|Learn how to read (3000 coins). mno_aprender_pilram|Invest to go on a pilgrimage (4000 coins). mno_convertirmo|Convert to Christianity. mno_camp_wait_heremo|Wait here for some time. mno_pillage_monasterymo|Pillage the monastery. mno_leavemo|Leave. menu_paganholysites_visit|You arrive at {s7}. In these places, the old gods are worshiped. {s8} This place certainly holds treasures of wealth!^^{s13} mno_enter_hofho|Visit the Site. mno_enter_hofho_door|Leave. mno_hof_recruitho|Try to recruit some followers. mno_donate_hofho|Make a donation to the high priest (500 coins). mno_convertir_norsegho|Convert to the old gods. mno_camp_wait_hereho|Wait here for some time. mno_pillage_hofho|{s6}. mno_pillage_hofho2|{s6}. mno_spoils_woden|Sacrifice some monks in honor of {reg4?{s7} Odin} and keep their possessions. mno_leaveho|Leave. menu_build_church|You have cut down the sacred tree and used the wood to build a church! Your name will be forever famous to the Christian people. menu_saqueo_loot_continue|This settlement has been looted. menu_saquear_paganholysite|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war are worth {reg3} coins.^^{s7}^^{s4}^ mno_backpa|Leave the place. menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} coins.^^{s4}^ mno_backho|Leave the place. menu_refugee_recruit_troops12|There are some widows and orphans interested in joining and trying to find a new life with your soldiers. mno_acept_themmo|Hire them. (20 peningas) mno_back_to_town_menumo|Head back. menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. mno_acept_themmo2|Hire them. (60 coin) menu_refugee_recruit_troops42|There are a cleric and some young warriors interested in joining your army. mno_acept_themmo3|Hire them. (400 coins) menu_berserker_recruit_2troop|There are two old Saxon warriors who could join you. mno_acept_thempa|They are welcome! mno_back_to_town_menupa|Head back. menu_berserker_recruit_troop|There is a berserker and high priest who can join you. mno_acept_thempa2|They are welcome! mno_back_to_town_menupa2|Head back. menu_witch_recruit_troop|There is an old women who claims to be a witch, she asks to join you. mno_acept_thempa3|She is welcome, but I expect her magic to help, not hurt us mno_back_to_town_menupa3|Head back. menu_nonberserker_avaiable_troop|The berserker's don't want to join you. menu_nonberserker_renown_low|You look like a beggar, hardly a leader worth following. You need more renown ( 150) for berserker s to join your party. menu_ative_child_choice_father|Your child has grown old enough to take their place by your side. You have never been prouder to be a father mno_make_companion|I wish they join me as a companion and learn how to rule. mno_make_lord|I wish to grant them lands of their own mno_off_on_own|I wish them to journey on their own - learn the world as I have. mno_spec_lady|I wish my daughter to take her place at court. menu_ative_child_choice_mother|Your child has grown old enough to take their place at your side. You have never been prouder to be a mother menu_notification_new_lord|You receive word that a new noble has reached maturity in {s1}.^^ {s2} has finally grown up and can now be called an adult by the standard of the times. -^^ Only time will tell what kind of leader they will be... menu_notification_new_kings_child|You receive word a new noble has reached maturity in {s3}. Not just any noble, but a Monarch's child! {s2}'s boy {s1} has grown old enough to take his place at court, however it will be a few more years before they lead armies... menu_notification_new_kings_girl|You receive word a new noble has reached maturity in {s3}. Not just any noble, but a Monarch's child! {s2}'s girl {s1} has grown old enough to take her place at court, however it will be a few more years before she courts suitors... menu_notification_new_riot|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air only time will tell if this is the beginning of open revolt... menu_notification_player_riot|You receive word the peasants of the {s1} are rioting! The skies above {s1} are black with smoke, and cries of death fill the air only time will tell if this is the beginning of open revolt... menu_notification_riot_stoped|You receive word the peasants of the {s1} have stopped rioting. Only time will tell if this new peace will hold... menu_notification_new_revolt|You receive word the peasants of the {s1} are revolting! Black smoke fill the Kingdom's sky's, and death is in the air. Surely {s2} will be praying to whatever God they believe in.... menu_notification_revolt_success|You receive ghastly news! The rebels in {s1} have overthrown the government and {s12} has been beheaded in the public square! This should be a lesson to all monarchs on the importance of kingdom moral... menu_notification_revolt_ended|You receive news the rebels in {s1} have been put down, and {s2} can again sleep peacefully. This should still be a lesson to all monarchs on the importance of kingdom moral. menu_notification_civil_war|You receive {reg4?horrible strange} news, it seems a number of lords in {s1} are trying to overthrown {reg4?you the government}! {s2} seems to have sights on the thrown itself! Worse, they have convinced others to join in this betrayal. It is a dark day for all true Monarchs. menu_notification_civil_war_lost|You receive word the nobles of the {s1} have successfully overthrown their one true King! rumors abound if the former Monarch is really dead or simply in hiding, but for now, {s1} has a new leader... menu_notification_civil_war_over|You receive word the noble lords in {s1} have successfully been put down, {s2} was beheaded in a public square, and their co-conspirators have been exiled, such is the price for breaking their oath. menu_lords_revange|You receive word that {s1} has declared their intention to bring you down! As the oldest son of {s2} they are determined to see justice done! menu_bastard_rises|You receive word {s1} has claimed to be the bastard son of {s2}. They have declared their intention to bring you down! As the only son of their now slain father, they are determined to see justice done! menu_son_killed|Searching the battle field's dead you find your son, bloody and dieing. As his tired eyes look onto yours one last time, you know you'll never see such sadness again, and as his gaze drifts towards the heavens, tears run down both your faces. menu_player_killed|In the night, assassins entered your tent - they slit your throat while you slept! ^^ Your journey is over... menu_player_killed2|You awake from the battle to find your hands bound behind your back, and {s6}'s smug smile looking down at you - the blinding sun against their back... menu_player_killed4|{s6}. mno_choose_son|Yes, I wish to continue as my son {s7} mno_choose_daughter|Yes, I wish to continue as my daughter {s8} mno_choose_next_gen|Yes, I wish to continue as my oldest child, {s8} mno_no_cont|No, I rest in peace menu_surprise_attack|Your attack totally surprises the guards of {s2}. {s3} mno_castle_lead_attack2|Lead your soldiers in the attack. mno_attack_stay_back2|Order your soldiers to attack while you stay back... mno_lift_siege2|Abandon the attack. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... menu_character|You shouldn't be reading this. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. mno_dplmc_continue|Continue... menu_dplmc_scout|Your spy returned from {s10}^^{s11}^{s12}^{s14} menu_spy_success|To the defenders horror, your spy successfully opens the gates!!^^After a brief, but intense skirmish the enemy fall back and your army pours inside. Unfortunately your spy did not survive to see the result of his efforts menu_assasin_success|Your assassin has returned from his mission to kill {s10}, this person will trouble you no longer menu_plot_discovered|Your assassin was followed! Word is out that you were behind {s10}'s death!! menu_player_lair_menus|{s10} Your very own refuge, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. You can also upgrade this lair into your own castle.^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet in my refuge. mno_guarida_rename|Rename your refuge. mno_lair_interior|Go to the refuge's hall. mno_lair_interior_door|Gate to your refuge. mno_visit_tavern_lair|Go to the mead hall. mno_visit_tavern_lair_door|Door to the mead hall. mno_lair_buildings_improve|Talk to your captain. mno_lair_buildings_improve_door|Gate to your refuge. mno_hirelair_staff|Hire staff. mno_lair_inspect|Take a walk around your refuge. mno_lair_inspect_door|Go to the square. mno_mylair_station_troops|Manage the garrison. mno_demoler_lair|Demolish your personal refuge. mno_lair_wait|Wait here for some time. mno_see_ships|See the ships. mno_embarkre|Set Sail. mno_lair_leave|Leave... mno_lair_leave_door|Leave Area. menu_demoler_lairm|Are you sure you want to demolish your refuge? mno_demoler_yes|Yes ({reg1} coin). mno_demoler_no|Return. menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink and food, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 coins). menu_banquete_moral|You order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest sit close to you.^Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^The evening progresses. Many men, drunk as vats, shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^Behind you, a bard sings of your power and deeds. You act like a lord. You are a lord, a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout as they come. mno_banquete_ok2|You stay sober, taste the drink, but no more than necessary. menu_event_01|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. mno_damn|Damn it! menu_event_02|You spot a poor man on the road. He looks tired. You ask him why he is in the wilderness alone. He says that men robbed him, and if he doesn't get some money soon, he will starve. He says he served in the Roman army once, and will make a loyal warrior. mno_choice_02_1nor|Life's not fair. Give him nothing. mno_choice_02_2nor|Give him enough money to eat for a day (10 coin). mno_choice_02_4nor|Give him money for several days (200 coin). mno_choice_02_5nor|Pay him and suggest he join your army. menu_event_03|I few drops of rain turns into a gailing downpour and your supply train is suddenly bogged down in the mud. You watch helplessly as one of your supply animals is caught in the flood and is washed away. mno_damn2|Damn it! menu_event_04|You come across the grave of an old forgotten warlord. mno_choice_04_1nor|Rifle it for loot! mno_choice_04_2nor|Leave the place. mno_choice_04_3nor|Tend to the grave and pay your respects. menu_event_05|You have encounter a single deer in your path. What do you want to do? mno_hunt_go|Go hunting. menu_after_hunt2|{s1} menu_event_06|You spot a poor man on the road. He has been hung upside down by his feet from a tall tree. You ask him why he is there. He says that men robbed him, and left him here to die. mno_choice_06_1nor|Life's not fair. Leave him where he is. mno_choice_06_2nor|You cut him down and give him enough to eat (10 coins). mno_choice_06_4nor| You cut him down and give him money for several days (200 coins). mno_choice_06_5nor|You offer to cut him down, but only if he joins your army. menu_event_07|You spot a poor women's body on the road. She has been hung from a tree...probably for the crime of witchcraft. menu_event_08|A local farmer stands before you blocking your path, as your soldiers start to draw their weapons a weeping girl steps out from behind him. He points his finger accusingly at one of your men, saying that he has raped his daughter and must be punished. mno_choice_13_1nor|Brand the man and cast him out of your party. mno_choice_13_3nor|It is a hard world, and a man must take what he can. mno_choice_13_4nor|The rapist shall not see another sunrise! Order the man to be hanged. menu_event_09|Your party accidentally stumbles upon a witch casting magic. Your presence interrupts her at a crucial moment and the spell is ruined. Without thinking the old women flies into a rage and curses you and your entire party! mno_damn3|Damn it! menu_event_10|One of your soldiers begins arguing with another, and before you can interject one of the men is dead at your feet. mno_choice_10_1nor|Leave the body where it is and reward your soldier for the victory. mno_choice_10_2nor|You order the soldier to be hung for murder. menu_event_11|As your men pass a local village a very young shepherd approaches asking to join your force. mno_choice_11_1nor|You agree to allow the boy to join you. mno_choice_11_2nor|You tell the boy an army is no place for children. menu_event_12|You come across a pagan gathering in the woods, recognizing the robes of the ancient druids. ^An angelic girl is tide to the stone alter. Suddenly, you realize these followers are about to offer a human sacrifice. mno_choice_12_1nj|Allow the sacrifice and stay to watch the festivities. mno_choice_12_2nj|Forbid the sacrifice and take the girl into your party for safety. mno_choice_12_3nj|This is no affair of yours. Leave and forget what you saw. menu_event_13|You are traveling through the forest and you suddenly spot a wild hare trapped in the snare. What do you do? mno_choice_13_2nor|Clench the snare and kill the animal! menu_event_14|One of your sworn men approaches you. He states his fears that, among the men, there is much dissatisfaction. Reason being that you are too placid and that there is too little gold and honour to be won in your service. mno_choice_14_1nj|Pay the men and give them rings and gold. mno_choice_14_2nj|The men are released from their oaths if they want to leave. mno_choice_14_3nj|Kill the man who approached you and state there shall be no more talk of sedition. mno_choice_14_4nj|Promise to change your leadership style. menu_event_15|Your soldiers come with an old man. After a long conversation, he admits he and his son wishes to join your party. However this may cause issues with his village. You decide to mno_choice_15_1nor|Refuse him. mno_choice_15_2nor|You could use extra men. menu_event_16|After hours, while your party rests near a village, the priest's wife comes to see you (alone) while her husband is away. mno_choice_16_1nor|You agree to meet her for the night. mno_choice_14_3nor|You refuse. menu_event_17|After hours, while your party rests near a village, a man comes (alone) to your tent, you drink with him while he talks of an unhappy marriage, suddenly his hands are touching your breasts. mno_choice_17_1nor|You spend the night together. mno_choice_17_3nor|Tell him to remove his hand, before you remove it permanently. menu_event_18|One of your men returns to camp with a bag on his back. You don't want to appear suspicious, but the man never left with such a bag. It sounds full of heavy coins. You decide to... mno_choice_18_1nor|Confiscate the bag and punish the soldier. mno_choice_18_2nor|Allow him to keep it. He risks his life for you, so he deserves it. mno_choice_18_3nor|Force him to share the benefits with the whole army. menu_event_19|A local noble has made accusations of you being nothing more then a bandit for hire, he demands you leave his lands at once. mno_choice_19_1no|Refuse to leave, but send a chest of gold to ease his worries mno_choice_19_2no|It's just talk. Stay and give them nothing. mno_choice_19_3no|Agree to leave the lords lands in peace. menu_event_20|You see a crane circling above your party. mno_choice_20_1nor|Tell your men that the crane symbolizes victory! mno_choice_20_2nor|Ignore it. mno_choice_20_3nor|The cranes signify bad fortune, but you have faith in your men! menu_event_21|Two men stop your army. They tell you that you are surrounded by five hundred warriors, ready to attack if you don't pay them 2000 coins. mno_choice_21_1nor|Pay them at once!! mno_choice_21_2nor|Attack! mno_choice_21_3nor|Go on your way. menu_event_22|A group of bandits approaches your camp. As your men reach for their weapons, the bandits put down their arms and say they come in peace. {s6}. mno_choice_22_1nor|Of course! My party always welcomes bloodthirsty men! mno_choice_22_2nor|I'm sorry. We have no room for your kind! mno_choice_22_3nor|Prove yourselves worthy by raiding a village! mno_choice_22_4nor|Kill them all! menu_event_23|As you travel, you come upon a farm. Instead of showing customary hospitality, the farmer bars all the entries and puts his slaves, armed, at the door. Still, you know they are no match for your men. mno_choice_23_1nor|Attack and burn the farm as punishment. mno_choice_23_2nor|Move on. It's not worth stopping. menu_event_24|As you travel, a man dressed in long robes approaches your party. When you grant him an audience, he says he can sell you magic beans, guaranteed to grant strength and luck to all who eat them, only 5000 coin. mno_choice_24_1nor|Buy the beans and eat them! mno_choice_24_2nor|You have no money to pay for beans. mno_choice_24_3nor|I'm not interested. menu_event_25|You encounter one of your soldiers' wives. She begs you to release her husband from his contract. The harvest was poor this year, and his wages can't feed the whole family. If he could come back and work on the field, they might survive. mno_choice_25_1no|This can't be! Here, take 200 coins. mno_choice_25_2no|You release her husband from his duties. menu_event_26|You come across unguarded cattle from a nearby village mno_choice_26_1nor|Return the animals to the village and ask for no reward. mno_choice_26_2nor|I will return the animals and demand a reward. mno_choice_26_3nor|Dinner! Round up and slaughter the animals. menu_event_27|While you camp, a delegation of people from nearby approach. They seem to have a problem with their lord and want your advice. Apparently, {s6} have ransacked the area, so they are poor now, but must still pay taxes to their lord. As their lord did not protect them from the {s6}, they ask whether they should refuse rents and prepare to fight if their lord attacks them, or whether they should pay and let their families starve. mno_choice_27_1nor|Give them 8000 coins for paying their taxes and buying food. mno_choice_27_2nor|Give them 4000 coins for paying their taxes. mno_choice_27_3nor|You tell them they should fight rather than pay. mno_choice_27_4nor|They should pay, their lord can kill more of them than hunger. mno_choice_27_5nor|Ignore them. menu_event_28|While you camp, a delegation of people from nearby approach. They say they have had a bad harvest and ask you for money to feed their children. mno_choice_28_1nor|Give them 4000 coins. mno_choice_28_2nor|Give them 1000 coins. mno_choice_28_2no|Give them nothing, life is hard. menu_event_29|You receive news that a number of women express interest in becoming camp followers. mno_choice_29_1nor|They are welcome. mno_choice_29_2nor|I do not need more mouths to feed. menu_event_30|You receive news that a group of street musicians wishes to join you as army musicians and a standard bearer. mno_choice_30_1no|They are welcome. mno_choice_30_2no|I do not need more troops. menu_event_31|You've heard that a bard has composed a song about your noble deeds. mno_choice_31_1nor|Excellent news! mno_choice_31_2nor|Reward him with 300 coins. Let this song be played across the land. menu_event_32|You receive news that a group of veteran warriors has heard of your fame and wishes to join you. However, they ask more pay than you typically pay for such troops. mno_choice_32_1nor|They are welcome. mno_choice_32_2nor|I do not need more troops. mno_choice_32_3nor|Kill them. Surely they will yield some good loot. menu_event_33|A local naysayer is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will start to believe them. mno_choice_33_1no|Let him say what he wants. Every man has his rights. mno_choice_33_2no|Ask him to stop. One hundred coins might help. mno_choice_33_3no|Silence him permanently. menu_duel_troop_rebelion|{s4} mno_duel_rebelion11|Accept the challenge. menu_duel_rebelion_enemyback|Frightened by your fierceness, your opponent in the end refuses to face you in duel. He withdraws while your troops tease him for his cowardice. menu_duel_rebelion_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. Now your mission is to restore confidence and improve your army's morale. menu_event_34|You receive a strange looking letter bearing the seal of Rome! Obviously one of your contacts back home has tracked you down. mno_choice_34_1no|Open the letter... mno_choice_34_2no|Tell the messenger to return the letter, this is an old life best left forgotten. menu_event_35|{reg2?Your grand-mother's guard approaches you A messenger gallops towards you, wheels about and shouts} 'My {reg59?lady lord}! {reg2?I'm sorry to tell you I regret to inform you that} your dear {reg2?grand-mother mother} is dead! {reg2?I will arrange a funeral near her home, and ask you attend within the next few days The Priest tells me services are to be held in the next few days near her home - They ask you attend}.' mno_choice_35_1no|Send word you will attend the funeral. mno_choice_35_2no|Tell them you have no time for the dead. menu_event_36|You awaken in the middle of the night to strange sounds outside your tent. menu_event_40|You receive a message from {s7} asking you to meet and discuss a favor. mno_choice_40_1no|Agree to meet... mno_choice_40_no|Tell {s7} I have no time. menu_assasin|You killed the assassin, after searching his body you find a note presumably written by the men who hired him, it lists a time and place to meet. Should you investigate? mno_assasin1|Investigate who sent the killer... mno_assasin2|I don't have time for this! menu_village_hunt_killers_defeated|A heavy blow from the who ever hired the assassin sends you to the ground, and your vision spins and goes dark. Before your mind turns off you hear the man laughing 'who needs an assassin' menu_village_hunt_killers_player_survived|Its a miracle you're alive, yet you failed to discover who send the assassin. Maybe next time you will have better luck' menu_fight_lord_single|You shouldn't be reading this menu_duel_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. menu_the_funeral|You arrive at the spot that shall be your mothers final resting place, a soft breeze falls across your face and in the distance, dark clouds threaten the skies.^ mno_funeral_cont|Enter... menu_players_funeral|You arrive at the spot that shall be your {s7}'s final resting place, a soft breeze falls across your face and in the distance, dark clouds threaten the skies. It is time to say goodbye to {s6} ^ menu_mothers_letter|Once out of the rain you open your mothers letter. mno_mothers_letter1|Read the letter... mno_mothers_letter2|Save for later... menu_event_37|Well camping near a river, a messenger in a dark cloak approaches and hands you a letter sealed in blood. mno_choice_37_1no|Read the letter... mno_choice_37_1no2|Turn the man away, this cloak and dagger is not for you. menu_failed_drink|{s6} is {s7} mno_failed_drink1|Continue... menu_drink_success|{s6} is gone and you awake with a splitting headache. On the table you find a note from {s6}...and a key. mno_drink_success1|Read Note... mno_drink_success2|Take note and Key... menu_drink_success2|You travel quickly to the lodge and open the chest. Inside you find the old treaty signed by Conanus, you now have the proof you need. mno_drink_success21|Continue... menu_avange_in_streets|You drive off the guards, slip into a nearby alley, and easily loss any pursuers within the maze of city streets...You've finished your mission - {s6} is dead, your father is avenged! menu_rome_returns|You have done the unthinkable and returned roman standards to Briton! Your uncle is pleased, sending more troops {s6} oversee your efforts. mno_rome_returns_cont|Continue... menu_notification_rome_arrives|You have done the unthinkable...again. Roman army standards have arrived in Briton!^ mno_rome_cont|Continue... menu_final_letter|Your Magister officiorum rides up to meet you, his eyes gleaming, and for a moment you think you see a smile dash across his otherwise stone expression. He hands you a letter sealed in wax mno_final_letter1|Open the letter... menu_event_01_kingdom|The sound of a galloping horse pierces the cold morning, and you run outside to find a watchman dismounting. He tells you that a strange ship carrying men who speak a strange language has been shipwrecked on the coast. What do you do? mno_choice_01_1nor|Send men to search for valuables. If there are any survivors, kill them. mno_choice_01_2nor|Send men to investigate. If there are any survivors, recruit them. mno_choice_01_3nor|Do nothing. menu_event_02_kingdom|{s4} mno_choice_11_msgnor|Continue. menu_event_03_kingdom|Tales of your successes spread around the country. Everywhere you go, your procession is surrounded by beggars. mno_choice_03_1nok|Allocate 200 coins to an alms fund. mno_choice_03_2nok|Ignore them. mno_choice_04_3no|Beggars? Release the hounds! menu_event_04_kingdom|A young noble in another kingdom is spreading rumors about your mother. Saying she was a whore and that you are not your fathers child. mno_choice_04_1nok|I challenge him to a duel! mno_choice_04_2nok|It's just talk. menu_event_05_kingdom|Your fame and popularity have attracted a local soothsayer to your court. They ask that you hire them as your personal advisor. mno_choice_05_1nork|Accept them. mno_choice_05_2nork|I don't need more men. menu_event_06_kingdom|On your lands, a man is brought before you. Your men inform you that he refuses to pay taxes to the kingdom, and therefore to you. The man insists that he will not pay taxes until you give him back his boys, all of them killed in a recent war. mno_choice_06_1njk|This man has already lost enough. Forgive his taxes for life. mno_choice_06_2nk|Punish this man with death if he does not pay. mno_choice_06_3njk|Pay the man a wergild for the death of his boys. menu_nobody_want_paytax|Suddenly, the room where you exercise your legal authority is crowded with people who have lost sons to war, all demanding equal treatment. mno_choice_05_2notaxj|Distribute bags of money among the people as compensation (2000 coins). mno_choice_05_3notaxj|Having no money for all these people, you order your men to disperse the crowd. menu_event_07_kingdom|The harvest this year is very bad, which means starvation this winter! Already people are reporting malnourishment. What should we do? mno_choice_07_1njk|Buy some wagons of grain from the next kingdom. (1500 coins) mno_choice_07_2nj|I do not have enough money to buy food! mno_choice_07_3nj|Serves them right for not tending to their crops properly! mno_choice_07_4nj|Buy some grain to alleviate the problem. (500 coins) mno_choice_07_5nj|I have no food, threaten our neighbors - its food or war! menu_event_08_kingdom|A woman approaches you sobbing, holding a bundle of cloth in her arms, you recognize her...she is the priests wife you bedded last year. After a moment to collect herself, she shows you your illegitimate son!^^She tells you her husband has disowned them both and asks for help raising the child, do you mno_choice_08_1nj|Take the child and women under your protection. mno_choice_08_2nj|Give the women a chest of gold and tell her to enter the monastery. mno_choice_08_3nj|Refuse. Only the legitimate can be called your son! menu_event_09_kingdom|A runner arrives at your camp, and tells you dire news. 'My {reg59?lady lord}, one of your villages{s7} is in great danger! The populace has some kind of strange sickness, they can hardly move, sweat and vomit, and the local wise-woman has no cure for it. The local leader doesn't let anyone out at the moment and is expecting your orders!' mno_choice_9_1njk|Quarantine the place, but send the best area healers to help! (500 coin) mno_choice_9_2njk|Quarantine the place! We will examine the survivors when the epidemic is over! mno_choice_9_3njk|What's a little plague? Do nothing, eventually it will disappear on its own. mno_choice_09_4njk|What! Burn the place to the ground. menu_event_10_kingdom|Your advisor, streaked with dirt and sunburned, rides out to meet you after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation this winter!' mno_choice_10_1njk|Less taxes means less soldiers. Better an empty gut than a cut throat. mno_choice_10_2njk|I will compensate them from my purse (1000 coins). menu_event_11_kingdom|A peasant from one of your villages comes to you as a supplicant. He breathlessly reports that armed men have raided his farm, carrying off women, cattle and grain. He is spattered with blood and stinks of burned thatch. mno_choice_11_1njk|Hire watchmen to guard the area (800 coins). mno_choice_11_2njk|There is nothing to be done here. Away with you, mongrel! mno_choice_11_3njk|There will be war. Take this money and rebuild your village (1500 coin). menu_event_12_kingdom|A woman from a nearby village comes to you claiming that one of your men who died recently was her husband. She asks for assistance to take care of the remains. mno_choice_12_1njk|Give her monetary assistance and send for a priest. mno_choice_12_2njk|Do nothing. This isn't my problem. mno_choice_12_3njk|Unluckily, I do not have money for this. menu_event_13_kingdom|Your chief advisor sends you a letter... ^^'My {reg59?lady lord}, would it not show your great mercy and honor to provide for those who have suffered while serving under you? ^We have dozens of maimed, lame and aged ex-warriors begging for coin in the streets and many families who have lost fathers and husbands in your battles. ^We need to reward and protect your loyal supporters, or else men might be hesitant in the future to be in your service. mno_choice_13_1njk|It isn't my fault my men don't save their wealth for their families. mno_choice_13_2njk|We should support our veterans and their families (800 coin). mno_choice_13_3njk|Open my coffers. All families shall receive support (2000 coins). mno_choice_13_4njk|I have no money for this unexpected expense. menu_event_14_kingdom|You receive a message from home, apparently while playing with another child your son murdered another boy in a fit of rage! The other child was the son of rather important citizen who is demanding justice be done. mno_choice_14_1njk|Boys will be boys, I'm sure the other child had it coming. mno_choice_14_2njk|Compensate the father, punish your son and hire him extra tutors. (1000 coin). mno_choice_14_3njk|I have no money to pay for the boys funeral, however send word my son is to be punished. menu_event_15_kingdom|A messenger arrives at your camp, he says a large group of misguided pagans have gathered outside your court at {s6}, they are demanding a return of human sacrifice! What is your answer?' mno_choice_15_1njk|Agree, we shall have the old ways again. mno_choice_15_2njk|pacify with gold instead (1000 coins). mno_choice_15_3njk|Refuse. Send guards to disperse the crowd mno_choice_15_4njk|Refuse. Send guards to exterminate these men menu_event_16_kingdom|A messenger arrives from {s6}, The letter reads ^^ 'My {reg59?Queen King}, I regret to ask you this, but I am poor from fighting your many wars and require a loan to cover my expanses. I will need 5000 coin to continue to serve your causes.' mno_choice_16_1njk|Agree to the loan and send the funds. mno_choice_16_2njk|I can only send half (2500 coins). mno_choice_16_3njk|I dont have the money to send! mno_choice_16_4njk|Refuse! I wouldn't give the money even if I had it to spare. menu_event_17_kingdom|A man approaches you while your army is at camp, he claims to be the slave of your lord {s6}, but has run away and is asking you for freedom' mno_choice_17_1njk|Grant the mans freedom, such bravery is worthy of it. mno_choice_17_2njk|Agree to his freedom, but send his lord 1000 coins in compensation. mno_choice_17_3njk|Refuse! Send the man back to his master. menu_all_slaves_want_freedom|Word reaches you that a large gathering of salves has descended on your capital! They have heard of your kind deed and are demanding their freedom as well.' mno_choice_all_slaves1|Less slaves means less profits, tell the guards to dispatch the crowd! mno_choice_all_slaves2|I agree, slavery has no place in my kingdom. menu_event_18_kingdom|A group of peasants arrive at your camp, they say your lord {s6} is mistreating them terribly, many starve, many more are beaten or raped on a regular basis. They plead with you to intervene!' mno_choice_18_1njk|What's this?!! Summon this lord to me at once!! mno_choice_18_2njk|I will compensate them from my purse to have them leave (1000 coins). mno_choice_18_3njk|I will do nothing, how dare these peasants speak against their lord! mno_choice_18_4njk|I wish I could help, but {s6} is currently a prisoner already. menu_wrongful_exused|Later you learn {s8} was innocent, the group of 'peasant' accusers being sent by one of his enemies. menu_event_19_kingdom|A group of peasants arrive at your camp, they say your lord {s6} is mistreating them terribly, many starve, many more are beaten or raped on a regular basis. They ask you to intervene!' mno_choice_19_1njk|What's this?!! Summon this lord to me at once!! mno_choice_19_2njk|I will compensate them from my purse to have them leave (1000 coins). mno_choice_19_3njk|I will do nothing, how dare these peasants speak against their lord! mno_choice_19_4njk|I wish I could help, but {s6} is currently a prisoner already. menu_event_02_juicio|My {reg59?lady lord}, we captured a murderer! This is the man who attacked one of our messengers in {s4}, who is lying seriously injured in bed. This doesn't show us in a good light, for the messenger was under your protection. However, the attacker wishes to talk to you before his execution.^^The prisoner's story 'My {reg59?lady lord}, I would have never thought of attacking your messenger, but that man wished to sleep with my young daughter at night, and this offer was refused! However, he did not accept our answer, entered my house with three friends, and raped my dear daughter, laughingly telling me all the while that you would never believe the word of a commoner. A father must protect his only child!' mno_choice_02_1nj|He was under my protection. You and your family will be executed. mno_choice_02_2nj|I will be reasonable only you will be hanged. mno_choice_02_3nj|Even though he was my servant, I would have done the same. You can go. mno_choice_02_4nj|I order him to be hanged. No one should take advantage of their position. menu_farmer_attack_lord|Not satisfied with your decision, the farmer pulls out his seax and pounces on the local leader, killing him before your men can do anything. Then he turns to you and says, 'This is justice, bastard!' Then with the same seax, he kills himself. mno_choice_03_1attackj|Continue. menu_event_09_juicio|Two proposals come before you one day. One is from a scholarly young priest called Lot, who proposes building a church in {s4}. He promises to instruct you in new knowledge that will increase your intelligence in return.^^Another man, pushes himself before you. He is a hulking, great-bearded warrior who overshadows Lot completely. He suggests the funds would be better used on a training camp, and he promises to teach you a trick to increase your physical prowess. mno_choice_09_1nj|Choose Lot's idea. You need some intelligence. mno_choice_09_2nj|Choose the warrior. You need more strength. mno_choice_09_3nj|I have enough money to build both facilities (3000 coins). mno_choice_9_4nj|Hah! You have enough intelligence already not to fall for either one. menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you to discuss the ownership of a calf. Apparently, their fields bordered each other, and the tall farmer had a bull that impregnated a cow belonging to the other. The stocky farmer said the calf was his, because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull. He said he should at least get stud fees. mno_choice_01_1nj|The owner of the cow is right. The calf is his, just like the cow is. mno_choice_01_2nj|The owner of the bull is right. The bull is his and the calf too. mno_choice_01_3nj|The owner of the cow keeps the calf and pays compensation to the other. mno_choice_01_4nj|Neither is right. I'll slaughter the calf for its meat and give some to my men! mno_choice_01_5nj|Neither is right. Kill the calf and give the meat to both farmers! menu_event_06_juicio|Two men come to you. Your men say they are ready to kill each other. One of them has cut some old oaks that were blocking traffic on the way, but they were actually within the borders of the estate of the other.^^'Those trees made the passage of my cart difficult!' exclaims the first one. 'We are only talking about trees. I do not understand this suit!'^^'Those trees were on my land, planted by my father, recently deceased,' shouts the other. mno_choice_06_1nj|The man who cut the trees must pay to the other in compensation. mno_choice_06_2nj|Trees hindered the way. They had to be cut. mno_choice_06_3nj|The man who cut the trees must give money to the other and to you as punishment. menu_event_14_juicio|One day, a Christian missionary arrives at your doorstep. He is very enthusiastic. 'My {reg59?lady lord}, I have splendid news! There is a merchant from Jerusalem in {s4} now, and he is willing to sell us a piece of the Holy Cross! I cannot believe that we have the opportunity to own such a famous relic! And this would help me so much to spread the word of Christ to the faithful!' menu_event_08_juicio|One of the local leaders approaches you stating that he has an illegitimate son (whom he favours) who wishes to join your captains. You agree to meet the boy, as it would be unseemly to reject a noble outright. When you meet the boy, however, it is clear that he is a homebody, certainly not warrior material. Faced with this plump, smiling youth do you menu_event_03_juicio|You summon two men to decide a dispute between them. One is a local leader, while the other is a farmer who rents the land of the leader.^^The man says his harvest was poor and cannot pay the rent, so the leader took the farmer's daughter to his own bed and as a servant in his house. The local leader is an influential figure within {s4}. mno_choice_03_1nj|Punish the farmer. He must pay rent to his lord. mno_choice_03_2nj|Punish the local leader. He has no right to take the farmer's daughter. mno_choice_03_3nj|Kill the noble and force the farmer to join your army for not paying his taxes. mno_choice_03_4nj|Compensate the noble yourself for the tribute and send the girl back. mno_choice_03_5nj|Compensate the farmer by paying wergild for daughter who was raped. menu_event_12_juicio|Two nuns approach you. 'My {reg59?lady lord}, we have a childbirth that is not going well! We tried everything we could, but it seems that the young lady is simply not suited for pregnancy. The girl is the daughter of a prominent local lord. What can we do?' menu_child_half_one|Then the woman in rags screams and says, 'No, please my {reg59?lady lord}, let the other women have the child then.'^^Then the elder near you exclaims, 'So you are the rightful mother and this child belongs to you!'^^The other woman seems uneasy, 'I can give that child a better life than always living in poverty.' mno_choice_half1pj|Give the child to the poor woman and punish the rich woman for lying. mno_choice_half2pj|Give the child to the poor woman and the rich woman to the crowd. mno_choice_half3pj|Give the child to the rich woman. mno_choice_half4pj|Give the child to the rich woman and poor woman to your men. menu_event_13_juicio|One day, a loyal noble from nearby comes to you with a strange request. 'My lord, I am in a very bad situation. I spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot send a proper dowry with her to the husband.' mno_choice_13_1nj|Take this bit of silver for your faithful service (800 coins). mno_choice_13_2nj|I will help you now, but this is the last time (400 coins). mno_choice_13_3nj|No, you should have saved up the money up front! menu_event_18_juicio|A local whore is accused of witchcraft after several men using her services report pain while relieving themselves. Your advisor backs their claim, and you suspect he has the same complaint but knows better than to air it publicly. mno_choice_18_1nj|Banish the women, exiling her to another place. mno_choice_18_2nj|Pay the witch to help counteract the spread of Christianity. mno_choice_18_3nj|Where there's one, there's many! Kill anyone else reported for witchcraft. menu_event_15_juicio|You are having a feast with your companions when a messenger comes to your attention, 'My {reg59?lady lord}, there is a situation in {s4} that needs your counsel.' Excusing yourself, you step outside.^^A crowd has gathered there, arguing, but when you appear, it quickly falls silent. An elder bows to you and asks permission to speak, which you give. He speaks 'My {reg59?lady lord}, we need your wisdom. Two women claim to be the mother of this child. Neither will defer.'^Two women are presented. One is in fine clothes and the other in rags. mno_choice_15_1nj|Give the child to the poor woman. mno_choice_15_2nj|Give the child to the rich woman. mno_choice_15_3nj|Order to cut the child in half and give each half to one of the women. menu_event_19_juicio|A missionary comes upon you and tells you of one of your villages where he was introducing God's grace. When he and his followers wanted to fell an ancient tree important to the pagans, most of the inhabitants took up arms and drove them out. mno_choice_19_1nj|This missionary is right cut down this heretical tree. mno_choice_19_2nj|This missionary is wrong. Have him and his followers burn for the gods. mno_choice_19_3nj|This missionary is wrong. Have those Christians abandon this village in peace. menu_event_22_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. The victim is an influential supporter of the previous lord, had actually served as a councilor and was known to be of doubtful loyalty. The accused, on the other hand, happens to be one of your most vocal supporters and a major donor to your cause. mno_choice_22_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_22_2nj|The evidence is clear, and the accused is found guilty. mno_choice_22_3nj|Both parties are in the wrong. You exile them and confiscate all material. menu_riots_01|Your relation with {s4} is very bad. As you walk its streets, people look at you hatefully and make gestures behind your back. You get beyond a corner, and you're safe -- until several people begin to emerge. Ordinary citizens are tired of your government and begin to insult you. Finally, someone becomes bold enough to pull a knife and attack you. mno_deffend_yr|Defend yourself. menu_riots_02|An angry mob insulted your name, blamed a group of your warriors walking the streets for all their ills, and attacked and killed them all. You should improve your relations with {s4} as soon as possible. mno_deffend_01ri|Order your men to kill the perpetrators and seize their possessions. mno_deffend_02ri|I will not rule by fear. I have to improve relations by other means. mno_deffend_03ri|Exterminate the population of the entire city and repopulate it with people that are more loyal. menu_new_years|As the controversy of the recent religious holidays come to close, both Pagan and Christian sit together at the same table, sharing a mug of Ale, each hopeful of the the New Year ahead of them. This is truly a time for celebration. mno_new_years_cont|Continue. menu_imbolc|As spring approaches the people of your kingdom wish to celebrate {s6} as is tradition, however this leaves with you a choice- do you officially support {s6} the local and original Pagan event or, ^ take this opportunity to Christianize the holiday by supporting Candlemas? mno_choice_1imbolc|Support {s6} mno_choice_imbolc_2|Support Candlemas and forbid the Pagan festival! menu_saints_day|Christians are making their preparation for All Saints day held April 20th, they have come to you to bless their ceremony and give support. mno_saints_day_1|Support the holiday, donate 500 coins and invite mass to your homestead. mno_saints_day_2|Allow the event to take place, but give no official support mno_saints_day_3|Forbid this holiday from taking place! menu_beltane|As May approaches the people of your kingdom wish to celebrate the arrival of spring as is tradition, however this leaves with you a choice- do you officially support {s6}, the local and original Pagan event or, take this opportunity to Christianize the holiday, perhaps call the whole thing... Maypole? mno_beltane_1|Support {s6}, Bring out the cows! mno_beltane_2|Support Maypole and ban Pagan sacrifice menu_midsummer|As {s6} approaches, pagans everywhere are making preparations, soon the great bonfires will be lit and the witches summoned for protection against evil spirits - should you officially support {s6}, the local and original Pagan event or, Take this opportunity to Christianize the holiday by supporting Feast day? mno_midsummer_1|Support traditional Midsummer festivals mno_midsummer_2|Support Feast Day. menu_lammas|The blessed {s6} of harvesting season is finally here, a chance to thank the Gods for the bounty of the year and celebrate the wheat harvest. It is also the time for peasants to honor their lords with gifts of bread and feasting! mno_lammas_1|Who am I to argue with tradition, bring me my bread! mno_lammas_2|Allow the feasting, but forbid the Pagan elements. menu_samhain|The holy day of Samhain is almost here, a chance to honor the dead and celebrate the end of harvesting season. Cattle is brought in from pasture and bonfires burn to keep spirits away. It is also an opportunity to Christianize this traditional Pagan event! mno_samhain_1|Honor Samhain with the Pagans mno_samhain_2|Spend the night honoring dead saints at Hallowmas . menu_yule|As {s6} and Christmastide approaches, the people of your kingdom wish to celebrate as is tradition, however this leaves you with a choice- do you officially support {s6} the local and original Pagan event or, take this opportunity to Christianize the holiday by supporting Christmastide? mno_yule_1|Support {s6} mno_yule_2|Support Christmastide menu_random_normal_events|Events menu_random_normal_events2|Events menu_riot_event|Events menu_town_recruit|{s18}. mno_accept_1|Hire them. ({reg6} coin) mno_back_to_town|Head back. menu_need_permission|Events menu_town_recruit_special|{s18}. menu_cam_castle|{s10}^ {s11}{s12}{s13}{s15} menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a chamberlain who resides at you court for a weekly salary of 15 coins. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between sovereigns giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. menu_dplmc_chamberlain_confirm|Your chamberlain can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a constable who resides at you court for a weekly salary of 15 coins. He will recruit new troops and provide information about your army. menu_dplmc_constable_confirm|Your constable can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a chancellor who resides at you court for a weekly salary of 20 coins. He will be the keeper of your seal and conduct the correspondence between you and other important persons. menu_dplmc_chancellor_confirm|Your chancellor can be found at your court. You should consult him if you want to send messages or gifts. menu_night_time|It's late at night, and men need rest. Come back in the morning. mno_choice_01assault_3d|Continue. menu_work_start|Before long, your limbs tire of the monotonous ^ work, but, as agreed, you work for an ^ entire day. menu_work_end|Content, you look back on a day of honest labour, but then, looking at your wages, you think that a life of honest labour seems to be a rather meager existence.^^{s7} mno_steal|You found opportunity to steal... menu_hunting|You have encountered {s1}. What do you want to do? menu_after_hunt|{s1} menu_notification_player_coruler_dead|Your beloved spouse is dead! You now are the sole ruler of the {s11} menu_notification_new_ruler_son|The leader of the {s11} is dead. Their body had barely been laid to rest before their son and heir, {s6} was crowned in their place. menu_kingdoms_unite|The leader of the {s11} is dead. As their {reg3?daughter son} and heir is also your {reg59?husband wife} {s6}, your two kingdoms have united under a single crown! Your power grows and other rulers are starting to notice. menu_notification_new_ruler_brother|The leader of the {s11} is dead!^^ Although without a direct male heir, their brother {s6} from the {s8} has been crowned the new leader. menu_notification_new_ruler_daughter|The leader of the {s11} is dead!^^ Without any male heir, their daughter {s6} is about to be crowned the new leader... ^^ All hail the queen! menu_notification_daughter_overpowered|Disaster!! Just as the she was about to take her fathers crown, her husband {s6} locked her away and took the lands by force. Her father's wishes (and blood-line) shall be ignored. menu_notification_new_ruler_lord|The leader of the {s11} is dead!^^ Although without a male heir, brother, or even daughter to carry on the blood-line, the leading lord {s6} has been crowned the new leader! menu_notification_new_ruler_pretender|The leader of the {s11} is dead!!^^ Without a male heir, brother, or even daughter to carry on the blood-line, and no leading lord to stand in their way {s6} has returned from exile and been crowned the new leader! menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, and bury the dead. mno_loot_1|Take first claim on all the loot, then bury the dead. mno_loot_2|Leave all the loot for your men, bury the dead mno_loot_3|Leave the loot, but use the time to bury the dead. mno_loot_4|Leave the loot, and the dead to rot. menu_notification_invastion|{s6}Cerdic of Gewissae {reg4?had has} summoned more invaders to his aid! An army in three ships has landed... under the payment of this former Briton magistrate{s7}! menu_notification_invastion2|{s6}Cerdic of Gewissae has traveled the lands of the Saxon's and out of exile summoned more invaders to his aid! An army in three ships has landed... And the kingdom is reborn from the ashes! menu_notification_invastion3|{s6}Cerdic of Gewissae had summoned more invaders to his aid! An army in three ships has landed... originally wowed by promises of riches and glory, they now also burn with revenge for their lost lord! menu_notification_invastion_special|Working tirelessly in the shadows you have managed to summon more invaders to your aid! An army in three ships has landed... fresh from Saxlands. Wowed by the promise of new lands to turn red, and tresure to plunder! menu_random_juice_events|Events mno_leave_jui|Leave. menu_event_invastion|you shouldn't be reading this! mno_damn_in|Damn it! menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy could be to reduce the place by famine and demoralization.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Blockade build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defenses try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defenses of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to raid the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Pillage farms to replenish our stocks and harm the enemy. mno_destruir_campos_b|Any news from the men I sent to pillage farms? mno_spy_open_gates|Send word to your spy, attempt to open the gates menu_siege_assault|Time is of essence, and you fear the arrival of support force for the place. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_castle_lead_attack|The hour has arrived. Lead your soldiers in assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build ladders and clear the ground for assault. mno_build_siege_tower|Build a battering ram and other equipment to assault the fortress. menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defenses. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation ^of mud and filth from the rain, and dig a reservoir to have an available water supply.^^ Do you want to do it?^^It will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Blockading a place protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the blockade around the place will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 coins for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men|Leave the men to their fate. They knew the risks. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_emboscada_playerok|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_regreso_lucha|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavorable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said they have killed many warriors, and even taken prisoners. Such a daring raid has lowered the moral of the enemy. mno_aceptar_si|Welcome back brave men. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Sir}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you ^ '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|That is terrible! Destroy the contaminated supplies. mno_choice_01_2a|My men must eat. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. The men start dying all around you. This could have been prevented with sanitation! mno_choice_02_1b|Hire a physician to try to help the sick (1000 coins). mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death governs your camp. Many of your men are sick and dying.^^Your casualties {s8} mno_back_to_siegeb|Damn. menu_enfermedad2_siege|Some men die from the disease, but most manage to ^ recover thanks to the physician you hired.^^Your casualties {s8} menu_enfermedad3_siege|Death governs your camp. Many of your men ^ are sick and dying. Perhaps your god has ^ saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|There is so much garbage, vermin and other nasty things that your camp seems to be more of a pigsty. Your men are unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 coin). mno_choice_05_3e|Reward them with a night off with pay (200 coin). mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Sir}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by blockading the place.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers to pay them off (500 peningas). mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. menu_encuentro_avituallamiento2|{s4} mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 coin). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 coin. I don't want more desertions. mno_choice_08_2h|Offer 800 coins to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters among my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack.^^ What shall we do? mno_choice_10_1j|Allow it. The enemy is affected also. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold of winter always takes its toll when it comes. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Requiescat in pace. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter, who lives in a village near your siege camp. The farmer desires wergild (compensation) of 100 coins. What do you do? mno_choice_12_1j|Pay the wergild. mno_choice_12_2j|Pay the wergild and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} mno_choice_nppayment_2j|Damn! menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution blockade the place). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution blockade the place). menu_event_siege_15|We were attacked by an enemy force while raiding neighboring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution blockade the place). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution blockade the place). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution blockade the place). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for fun. mno_choice_18_1b|You allow it and ask for the most beautiful woman. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our blockade, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our wall is strong. menu_no_defendiendo|The enemy has overcome our defenses and burned our camps and checkpoints, breaking our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the blockade again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1mal|Damn! menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defenses and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1vmal|Damn! menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your blockade. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Sir}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks came to our camp. He says he is an exile from the place that we are besieging, and he wants revenge. mno_choice_23_1b|Accept him. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself (100 coin). mno_choice_25_3b|Hire dancers for your men (500 coin). menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry. We have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village. mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly^, take the women. mno_choice_28_2b|Buy food for them (1000 coin). Then^ let them leave. mno_choice_28_3b|Do not give them anything. Let them starve. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay wergild (compensation) to the officer (1000 coin). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_single_hostile|You stand alone outside the walls for hours, obviously the men inside don't see a threat and no one has the slightest idea what you're doing. mno_defend_none|How embarrassing... menu_start_sea_travel|You are starting a sea travel. menu_rescue_brother|You arrive at the kidnappers hideout, no one is expecting an attack and you've caught them by surprise. You should begin at once! menu_saxon_camp_final|You arrive at the Saxons siege camp, for days you have fought these men around Lundien, and each day has brought you closer to this final assault. Just one more battle you tell your men...just one more. menu_roman_fort|Following the path, you approach the ruins of some ancient Roman villa, much larger then those found in other parts of Britannia. mno_enter_romanfort|Investigate. menu_witch_house|Following the path through the dark forest you arrive at the witches house. mno_enter_house|Go inside... menu_deywr_mercs|You arrive at the Laeti's chief mercenary camp - Deywr. You've heard stories of the fierceness, bravery and skill of the laeti mercenary. ^^ While you look on at the large force in training, one of the captains rides out to meet you. mno_speak_with_cap|Talk with the captain... menu_dozmarypool|You arrive at Dozmary Pool, a small lake carved out by God thousands of years ago. The Lady must be here somewhere menu_joseph|You arrive at the spot the old monk marked on your map - the final resting place of Joseph of Arimathea! menu_glass_tower|You arrive at the glass tower, an old Roman watching post on the road to Pictavis menu_giant_hut|You arrive at the home of Dyrnwch the Giant, after a short exchange with his men, the guards let you inside menu_tor|You arrive at the Tor! A heavy fog blankets the ground and covers your sight - yet you push on up the hill{s3}. menu_peartoc|You wounder the dark forests for hours searching for any sign of Peartoc, finally, just as the sun begins to set you see light in the clearing ahead... menu_wolf_attack|Queen Mab seems to have turned nature itself against you! While scouting ahead with a group of followers, a hungry pack of wolves attack your party menu_animal_ambush_success|The wolves fall before you as wheat to a scythe! Soon all your attackers lie on the ground, wounded or dead. mno_repeat|DEBUG Repeat... menu_player_falls_riot|As you fall, several of the town guards rush out to save you. They carry you back outside the gates. menu_patarn_meet|You meet Saint Patarn on the road... menu_marshal_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_village_hunt_music_defeated|A heavy blow from the rogue guard sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. But the guard has disappeared, you will have to keep hunting for him. menu_horn_got_away|Upon leaving the village you notice fresh tracks leading away into the country-side, they match the guard who stole the Horn of Bran. The tracks seem to lead towards {s10}. You must have just missed him!! Head that way! menu_auto_intro_cerimony|stub menu_cerimony_begin|You gather at Dozmary pool and Merlin prepares for the ceremony...^^ A hush falls over the crowds as Merlin begins his chanting... You watch with fascination. menu_mab_battle|Mab's surprise attack leaves many dead and wounded, you look about the field to see the lady of the lake fall. Merlin is wounded too, yet attempts to rise. With sad eyes he motions you to approach. menu_mab_battle2|stub menu_mab_final|With Mab's army defeated you spot the Queen beginning to flee, with the last of your strength you mount a nearby stead and ride after her... menu_mab_final2|With Mab finally dead a peace rushes over you. Yet it comes at a high cost, both Merlin and the Lady are dead, and somehow the world feels a little less magical. menu_start_warning_battle|stub menu_wolf_attack22|While scouting ahead with a group of followers, a hungry pack of wolves attack your party menu_start_drinking|stub menu_setup_revange|stub menu_panel_comandante|Before the battle begins... mno_choice_1comm|Impassion your men with a rousing speech. mno_choice_2comm|Call your enemy forward for a duel of honour. mno_choice_3comm|Skirmishers Send your men to hinder the enemy's advance. mno_choice_4comm|Make a sacrifice to the gods. mno_choice_5comm|Do nothing. menu_discurso_1|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia, Gaul, and Hibernia have ever seen!' mno_defendiendo_1_cd|Excelent speech. Back. menu_discurso_2|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in this rabble army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_dd|Normal speech. Back. menu_discurso_3|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'And to think that right now, across Bryten, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand. Our own toil is about to begin. Our own sweat and blood are poised to run. For what? For honor! For glory! For wealth!' mno_defendiendo_1_ed|Good speech. Back. menu_discurso_4|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'From all across this land we have travelled to meet our destinies on this field of battle, at this moment in time. Long after we have all expired, men will sing our names in their songs. They will sing of the greatness we shall find here in these fields!' mno_defendiendo_1_fd|Good speech. Back. menu_discurso_5|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Brothers! Once you were born; later, you grew into men. Yesterday we marched; today we fight! Today we spill the blood of the host of our enemies and bring them to ruin. Today we smash their shields. All the days of your lives have led to this. Today we conquer together as brothers. Tonight we feast at the table of the enemy!' mno_defendiendo_1_gd|Good speech. Back. menu_discurso_6|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men! My brothers! Lo, we have marched these many days. Your prize yet waits! The prize, glory, comes from the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight! Fight!' mno_defendiendo_1_hd|Back. menu_discurso_7|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are free men! None can assault our lands and stand to tell the tale. The host before us is great. They do not fight to defend their homes but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' mno_defendiendo_1_id|Good speech. Back. menu_discurso_8|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men, we stand before our enemy, ready for battle. Draw your sword! Take hold of your spear! This shield wall is our home, so let us welcome our enemy! Let him come! Let the shield walls strive one against the other! All that is needed is your own arm and your own heart. Within this shield wall you shall stand, my brothers. I know that within the breast of each man here is a fire so bright that I say these walls protect our foes and not us! Our fate is glory! No man can take that unless you give it to him.' mno_defendiendo_1_jd|Good speech. Back. menu_discurso_9|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Come, men! Let us go forth and face our foe on the field of battle! With men like you, our shield wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make a slaughter, every man a hero, every man a true man! This day, we will make gluttons of the ravens!' mno_defendiendo_1_kd|Good speech. Back. menu_discurso_10|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid, they piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with such titans. Men, our fate awaits us. It's time for us to seize it!' mno_defendiendo_1_l|Good speech. Back. menu_discurso_11|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. He who dies shall be with our god. He who dies not, his name will be honoured. I go first, and what I do, you do. May God be my witness, I will never leave you, my brothers and fellow knights!' mno_defendiendo_1_ll|Back. menu_discurso_12|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'The sun will set on our enemy this evening, but we shall shine as the rays of the sun on a spring day. You may be nervous and trembling now, but your shaking hands are nothing compared to theirs. They are but autumn leaves in the wind; we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears. Be the thunder that topples their tree. This land is ours -- these woods, these hills, these fields -- and so shall it be season after season, year after year, forever and ever!' mno_defendiendo_1_m|Excellent speech. Back. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing. Your nerves betray you, and you are unable to articulate a single word. mno_defendiendo_1_bd|Back. menu_lucha_1_p|The chief of your enemies stands out in front of his army and points towards you, inviting you to a duel. Unfortunately your nerves fail you and you withdraw your challenge. mno_defendiendo_8e|Back. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. mno_defendiendo_5e|Back. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. mno_defendiendo_6e|Back. menu_lucha_2_no|There seems to be no one willing to duel. mno_defendiendo_4e|Back. menu_escaramuza_1|{reg59?Lady Sir}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_defendiendo_1e|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms a bad omen.^^Maybe you should not fight today. mno_sacri_1s2|Back. menu_sacrificio_2|As you look down at the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed.^^The time is ripe to attack the enemy. mno_sacri_1s3|Back. menu_sacrificio_3|As you thrust the sacrificial knife into the neck of the animal, it escapes from your hands and runs a few yards before collapsing, facing the enemy. It can only be a bad omen.^^Maybe you should not fight today. mno_sacri_1s4|Back. menu_sacrificio_4|Digging into the intestines of the slaughtered animal, you discover a silver pendant ring. It can only be a good omen.^^You're ready for battle. mno_sacri_1s5|Back. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. mno_sacri_1s|Back. menu_breakin|{s1}{s6} mno_breakingo|Step inside the house. mno_breakfight|Fight your way out. mno_breakfightsurr|Surrender. mno_breakback|Back. menu_failed_steal|Merlin awoke during the attempted theft, yet luckily it was too dark to recognize you. You'll have to try again another night. menu_caves|Following a path through the mountains you arrive at the cave of Hermits. mno_enter_cave|Go inside... mno_leave2|Leave. menu_merlin_battlelast|stub menu_merlin_final|With Merlin dead, the remaining forces of good start to break apart and fall back; the field is yours! Although a victory, somehow the world feels a little less magical. menu_mother_killed|The bandits that knew your mother's location have been killed by another. Days pass without direction until a passing merchant mentions he heard of your mother's rape and murder!{s10}You vow to leave your old homestead behind and never return to the place you were born. Anger burns inside you against all bandits and their ilk. menu_choosenew_trait|Although you're already known as a great {s6}, sometimes you wonder what life could have been like had you focused on other skills. Now is the time to find out! You can now select a different special trait (provided you've met the requirements). Once selected this will be your trait for the remainder of your life... choose wisely. mno_choice_new1|I wish to develop my word-craft mno_choice_new2|I wish to learn how to win at all costs. mno_choice_new3|I wish to practice my music and be a great bard. mno_choice_new4|I wish to practice the dark arts. mno_choice_new5|I'm happy with my current trait. menu_m_farm_visit|{s4} mno_mailbresail_attack|Attack the Farm! mno_enter_maelbresailhall|Fight! mno_leave_bresail_farm|Leave. menu_castle_hunt|The great lords have gathered for a hunt, anticipation rises in the air with boasts and laughter. The men gather outside the castle walls to embark. {s1} menu_hunt_refused|It appears the hunts host, {s6} doesn't like you enough to be invited on the hunt; in fact they've outright barred you from the event. menu_after_castle_hunt| {s7} menu_challenge_dorca|You are brought in front of Dorca and there make your challenge. Immediately the men around you begin to shout, Dorcas eyes dash over you - he grabs his war-hammer and rushes towards you. menu_become_bandit|You drop Dorca to the ground and finish him with one final blow. Quickly silence falls around the men until one steps forward to let out a mighty cheer. A wooden crown is placed upon your head and you are a bandit {reg59?queen king}! menu_banditcaught_gotaway|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_bandit_meet_special|stub menu_love_athanagild|You've fallen in love! {s7} menu_slave_hideout|You have encountered a hideout. What do you want to do? menu_set_ambush|You've gathered your party together in {s6} - determined by the terrain, army size and your party skills. ^^ Your men await orders to set the trap... mno_no_ambush|Forget it menu_yourdaughter_overpowered|Your {s7} {s6} is dead and suddenly your entire world begins to change. Although they entrusted you as the next leader of {s8}, you were faraway and under a different monarch at the time of your {s7}'s passing, before you could gather support and take the crown, {s9} seized your {s7}'s lands and declared themselves overlord of all their hard won possessions! menu_yourdaughter_queen|Your {s7} {s6} is dead and suddenly your entire world begins to change. Being {s6}'s chosen successor of {s8}, you are crowned shortly after your {s7}'s death. All hail your people shout, 'all hail the new queen, {playername}... menu_nowyourchild|Your {s7} {s6} is dead and suddenly your entire world begins to change. Although having no kingdom to grant you, they always expected you to achieve your own greatness. So with that goal burning in your mind, you leave your old life behind you, step out into the world and declare aloud - 'I am {playername}, and I swear to the Gods I'll achieve more then my {s7} ever did!' menu_yourson_king_byrenouce|Your {s7} {s6} is dead and suddenly your entire world begins to change. Having received word your {s7} asked you receive the crown of {s10}, you immediately write to {s9} breaking your allegiance, then quickly leave the lands of {s8} behind you. You ride all day and night through a blistering storm that soaks the earth beneath your horses feet, yet as dawn breaks you reach your new kingdom Quickly you ride up the streets and those who know you cheer your name and call you King... all hail they say to you, 'all hail King {playername}' menu_yourson_king|Your {s7} {s6} is dead and suddenly your entire world begins to change. Being {s6}'s chosen successor of {s8}, you are crowned shortly after your {s7}'s funeral. As a crown is placed upon your head a large crowd has gathers outside your hall. You can hear them shouting, 'All hail' they say, 'All hail the new King, {playername}'. menu_nextgen_grows|Just like your {s6} before you, you were there to watch the first moments of your child's life. Their first steps however, happened while you were on campaign, their first words heard only by the mid-wives and servants, it seems you've missed many moments; time marching faster then the charging war-bands. Yet no one can go back.^^ You feel sadness they will never meet your {s6} {s7}, but this was not to be. And it is time to give this child a name and place at court. menu_activate_next_gen|You shouldn't be reading this. menu_notification_new_revolt_sibling|Ghastly news! You failed to heed the warnings of your {s11}s plotting and now they challenge you in open revolt! Black smoke fill the Kingdom's sky's, and death is in the air. {s2} has gathered an army of supporters and make ready to attack the kingdom.... menu_player_sibling_assassinated|You receive word the assassin you sent to your {s11} {s8}, has been successful. As the hooded man leaves your courtyard, you look up at the sky's while silently asking forgiveness. You pray to {s10} for strength, and also beg that your {s7} won't see this day from wherever their spirits may dwell. 'I had no choice', you mutter to yourself...'I had no choice'. menu_world_map_soldier|What do you need soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request audience with your commander. mno_revolt|Revolt against the commander! mno_desert|Desert the army.(keep equipment but lose relations) mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, nevermind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust them. menu_revolt_duel|{s4} mno_duel_rebelion111|Accept the challenge. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|While in the army you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_messenger_system|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_error_1|Continue. menu_messenger_system2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m2|Bad luck. menu_messenger_system_res|{s4} mno_Continue_msse|Thank for your service. menu_messenger_system_follow|{s4} mno_Continue_mess2|Well. menu_messenger_system_gotoplace|{s4} mno_Continue_mess3|Well. menu_messenger_system_patrolarea|{s4} mno_Continue_mess4|Well. menu_messenger_system_besiegeplace|{s4} mno_Continue_mess5|Well. menu_messenger_system_insult|{s4} mno_Continue_mess6|Thank you for your service. menu_messenger_system_sendgift|{s4} mno_Continue_mess7|Thank you for your service. menu_messenger_system_sugalliance|{s4} mno_Continue_messeng1|Thank you for your service. menu_messenger_system_suggestpeace|{s3} mno_Continue_messeng2|Thank you for your service. menu_messenger_system_declarewar|{s3} mno_Continue_messeng3|I have my war. menu_colour_kingdom|stub menu_name_kingdom|stub menu_invasion_sea_battle|You've been at sea for days searching for the Saxon fleet, uncomfortable on a boat with so many men. There is no space for privacy and tranquility. The smell of stale sweat, urine and sebum fills the air, even above the salty scent of the sea.^But none of that matters to you the moment you spot ships on the horizon. In full sail, your boat pushes on. You see, in the distance, another fleet maneuvering to confront their attackers - it is Briton! You hear swords and shouting where the two fleets jockey for position with their oars... As soon as your ship arrives, it rows toward the battle. It's time to take control...its time to chose which side you will are helping. mno_choice_britons|Join Britons. mno_choice_saxons|Join Saxons. menu_way_to_douaranenez4|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including many of the Saxon leadership.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in the coastal village near Brittern-Manor, but your warriors have pursued them, sparking a new battle in the little village. It's your turn to join the fight and end the invasion before it truly begins... mno_choice_douard4|Disembark. menu_way_to_douaranenez5|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including many of the Briton defense force.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in the coastal village near Brittern-Manor, but your warriors have pursued them, sparking a new battle in the little village. It's your turn to join the fight and make sure the Saxon's have a safe landing place... menu_way_to_douaranenez6a|The village is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. There may no longer be a fleet from the Kingdom of Saxons, but their army have landed safety and gives you thanks. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. mno_choice_douarb15|Claim your share of the spoils. menu_way_to_douaranenez6|The village is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. There is no longer a fleet from the Kingdom of Saxons, the invasion has been stopped short before it could begin and you are hero to all Britons. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. menu_assasin_on_map|While resting at camp you hear strange sounds outside your tent... menu_player_marry_compantion_cut_scene|stub menu_continue_as_child|stub menu_sell_slaves|Your party currently has {reg2} slaves... ^^ The village elder agrees to buy them for 30 coins each. mno_sell_oneslave|Sell them one of your slaves. mno_sell_five|Sell them five of your slaves. menu_husband_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ Your {reg59?husband wife}, {s7} has worked tirelessly on your behalf, convincing {s8} of the {s9} to send a royal herald offering you an invitation written in {reg4?her his} own hand. You would be granted the honour of becoming a {reg59?lady lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer; and your {reg59?husband wife} will surely be forced to divorce you... menu_notification_player_takes_crown|As the husband of {s7}, you join her in taking her fathers crown. You are now the joint leader of {s8}! menu_call_fyrd|You finish writing the order to call out the kingdom levy. As you begin to pass the write to a messenger, your hand begins to shake; you know full well the ramifications of such an order - and they are dire. Up to half the population of every town and village will be emptied, this will lower taxes and goods being produced, prosperity will plumit, and citizens everywhere will curse your name. So serious is this order it can only be called once per year^^'Is there any other way?'^ Your messenger asks, seeing the nervous expression on your face....^^Is there? mno_defend_levy_yes|There is no other way, call the levy. mno_defend_levy_no|WAIT! Cancel this order at once. menu_angle_settlers|'The Angles are comming!'^^ It has been a common cry in the northern kingdom of Bryneich for many years, but now those simple Angle settlers and raiding parties have mobilized into their own nation. A former warleader named {s6} has captured the Briton fortress of Din Guaire! They have renamed it Caer Greu and from there have begun launching an invation of the north, calling the lands they conquer {s11}. menu_iclingas_invasion|'The Iclingas have landed!'^^ The last Angel king from the Angel's homeland's has moved his entire people to Engaland. They call him {s6} and he has built a new settelment named Tomworoig. They call the lands they occupy {s11} and have already begun attacking the remains of Britton resistance. menu_assasin_after_feast|You killed the assassin, after searching his body you find a note written by some of your very own men! It appears they are unhappy with your command and took your drunken weakness as an opportunity to remove you permanently. You should try and repair your party moral and sleep with one eye open for awhile. mno_assasin222|Those Bastards! menu_event_assasin_feast|You laugh and drink wildly to your hearts content. though it pleases most of your men, you notice some are not amussed. As the hour draws late you stumble to your tent and away from the shouts of the few men still drinking. Just as you are about to drift off to sleep, you hear a srange noise outside your tent. menu_fac_name_change|As the Gewissae continue to expand and grow their territory they have renamed their kingdom the kingdom of Wessex. It will be interesting to see where they go from here... mno_choice_cont_1no|Continue... menu_officer_meeting|stub mno_final_letter22|Continue... menu_name_bastard|stub menu_roman_letter2|stub menu_hero_killed|Your lord {s6} has fallen in battle!^^ Throughout their life enemies called them {s5}, but they will be remembered also as being {s7} - {s8}brave.^^ Their last words were recorded as they rallied their men for a final charge crying{s9}!, moments before they fell... mno_continue_funer|Prepare a state funeral for {s6}, bury them with full honor. mno_continue_funer2|I don't have the money to pay for a state funeral mno_continue_funer3|I don't honor dead people, only the living deserve rewards... menu_player_bankruptsy|{reg4?Your Kingdom is You are} Bankrupt! You will need to deal with this issue before {reg4?your vessals your liege} learn of this troubling situation. Do you? mno_money_lenders|Go to the money lenders, ask for a loan... mno_church_prop|Sieze church property and sell to the highest bidder. mno_sell_title|Offer to sell one of your titles to a vessal... mno_sell_lands|Sell some of your owned lands mno_ask_for_loan|Ask for a loan from your Liege... menu_sell_title|Which title do you wish to sell? mno_sell_titles1|Offer {s6} mno_sell_titles2|Offer {s7} mno_sell_titles1b|Offer {s9} mno_sell_non|Actually I don't want to sell anything... menu_lovers_events|{s6} mno_wife_caught|Damn it, 'there has never been anyone but you my love'... mno_wife_public|Damn it! mno_wife_sup|I'll have to be more careful mno_pay_healers|Pay for a healer and send them to {s8} mno_offer_prayers|Offer thoughts and prayers mno_week_plans1|Hide away together in a secret cottage... mno_week_plans2|Go on a romantic picnic... mno_week_plans3|Take her to an Inn... mno_spouse_or_love1|Cancel the plans with your lover and spend the evening with your {reg59?husband wife} mno_spouse_or_love2|Go ahead with your plans and spend an evening with {s8} mno_lover_gift1|Send them jewelry and bracelets mno_lover_gift2|Write them a poem from the heart mno_lover_upset|Plan a romantic dinner together mno_lover_upset2|Tell them to stop bothering you mno_lover_war|Write your lover {s8} from the battle lines mno_lover_war2|Try and put them out of your mind mno_high_honor|Break off this affair, it is beneath you. mno_high_honor2|Continue the affair mno_leige_forbids|Continue... menu_wife_meets_lover|Just as the two of you have sat down for the evening dinner, your {reg59?husband wife} walks into the hall unexpected and locks eyes on your lover {s8}! mno_wife_sees|Continue... menu_become_lovers_fem|As you enter the hall {s7} looks up at you. Their eyes seemed filled with a longing you've never witnessed from them before, they speak softly and smile, asking if you would join them alone in a quite place... mno_become_loveryes|You agree to follow them and become their lover mno_become_loverno|You refuse, tell them you can not betray your husband menu_become_lovers_male|As you enter the hall {s7} looks at you and you feel yourself filling with longing. Over the past months you have tried to fight these feelings, however now you realize how completely infatuated you've become with her^^ 'my lady...' you speak softly. menu_marrige_events|{s6} mno_marrige_event1|Try and calm your {reg59?husband wife} down mno_marrige_event1b|Have the servent executed mno_spouse_gay|Confront your spouse about suspicions... mno_spouse_gay2|Ignore your feelings mno_evil_romours1|Investigate and ask your spouse to stop mno_evil_romours2|Ignore this for now mno_spouse_misses|Agree to come {reg59?see them home} shortly send a gift mno_spouse_misses2|Ignore their complaints mno_wife_depressed|No. Tell my wife she is to return home at once! mno_wife_depressed2|Very well then mno_spouse_pois1|Try and calm your {reg59?husband wife} down mno_spouse_pois2|Ignore their crazy ramblings mno_spouse_hates1|Maybe a gift will help mno_spouse_hates|Damn it! mno_spouse_loves|Great! mno_killing_step1|What? Throw them into the dungeon for a time! mno_killing_step2|Order their execution for attempted murder! mno_killing_step3|Forgive them and let them go... mno_wife_upset_birth1|I should {reg4?take keep} the child with me for a awhile mno_wife_upset_birth2|Ignore the situation, I'm sure she'll be fine. mno_wife_lesbianlove|What? Order my wife to stop this at once! mno_wife_lesbianlove2|Ignore it, what ever makes her happy mno_bored_spouse1|Agree to go to a lake together mno_bored_spouse2|Agree to go on a picnic mno_bored_spouse3|Agree to go on a hunt mno_bored_spouse4|Agree to spend a dinner together mno_wife_ill1|Send for a healer! mno_wife_ill2|Healers cost gold, tell my wife to suck it up. mno_divorce_time1|Yes proceed, ask for the divorce... mno_divorce_time2|Wait, maybe there is still a chance to save things. mno_infertile_spouse1|Now I will never know if the child is truly mine. mno_infertile_spouse2|Approach one of your courtiers for 'help' producing an heir. mno_infertile_spouse3|I will wait and keep trying with my husband. mno_wife_olduugly1|Yes, that servant girl will do. mno_wife_olduugly2|No, I will remain loyal mno_marshal_change1|Agree to the request, {s7} is our new marshal. mno_marshal_change2|Refuse the suggestion. mno_fired_minister|Damn, I guess I'll need to hire another then... menu_battle_events|{s6} mno_losses_hand|Damn. Send my condolences mno_losses_intel|They were never very smart anyway. mno_tech_upgrade|Wonderful news!. mno_evil_marshall1|Send word to your marshal this is not how we handle things mno_evil_marshall2|Congratulate your marshal on excellent work. mno_lord_maimed|That is...horrible! menu_bastard_events|(s6) mno_daughter_bast1|Send you daughter congratulations - Ignore the rumors. mno_daughter_bast2|Order an assasin to 'remove' the child - Only the legitimate for my family. mno_daughter_bast3|It's a miracle! mno_daughter_bast4|Order an assasin to 'remove' the child - Only the legitimate for my family mno_daughter_bast5|Quickly, place my daughter in a monetary and give the child away mno_daughter_bast6|Ignore the situation for now mno_kill_bast1|Perhaps it is time to...remove them. mno_kill_bast2|Bastard or not, they are my son mno_legitimized_bas1|Yes the time has come. mno_legitimized_bas2|Now is not the time mno_new_bas1|Sell the child to a street merchant. mno_new_bas2|Agree to find a good home for the child. mno_new_bas3|Tell your daughter the child will remain in the family, bastard or not. menu_child_events|{s6} mno_gaurdian_asks1|Agree, {s7} is their gaurdian. mno_gaurdian_asks2|Refuse the offer for now mno_child_ask_god1|'Gods you mean, there are many gods'... mno_child_ask_god2|'God is love'... mno_child_ask_god3|'God is only for the brave'... mno_child_ask_god4|'God punishes children who ask too many questions'... mno_child_notalk1|Hire extra teachers and give your {s8} extra attention. mno_child_notalk2|They will speak when they're ready. mno_childdark1|Have the child locked in a dark room, they must learn how to conquer fear! mno_childdark2|Light extra candles, I'm sure they will grow out of it. mno_childdark3|Teach them fear is necessary. mno_child_fights1|Hire someone to teach them to fight mno_child_fights2|Instruct the need for discipline mno_child_fights3|Try and teach them to use their words mno_child_fights4|Send them back home, this camp is no place for them. mno_where_mom1|She is in Heaven sweet {s8} mno_where_mom2|She is with the Gods mno_where_mom3|She is gone, just gone mno_child_alone1|Teach them diplomacy the next time you see them mno_child_alone2|Use the extra time they have for sword practice mno_child_alone3|Ignore the situation mno_child_ugly1|Beauty is in the eye of the beholder mno_child_ugly2|Hmmm, have them tied to two horses, maybe we can stretch them? mno_why_rich1|Answer they are rich because they are smarter mno_why_rich2|Answer they are rich because they're not generous mno_why_rich3|Answer they are rich because only donations get you into heaven mno_why_rich4|Answer they are rich because they work harder mno_child_shy1|Tell them {s8}, think of all that wonderful food mno_child_shy2|Tell them {s8}, just go play outside during feasts mno_child_shy3|Tell them {s8}, it's not so bad if you mingle mno_child_cruel1|Answer Yes of course, but when you are older... mno_child_cruel2|Answer With great power, comes great responsibility... mno_child_cruel3|Answer The peasants follow only the strongest... mno_child_cruel4|Answer The peasants follow only if they fear us... mno_daughter_swords1|Allow it, swords are more useful anyway mno_daughter_swords2|Forbid it, my daughter won't find a husband that way mno_continue122|Good news! mno_childmonster1|Have your {s8} beaten, let them know suffering mno_childmonster2|Congratulate my {s8} on the kill mno_childmonster3|Try to reason with them mno_how_servgod1|Answer through prayer {s8} mno_how_servgod2|Answer through donations {s8} mno_how_servgod3|Answer by killing our enemies mno_first_kiss1|Good for them. mno_first_kiss2|{s8}, it goes like this... mno_playdate11|Very well, arrange the playdate for our {s8} mno_playdate12|I don't think {s7}'s child is a good fit for our {s8} mno_playdate13|Very well, arrange the playdate for our {s8} mno_playdate14|I don't like the look of that {s2} mno_continue115|Good News! mno_bookworm1|Encourage it, knowledge is power mno_bookworm2|Tell them to practice with swords instead mno_gaurdian_bad|Damn it! mno_gaurdian_good|Great news! menu_mental_break|YOU HAVE SUFFERED A MENTAL BREAK^^{s6} mno_break1|Perhaps a stiff drink will help... mno_break1b|Perhaps I can do some writing mno_break1c|Perhaps Donating gold will help mno_break1d|I must grit my teeth and bare it. mno_break2|Perhaps a different God will help mno_break2b|Some martial training will clear my mind mno_break2c|Everyone just leave me alone for awhile mno_break2d|I must bite my lip and focuse mno_break3|Leave! All of you! mno_break3b|Eat my pain, bring out the pig! mno_break3c|Torturer, give me the lash mno_break3d|Perhaps a ride will help mno_break3e|Thats it! I'll kill myself menu_health_events|{s6} mno_rats_inwalls1|Buy some cats from a merchant mno_rats_inwalls2|Try and trap them yourself mno_rats_inwalls3|Ignore them, they add character to your hall mno_fresh_good|The fresh does me good mno_stress_warn1|Good to know maybe a nice dinner will help mno_stress_warn2|Good to know maybe a walk will help... mno_stress_warn3|Good to know but I'll power through... mno_stress_lv21|Perhaps a stife drink will help mno_stress_lv22|I'll pray for strengh mno_contin22|Damn it! mno_healed1|I feel like myself again! mno_wound_infected1|Take the mushrooms mno_wound_infected2|Apply the cream mno_heargod1|Who am I to argue with Jesus? mno_heargod2|Its just stress I can ignore it. mno_heargod3|Who am I to argue with my Gods? mno_heargod4|Its just stress I can ignore it. mno_yourfat1|Go on a strict diet and exercise routine mno_yourfat2|Attempt to loss the weight gradually mno_yourfat3|I like my gut the way it is. mno_lunatic_warn1|I howl 'ohooooooo mno_lunatic_warn2|Damn it! mno_crazynow|Shhhhh, the voices in my head are talking... mno_sanityagain|I feel like my old self again! mno_lunatic_law1|I hereby decree... mno_lunatic_law2|Hearthy, hearthy... mno_lunatic_law3|I herby order... mno_lunatic_law4|This new law will surely by loved by all! mno_lunatic_event1|Where did the rat go? Have you seen it woman?! mno_lunatic_event2|Fly away birdy! Fly away! mno_doctor_orders1|The healer found a stray cat's corpse and tells me to eat its bowels, I eat it mno_doctor_orders12|The healer has made a mixture of horse urine and cow dung, I drink it mno_doctor_orders13|The healer has crushed up some beatles, I eat them mno_doctor_orders14|Get away from me you madmen! mno_heart_attack1|Go on a strict diet and exercise routine mno_heart_attack12|Attempt to loss the weight gradually mno_heart_attack13|It was only a minor heart attack, I'm fine! mno_plague11|Let us all pray! mno_plague12|Is this the end of the world? mno_plague13|Surely the gods have abandoned us... mno_plague14|Glade that's over... mno_plague15|Prepare to meet your God... mno_plague16|Fight with all your strength mno_plague17|Study survivors for clues to beat this mno_insane1|Where did the {reg59?madwomen madman} go {s8}? menu_feast_events|{s6} mno_hire_mistrals1|Of course! Bring them in mno_hire_mistrals2|I think we are fine without them mno_cookingissue1|What do I pay you for? Figure it out! mno_cookingissue2|Tell them to add more salt mno_cookingissue3|Tell them to move the pig to a skillet mno_looter_roads1|Send soldiers to patrol the roads mno_looter_roads2|Offer to compensate your guests for the loss mno_hire_witch1|Who doesn't like magic? Bring them in! mno_hire_witch2|I think the feast is magical enough mno_feast_hunt1|Agree to go, lets kill some boar! mno_feast_hunt2|I don't feel like hunting right now mno_contin668|Damn them then! mno_contin6689|I'm on my way! mno_feast_starts1|Greet your guests and give thanks mno_feast_starts2|Order another round of Ale mno_feast_stats1|I should add more items to the storehouse mno_feast_stats2|If my guests don't like it they can leave mno_feast_stats3|Good to hear! mno_feast_promis1|It was just drunken ramblings... mno_feast_promis2|Honor your word... mno_feast_dual1|There is no honor in fighting drunks! mno_feast_dual2|Very well, I'll fight you. mno_feastcheat1|Offer to take {s7} somewhere more quite mno_feastcheat2|Escort {s7} back to her husband mno_feastdrunk1|Perhaps just one more... mno_feastdrunk2|Thank them, but leave... mno_feast_promis3|Of course my lord, what ever you need... mno_feast_promis4|Refuse, those are MY lands I wont give them back. mno_feast_promis5|Who am I to refuse a liege? mno_leige_daughter1|No, you can not have her! mno_leige_daughter2|I will leave that up to her mno_leige_flirt1|You've never been prouder to be a {reg59?mother father} mno_son_mess1|This is my sons mess, not mine mno_son_mess2|Pay for compensation mno_son_mess3|Likly not the first time their daughter's honor was tarnished! menu_tournament_events|{s6} mno_cont444|Continue... menu_court_events|{s6} mno_family_hisory1|Of course {s8}, I would be honored... mno_family_hisory2|Refuse, I'm famous enough already. mno_spouse_poem1|Whatever makes them happy mno_spouse_poem2|Remind them duty comes first mno_miracle_play1|Allow it, praise God! mno_miracle_play2|Refuse for now mno_fair_go1|Very well, a fair will add prosperity to {s7} mno_fair_go2|Don't you peasants have work to do? mno_son_preg1|My {s11} is old enough to fix their own mistakes mno_son_preg2|Pay the mother to keep quiet mno_son_preg3|Arrange an 'accident' for the maid mno_marsh_change1|Agreed. {s7} is our new marshal mno_marsh_change2|Refuse. I still like {s5} mno_blackmail1|Yes contact {s7}, start the blackmail attempt mno_blackmail2|No forget what you've learned mno_murderatcourt1|Order extra gaurds be posted! mno_taxrate1|Agree, the tax rate shall now be normal mno_taxrate2|Refuse, the rate stays! mno_invest_inn1|Invest And change the name mno_invest_inn2|Invest And salt the soup mno_invest_inn3|Invest And hire more bards mno_invest_inn4|Refuse, what do I know about Inn keeping? mno_training_guard1|Rally the flank, 'hold them back' mno_training_guard12|Charge the center, split their line mno_training_guard13|Fall back, then reform and charge mno_lord_dies1|Pay for {s7}'s funeral mno_lord_dies12|Such a shame mno_theiving_serv1|Have the servant executed mno_theiving_serv12|Forgive the servent and let them go mno_palace_robbed|Punish the men gaurding your hall mno_palace_robbed2|We will have to start over mno_brothle_close1|Yes, they are stain on our Kingdom mno_brothle_close12|But then, where would men go? mno_plotter_atcourt1|Investigate the matter mno_plotter_atcourt12|Ignore this for now mno_herasy_spread1|I don't care what my people believe... mno_herasy_spread12|Order some executions to speed up conversions... mno_herasy_spread13|Hire extra priests to help spread our faith mno_fire_minister1|No, {s8} stays! mno_fire_minister12|Very well, fire {s8} mno_kill_bishop1|Kill the Bishop mno_kill_bishop12|Ask the Bishop to stop mno_kill_bishop13|Ignore this... mno_religion_debate1|Both are right, both are needed equally mno_religion_debate12|Lot is right, a mans {reg4?brave pure} heart is more important then faith mno_religion_debate13|Heart doesn't matter, only devotion to ones faith mno_close_mon1|Very well {s7} will be closed mno_close_mon12|No, the monetary stays mno_lord_rivals1|Look at evidence against {s8} mno_lord_rivals12|Indict {s8} without seeing evidence mno_lord_rivals13|Scold {s7} for wasting the courts time mno_translation1|The Holy Bible mno_translation12|The Works and ramblings of Pluto mno_translation13|This all sounds too hard! mno_road_words1|Very well, Horgert see it done. mno_road_words12|My minister {s5} will handle it. mno_road_words13|The roads were good enough for the Romans mno_cattle_find1|The village of {s6} will benefit from the herd mno_cattle_find12|The herd could be even bigger! mno_cattle_find13|Their hides will fetch a nice price mno_lords_fight1|This doesn't concern me mno_lords_fight12|Order the lords to stop! mno_lords_fight13|Offer the lords a bribe to stop fighting mno_coven_1|Sacrifice an animal to the gods mno_coven_2|Sacrifice one of your men mno_coven_3|Attempt a love spell mno_coven_4|Attempt a health spell mno_coven_5|Disband the coven mno_coven_6|Call the circle to a close mno_lord_heretic_1|What's this? Release {s7} at once! mno_lord_heretic_2|Perhaps now {s7} will see reason? mno_lord_heretic_3|I don't care what they do with {s7} mno_stone_masons_1|Let my minister handle the negotiating mno_stone_masons_2|I will negotiate with them mno_stone_masons_3|I don't need your stone mno_fish_cook_1|Yes, prepare one of these magical fish mno_fish_cook_2|Teach me the preparation mno_fish_cook_3|Burn the women for witchcraft mno_fish_cook_4|Remove the commoner from my presence menu_your_history|YOUR FAMILY HISTORY^^{s6} mno_week1|It's true {s8}, my family's founding member was a god... mno_week1b|Well {s8}, it all started on the mountain top... mno_week1c|Actually {s8}, my family started from humble beginning... mno_week2|Yes {s8}, this is important (1000 coin) mno_week2b|Bah, I'm sure its all lies anyway, I can't afford that. mno_week3|Ok lets add a little more boreing history mno_week3b|Did I mention my grand-father once defeated an army of 300 single handedly? mno_week4|Yes, {s8} I want this story to be accurate mno_week4b|But I haven't mentioned how my grand-mother killed a thousand snakes mno_week5|Just tell what happened, don't embellish things. mno_week5b|Ah, I remember that day, we defeated an army ten times our size! mno_week6|My {s5}? I really don't think about them at all... mno_week6b|{s5} was a hero! I owe them everything mno_week6c|{s5} was a fool, my greatness has far surpassed them mno_week7|Make sure you tell of my {s11}'s great adventurers mno_week7b|Don't talk about them much, you need room for me after all mno_week8|I will write honestly and from the heart... mno_week8b|I will write a tail greater then time mno_final_week1|Pay {s8} as generous as possible mno_final_week2|Refuse to pay {s8} and burn the manuscript menu_murder_events|MURDERS AT COURT^^{s6} mno_murder_dead|Glade thats over... mno_first_kill|Lets review the murder scene mno_second_kill|Give me the report on what happened. mno_third_killer|Who is this killer! mno_fourth_kill|Continue... mno_murderer_found1|You will die for your crimes! mno_murderer_found3|It must be boreing committing these acts alone... menu_ready_to_accuse|{s6} mno_accuse1|I accuse {s8} mno_accuse2|I accuse {s5} mno_accuse3|I accuse {s8} mno_accuse4|I accuse {s7} mno_accuse5|I accuse {s8} mno_accuse6|I accuse {s9} mno_accuse7|I accuse {s8} mno_accuse8|On second thought, I need more evidence... menu_prisoner_events|{s6} mno_prisonescepe1|Maybe we should let them go mno_prisonescepe2|Have {s8} beaten! mno_prisonescepe3|Just watch them closer mno_betterlogging1|This isn't a Inn! mno_betterlogging2|Ok move them to the 'nicer' dungeon' mno_prisonerdies1|Such a waste... menu_friend_events|{s6} mno_friendadvice1|Just be yourself mno_friendadvice2|{reg59?Lovers Ladies} like fancy things mno_friendadvice3|The important thing is to lie often mno_friendgift1|Thank you {s8} mno_sendfgifts1|Send a large chest of gold (5000 coins) mno_sendfgifts2|Send a chest of gold (2000 coins) mno_sendfgifts3|Send a small chest of gold (500 coins) mno_sendfgifts4|I can't afford to send anything mno_friendwar1|Gold is nice, but I'll fight this war alone! mno_friendwar2|Yes thank you {s8}, together we will crush the {s7} mno_friendwar3|Thank {s8}, gold is always nice mno_friendfeast1|Tell {s8} I'll try to make it. menu_rival_events|{s6} mno_rival_basished1|This is a good day! mno_rival_rumor1|Let me help pass these rumors around mno_rival_rumor2|This is beneath me mno_rival_treason1|Warn {s7}, their life is in danger! mno_rival_treason2|Ignore this. mno_end_feud1|I have no interest in ending our feud! mno_end_feud2|Very well, peace be with you. mno_daughter_kidnapped1|Very well! return her now! (5000 coins) mno_daughter_kidnapped12|I can not afford that! menu_knight_events|{s6} mno_knightev1|They are welcome! mno_knightev12|I have enough men as it is. mno_knightev13|Offer to pay the knight off. mno_knightev14|Order these knights to leave your lands mno_knightev15|Resolve the issue with coin mno_knightev16|Ignore the request menu_lady_send_poem|POEM RECIEVED^^{s6} mno_nice1|That was...lovely. menu_man_send_poem|POEM RECIEVED^^{s6} menu_npc_pilgramage|{s6} mno_lord_nude1|How...strange! mno_lord_robbed1|Better them then me menu_player_pilramevents|{s6} mno_pilramevents1|Bastards! mno_pilramevents12|This trip was a waste of time mno_pilramevents13|His holiness is so wise! mno_pilramevents14|I hope it lasts mno_pilramevents15|So many wonders to be seen! menu_daughter_poisend|{s6} mno_daughter_sick1|This is retribution for my sins... mno_daughter_sick12|The gods are angry at me! mno_daughter_sick13|Everyone, pray for my child! menu_player_final_dream|{s6} mno_death_dream1|Continue... mno_death_dream12|Continue... menu_translating_book|THE TRANSLATION^^{s6} menu_the_road|THE ROAD^^{s6} menu_decisions|Personal Decisions^^{s6} mno_do_journal1|Do Some Journaling (reduces stress at a cost of time and renown) mno_do_huntl1|Call a Great Hunt (500 coins)... mno_do_coven1|Found a Coven... mno_do_nickname1|Ask your people for a nick-name... mno_do_empire1|Found Empire of Engaland... mno_do_empire12|Found Country of Ireland... mno_do_empire13|Found the Empire of Britons... mno_do_empire14|Found Nation of Wales... mno_do_empire15|Found Great Kingdom of Alba... mno_do_empire16|Found Kingdom of France... mno_do_sell1|Sell a title... mno_do_hiremercs1|Hire a Merc Company (10,000 coins)... mno_do_murders1|Murder a member of your dynasty... mno_visit_brothel1|Visit a Brothel (100 coin)... mno_do_killself1|Commit Suicide... mno_do_non1|Never-mind menu_commit_suicide|stub menu_murder_child|Too many heirs? Which family member do you wish to kill? Please note your involvement in their death will likely not be kept secret for long and will severely damage your relationships with your surviving family... mno_murder1|Murder your {s10} {s6} mno_murder12|Murder your {s12} {s7} mno_murder13|Murder your {s14} {s8} mno_murder14|Murder your {s11} {s9} mno_murder1non|Actually I don't want to kill anyone... menu_archer_ambush|While scouting ahead of your party, looking for a better path through these dark woods, the sound of a soft whisle pierces the silence, then a dozen arrows begin to fall upon you. You have fallen into an assasins trap!!
https://w.atwiki.jp/keroro00innovator/pages/4770.html
The Bible The Bible アーティスト KOTOKO 発売日 2020年4月21日 レーベル NBC デイリー最高順位 1位(2020年4月21日) 週間最高順位 1位(2020年4月28日) 月間最高順位 4位(2020年4月) 年間最高順位 51位(2020年) 初動売上 10064 累計売上 12262 週間1位 収録内容 曲名 タイアップ 視聴 Disc1 1 Close to me… 2 涙の誓い 3 sensitive 4 想い出は風の中で… 5 Time heals all sorrows 6 flow ~水の生まれた場所~ 7 YA・KU・SO・KU 8 Magical Sweetie 9 Mirabilis 10 I pray to stop my cry 11 君よ、優しい風になれ 12 Feel in tears 13 Heart of Hearts Disc2 1 resolution of soul 2 遮光~かげり~ 3 同じ空の下で 4 CAVE 5 Now and heaven -KOTOKO ver.- 6 Change my Style~あなた好みの私に~ 7 あちちな夏の物語り 8 went away 9 Bright wings -solo ver.- 10 Wing my Way 11 Crossed Destiny 12 Time rolls on… Disc3 1 Face of Fact 2 I-DOLL~Song for eternity~ 3 amethyst 4 Just as time is running out 5 unsymmetry 6 Undying Love 7 ずっとそばに... 8 さくらんぼキッス ~爆発だも~ん~ 9 Cream+Mint 10 HALLUCINO 11 rime 12 Do You Feel Loved? 13 Lupe Disc4 1 はじめまして、恋。 2 きゅるるんKissでジャンボ♪♪ 3 Jumping Note 4 Absurd 5 Boundary Line 6 Abyss 7 We Survive 8 oblivion 9 Princess Bride! 10 ねぇ、…しようよ! 11 らずべりー 12 cross up 13 Sledgehammer Romance 14 Imaginary affair Disc5 1 allegretto~そらときみ~ 2 お*ま*ま*ご*と 3 Fusion Star 4 Mighty Heart~ある日のケンカ、いつもの恋心~ 5 wind of memory~記憶の風~ 6 Fatally 7 Leaf ticket 8 loose 9 原罪のレクイエム 10 a piacere 11 Lilies line 12 Princess Brave! 13 ↑青春ロケット↑ Disc6 1 常識!バトラー行進曲 2 I need magic~解けないマジ☆キュン♪~ 3 Swift Love~健全男子にモノ申す~ 4 決断のentrance 5 Ideal Forest 6 蒼-iconoclast 7 茜空~それが僕らの世界だった~ 8 U make 愛 dream 9 ユメミボシ★boom!boom! 10 Stars Biscuit 11 Restoration~沈黙の空~ 12 room 13 fickle 14 bumpy-Jumpy! Disc7 1 thyme 2 未来自画像 3 幻想の宝石 4 みらくる☆みるきーうぇい 5 Mimosa 6 碧羅の天へ誘えど 7 blossomdays 8 jihad 9 Pray’s Color -Link- 10 Pray’s Color -Lost- 11 *bloom* 12 Crystal moment 13 Presto Disc8 1 Unite+reactioN 2 Flower!! 3 桜舞う坂を、君と歩く 4 Love mission!!~なんだ。ただの恋かw~ 5 Floating up 6 あさがお 7 U 8 Teller of World 9 soupir d’ange 10 monochrome 11 Largo 12 リスタート 13 WING OF ZERO Disc9 1 Blooming!! 2 Art as ♡ 3 恋ひ恋ふ縁 4 Fancy Game!? 5 ゆらふわ Sunny day 6 ruin 7 恋する森のfairy tale 8 きらめく乙女 9 そのハート、危険物につき取り扱いChu♡意!! 10 Reboot oN/↓0 11 affection 12 Sign of Suspicion 13 TRUE-BLUE 14 Adolescence Locator 15 Bum-out!! Disc10 1 die or dice? 2 XXX-revolt 3 桜ひとひら恋もよう 4 One Small Step 5 エリカ 6 月下流進 7 Instinct’s Answer 8 REFOCUS 9 新緑のユートピア 10 UNDERWORLD HOLOGRAPHY 11 All right!! 12 real-Reality 13 アオナツライン 14 言弾-KOTODAMA- ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 4/28 1 新 10064 10064 2 5/5 7 458 10522 2020年4月 4 新 10522 10522 3 5/12 7 → 344 10866 4 5/19 7 → 457 11323 5 5/26 14 ↓ 269 11592 6 6/2 271 11863 2020年5月 14 ↓ 1341 11863 7 6/9 14 ↑ 247 12110 8 6/16 ↓ 152 12262
https://w.atwiki.jp/xbox360score/pages/1184.html
Harry Potter and the Deathly Hallows Part 1 項目数:49 総ポイント:1000 難易度: ☆Kinect対応 ★国内未発売 A Bumpy Landing Arrive at The Burrow with Hagrid. 10 A Day to Remember Survive the events at the wedding. 10 A Bitter Coffee Escape the London café. 10 An Unexpected Ally Make peace with Kreacher and discover the criminal element. 10 A Difficult Case Enter and exit Umbridge’s courtroom. 20 A Friend from Afar Encounter with the student and the goblin. 10 A Slither in the Snow Discover the secret near the place it all began. 20 A Necessary Relocation Abandon hope that a friend will return. 20 A Cold Dark Night Follow the Light and face the Darkness within. 20 A Clue to Investigate Piece together what has been seen to discover a direction forward. 10 A Desperate Betrayal Uncover some answers in exchange for freedom. 20 A Valiant Friend All but one live to fight another day. 20 Dragon Dodge Escape a dragon’s lair after waking the dragon! 10 Wand-master Use every spell in the game successfully at least once. 20 Liquid Experience Use all available potions in the game successfully. 20 Confusion Reigns Cast Confundo to cause an opponent to defeat other enemies. 5 Got it Covered! Cast Wingardium Leviosa to create cover against incoming spells. 10 A Strong Shield 20 Protego deflects. 5 Quibbler Collector Collect half of all the copies of The Quibbler. 10 Avid Quibbler Collector Collect all the copies of The Quibbler. 20 Daily Prophet Reader Collect half of all the copies of the Daily Prophet. 10 Daily Prophet Subscriber Collect all the copies of the Daily Prophet. 20 Wizard s Wireless Listener Collect half of all the Potterwatch passwords. 15 Wizard s Wireless Wizard Collect all the Potterwatch passwords. 30 The Benefit of Experience Increase Harry’s abilities up a level for the first time. 5 Reached Level 3 Increase Harry’s abilities to level 3. 10 Reached Level 6 Increase Harry’s abilities to level 6. 20 Reached Level 10 Increase Harry’s abilities to level 10. 30 Reached Level 15 Increase Harry’s abilities to level 15. 40 Reached Level 20 Increase Harry’s abilities to level 20. 50 Defeated 100 Enemies Defeat 100 enemies in Story Mode. 10 Defeated 250 Enemies Defeat 250 enemies in Story Mode. 25 Defeated 500 Enemies Defeat 500 enemies in Story Mode. 50 Defeated 1000 Enemies Defeat 1000 enemies in Story Mode. 75 Ron’s Saviour Defeat 35 Acromantula. 10 Expert Aim 50 quick Stuns. 25 From Under the Cloak 50 stealthy Stuns. 25 First Showing Post a result online for a Challenge for your Friends to compare. 10 Comprehensive Showing Post a result online for every Challenge for your Friends to compare. 10 Survivalist Get a 5 star rating on any Hard Challenge! 30 Friendly Rivals Compare your ranking on any Challenge with a Friend on your Friends list. 5 Defender against the Dark Arts Complete on Easy. 25 Auror Material Complete on Medium. 35 Order of the Phoenix Recruit Completed on Hard. 60 Demented Spurn a Dementor s Kiss. 10 Wizarding Workout Complete the final Kinect mission. 40 Capable Casting Cast every Kinect spell. 15 Wave of a Wand Complete a Kinect Mission in solo play. 15 Waves of Wands Complete a Kinect Mission in co-op play. 15
https://w.atwiki.jp/warband/pages/591.html
menu_start_game_options|You go for a stroll in the streets of your hometown, when you hear that King Robert has been gored to death by a large boar. The fish monger that you're speaking with tells you that Eddard Stark, the Hand of the King, tried to usurp the throne! But the valiant King Joffreys advisers managed to foil his plot, and peace has surely been restored. However, a few days later, a weary traveller arrives with more news. Following the imprisonment of Lord Stark, the northern lords marched south, to defeat the Lannisters and free their liege. They ambushed the army of the Kingslayer, routed his forces and captured Ser Jaime, after which they broke the siege of Riverrun. All of a sudden, the odds seems to be turning against Joffrey, and his name is no longer shouted in the streets. Making a quick decision, you decide to strike out, hurriedly selling off your meagre positions to a fat innkeeper, and packing only the most essential. You finally feel like you control your own destiny, and that whatever course you take, great deeds await you. mno_choose_options|Continue... mno_start_mod|Quick Character (for mod testing) mno_go_back|Go back mno_continue|Continue... menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_go_back_dot|Go back. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Force Morale {reg8}^Force Size Limit {reg7}^^{reg9?Next wage ^{s1} } mno_view_party_reports|View Personal Reports mno_dplmc_show_economic_report|View prosperity report. mno_resume_travelling|Resume travelling. menu_reference_reports|Reference Material mno_action_view_upgrade_trees|View Upgrade Trees mno_action_view_all_items|View All Items mno_action_view_trade_ledger|View Your Trade Ledger. mno_action_view_trade_ledger_denied|Assess Items to start your Trade Ledger. mno_return|Return menu_kingdom_reports|Kingdom Reports mno_view_faction_relations_report|View Faction Relations mno_lord_relations|View Known Lords by Relation menu_personal_reports|Personal Reports mno_view_character_report|View Character Report mno_view_affiliated_family_report|View Affiliated Family Report mno_view_weekly_budget_report|View Weekly Budget menu_cheat_reports|Cheat Menu Reports menu_party_reports|Party Reports mno_view_party_size_report|View force size report. mno_view_morale_report|View force morale report. mno_Companions_overview|View companions overview. mno_view_npc_mission_report|View companion mission report. menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_start_game_0|Welcome, adventurer, to A Clash of Kings, a modification based on the 'A Song of Ice and Fire' series by George R. R. Martin for Mount and Blade Warband version 1.143. Before beginning the game you must create your character. Remember that in the traditional medieval society depicted in this world, war and politics are usually dominated by male members of the nobility. That does not, however, mean that you should not choose to play a female character, or one who is not of noble birth. Male nobles may have a somewhat easier start, but women and commoners can attain all of the same goals -- and in fact may have a much more interesting, if more challenging, early game. menu_start_game_1|Select your character's gender. mno_start_male|Male mno_start_female|Female menu_start_character_1|You were born years ago. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A hunter. mno_start_nomad|JON STEWART. mno_start_thief|A thief. menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A dothraki child. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A singer. mno_student|A citadel student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You find a suitable place to camp.^{s15} mno_camp_recruit_prisoners|Recruit some of your prisoners to your company. mno_camp_manage_inventory|Manage your companions' inventory. mno_camp_action|Take an action. mno_action_prebattle_custom_divisions|Manage Split Troop Assignments. mno_camp_wait_here|Wait here for some time. mno_camp_inspect|Inspect your camp. mno_camp_entrench|{s1} mno_camp_mod_opition|Mod Options. mno_camp_cheat|CHEAT MENU! menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... menu_camp_action|Choose an action mno_action_read_book|Select a book to read. mno_action_change_party_name|Change your party's name. mno_action_rename_kingdom|Rename your sovereignty. mno_jump_to_scene|debug test scene menu mno_action_modify_banner|Modify your noble banner. mno_action_modify_factions_color|Re-dye the factions. mno_action_export_import|Export or import character history. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_export_import_npcs|Please choose a character, then press the C key to view and export or import the chosen character history.^^You choose {reg0?{s0} none}. mno_export_import_back|Go back mno_export_import_npc1|{s0} mno_export_import_npc2|{s0} mno_export_import_npc3|{s0} mno_export_import_npc4|{s0} mno_export_import_npc5|{s0} mno_export_import_npc6|{s0} mno_export_import_npc7|{s0} mno_export_import_npc8|{s0} mno_export_import_npc9|{s0} mno_export_import_npc10|{s0} mno_export_import_npc11|{s0} mno_export_import_npc12|{s0} mno_export_import_next|Next page menu_export_import_npcs_2|Please choose a character, then press the C key to view and export or import the chosen character history.^^You choose {reg0?{s0} none}. mno_export_import_prev|Previous page mno_export_import_npc13|{s0} mno_export_import_npc14|{s0} mno_export_import_npc15|{s0} mno_export_import_npc16|{s0} mno_export_import_npc17|{s0} mno_export_import_npc18|{s0} mno_export_import_npc19|{s0} mno_export_import_npc20|{s0} mno_export_import_npc21|{s0} mno_export_import_npc22|{s0} mno_export_import_npc23|{s0} mno_export_import_npc24|{s0} menu_export_import_npcs_3|Please choose a character, then press the C key to view and export or import the chosen character history.^^You choose {reg0?{s0} none}. mno_export_import_npc25|{s0} mno_export_import_npc26|{s0} mno_export_import_npc27|{s0} mno_export_import_npc28|{s0} mno_export_import_npc29|{s0} menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_book_10|{s1}. mno_action_read_book_11|{s1}. mno_action_read_book_12|{s1}. mno_action_read_book_13|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to duel. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. {s4}^{s15} mno_deployment|Choose who will join you in battle. mno_orders|Plan your battle with the enemy. mno_do_orders|Enough planning. To battle! mno_clear_orders|Re-assess the situation. mno_hold|Take the field. mno_follow|Lead your troops. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the most tactically skilled avatar of your company, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your force. menu_order_attack_begin|Your soldiers prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9}^^Kill count {s12} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. ({s21}) mno_pre_join_help_defenders|Rush to the aid of the {s1}. ({s21}) mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping {s2} against {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4} mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_wounded|You are too wounded to fight. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_odin_cave|You arrive at an outlaw lair. Sheltered amongst the Hills of Norvos, the lair is situated at the perfect spot for hiding, with a small river providing shelter from prying eyes and the cliffs and rocks hiding most signs of men. mno_enter|Attack the outlaws. menu_odin_cave_victory|You are victorious. menu_odin_cave_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_aegon_bloodborn|You arrive at an old cave. Sheltered amongst the rivers, creeks and bogs of the Neck, the cave is well-hidden. menu_aegon_bloodborn_victory|You are victorious. menu_aegon_bloodborn_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_stone_cave|You arrive at an old cave. Sheltered amongst the cliffs, rocks and pines of the Mountains of the Moon, the cave is well-hidden. menu_stone_cave_victory|You are victorious. menu_stone_cave_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_raidable_sept_1|You arrive at a remote septry. The place is tranquil, with a small sept and a cloister with rooms for the Silent Brothers, and large tracts of land cultivated for the produce of food.^^{s13} mno_enter1|Visit the septry. mno_donate_septry|Make a donation to the septry. (500 coins) mno_enter2|Attack the septry. mno_camp_wait_heremo|Wait here for some time. menu_raidable_sept_1_looted|This septry has been looted. menu_raidable_sept_1_victory|With the brothers dead, there is no one standing in your way. Your men descend upon the sept, plundering at will.^^Soon, smoke rises from the surroundings and your men take one last cursory glance through the septry before moving on, heavily laden with loot.^ mno_raidable_sept_1_back|Leave the septry. menu_raidable_sept_1_defeat|You have been defeated, but manage to escape the pursuing brothers. menu_raidable_sept_2|You arrive at a remote septry. The place is tranquil, with a small sept and a cloister with rooms for the Silent Brothers, and large tracts of land cultivated for the produce of food.^^{s13} menu_raidable_sept_2_looted|This septry has been looted. menu_raidable_sept_2_victory|With the brothers dead, there is no one standing in your way. Your men descend upon the sept, plundering at will.^^Soon, smoke rises from the surroundings and your men take one last cursory glance through the septry before moving on, heavily laden with loot.^ mno_raidable_sept_2_back|Leave the septry. menu_raidable_sept_2_defeat|You have been defeated, but manage to escape the pursuing brothers. menu_raidable_sept_3|You arrive at a remote septry. The place is tranquil, with a small sept and a cloister with rooms for the Silent Brothers, and large tracts of land cultivated for the produce of food.^^{s13} menu_raidable_sept_3_looted|This septry has been looted. menu_raidable_sept_3_victory|With the brothers dead, there is no one standing in your way. Your men descend upon the sept, plundering at will.^^Soon, smoke rises from the surroundings and your men take one last cursory glance through the septry before moving on, heavily laden with loot.^ mno_raidable_sept_3_back|Leave the septry. menu_raidable_sept_3_defeat|You have been defeated, but manage to escape the pursuing brothers. menu_raidable_farm_1|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are often available for sale here.^^{s13} menu_raidable_farm_1_looted|This farmstead has been looted. menu_raidable_farm_1_victory|With the men dead, the women and children flee into the hills. Your men descend upon the houses, murdering and plundering at will.^^Soon, smoke rises from the huts and your men take one last cursory glance through the farmstead before moving on, heavily laden with loot.^ mno_raidable_farm_1_back|Leave the farmstead. menu_raidable_farm_1_defeat|You have been defeated, but manage to escape the pursuing farmers. menu_raidable_farm_2|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are often available for sale here.^^{s13} menu_raidable_farm_2_looted|This farmstead has been looted. menu_raidable_farm_2_victory|With the men dead, the women and children flee into the hills. Your men descend upon the houses, murdering and plundering at will.^^Soon, smoke rises from the huts and your men take one last cursory glance through the farmstead before moving on, heavily laden with loot.^ mno_raidable_farm_2_back|Leave the farmstead. menu_raidable_farm_2_defeat|You have been defeated, but manage to escape the pursuing farmers. menu_raidable_farm_3|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are often available for sale here.^^{s13} menu_raidable_farm_3_looted|This farmstead has been looted. menu_raidable_farm_3_victory|With the men dead, the women and children flee into the hills. Your men descend upon the houses, murdering and plundering at will.^^Soon, smoke rises from the huts and your men take one last cursory glance through the farmstead before moving on, heavily laden with loot.^ mno_raidable_farm_3_back|Leave the farmstead. menu_raidable_farm_3_defeat|You have been defeated, but manage to escape the pursuing farmers. menu_raidable_caravan_market_1|You arrive at a slave market. Merchants from all over the world arrive here, both to sell slaves to the Free Cities, and to buy from the dothraki hordes travelling in the area. Fortifited behind stout walls, the market is bustling with activity, and the merchants look prosperous.^^{s13} menu_raidable_caravan_market_1_looted|This market has been looted. menu_raidable_caravan_market_1_victory|With the guards dead, the few merchants remaining scatter to the countryside, closely followed by their slaves. Your men descend upon the market, plundering at will.^^Soon, smoke rises from the stalls and your men take one last cursory glance through the goods before moving on, heavily laden with loot.^ mno_raidable_caravan_market_1_back|Leave the market. menu_raidable_caravan_market_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_ironborn_raiders_attack|Skirting the surroundings, you see smoke coming from the cove. Looking over the horizon, a lonely ship appears. As you skim the water, more and more appear, until the entire fleet is within sight. As the reapers land on the beach and start wading arround the shallows, you give the sign to attack. menu_raidable_ironborn_raiders|You arrive at an old cove. menu_raidable_ironborn_raiders_victory|With the invaders dead, you and your men descend upon their ships, searching through their belongings.^^The pickings are plenty, mostly supplies and equipment, but with the odd trinket stashed away.^ mno_raidable_ironborn_raiders_back|Leave. menu_raidable_ironborn_raiders_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_galleon_1_attack|Skirting the island, you see smoke coming off the wreck. Moving closer, you see what appears to be a gathering of slavers, outlaws and pirates. menu_raidable_galleon_1|You spot a ship in the distance, wrecked on a small outcrop of rocks. menu_raidable_galleon_1_victory|With the outlaws dead, you and your men descend upon their camp, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment, but with a few treasures hidden away.^ mno_raidable_galleon_1_back|Leave. menu_raidable_galleon_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_abandoned_holdfast_2_attack|Skirting the surroundings, you see smoke coming from within the old courtyard of the holdfast. Looking through the ferns surrounding the old walls, you can see a gathering of outlaws and looters who have taken shelter in the ruins. menu_raidable_abandoned_holdfast_2|You arrive at the ruins of Ol Har. Located on the eastern side of the Rhoyne, the ruins still bear the marks of looting and raiding by dothraki raiders. menu_raidable_abandoned_holdfast_2_victory|With the outlaws dead, you and your men descend upon the ruins, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment.^ mno_raidable_abandoned_holdfast_2_back|Leave. menu_raidable_abandoned_holdfast_2_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_abandoned_holdfast_1_attack|Skirting the surroundings, you see smoke coming from within the old courtyard of the holdfast. Looking through the foliage surrounding the castle walls, you can see a gathering of outlaws and looters who have taken shelter in the ruins. menu_raidable_abandoned_holdfast_1|You arrive at the ruins of the old castle of Essen. Located at the outskirts of the Kingswood, the abandoned holdfasts scattered throughout the region will often be a safe haven for outlaws or passing caravans. menu_raidable_abandoned_holdfast_1_victory|With the outlaws dead, you and your men descend upon the ruins, searching through their belongings.^^The pickings are meager, mostly old supplies and worn equipment.^ mno_raidable_abandoned_holdfast_1_back|Leave. menu_raidable_abandoned_holdfast_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_dothraki_1|You arrive at a Dothraki camp. The camp is spread out before you, huts and tents of hide and woven grass serving as temporary homes for the men and women. Off to the side is a small market, set up by industrious merchants looking to take advantage of the treasures brought in by the Dothraki.^^{s13} menu_raidable_dothraki_1_looted|This camp has been looted. menu_raidable_dothraki_1_victory|With the warriors dead, the women and children flee into the hills. Your men descend upon the camp, murdering and plundering at will.^^Soon, smoke rises from the tents and your men take one last cursory glance through the camp before moving on, heavily laden with loot.^ mno_raidable_dothraki_1_back|Leave the camp. menu_raidable_dothraki_1_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_dothraki_2|You arrive at a Dothraki camp. The camp is spread out before you, huts and tents of hide and woven grass serving as temporary homes for the men and women. Off to the side is a small market, set up by industrious merchants looking to take advantage of the treasures brought in by the Dothraki.^^{s13} menu_raidable_dothraki_2_looted|This camp has been looted. menu_raidable_dothraki_2_victory|With the warriors dead, the women and children flee into the hills. Your men descend upon the camp, murdering and plundering at will.^^Soon, smoke rises from the tents and your men take one last cursory glance through the camp before moving on, heavily laden with loot.^ mno_raidable_dothraki_2_back|Leave the camp. menu_raidable_dothraki_2_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_raidable_dothraki_3|You arrive at a Dothraki camp. The camp is spread out before you, huts and tents of hide and woven grass serving as temporary homes for the men and women. Off to the side is a small market, set up by industrious merchants looking to take advantage of the treasures brought in by the Dothraki.^^{s13} menu_raidable_dothraki_3_looted|This camp has been looted. menu_raidable_dothraki_3_victory|With the warriors dead, the women and children flee into the hills. Your men descend upon the camp, murdering and plundering at will.^^Soon, smoke rises from the tents and your men take one last cursory glance through the camp before moving on, heavily laden with loot.^ mno_raidable_dothraki_3_back|Leave the camp. menu_raidable_dothraki_3_defeat|You have been defeated, but manage to escape the pursuing enemy. menu_ramsay_bolton|The North is an old land, and abandoned villages, holdfasts and castles lie strewn across the land, with many of them located in the old borderlands between the Stark and Bolton lands, desolated by the wars the Kings of Winter and the Red Kings fought for supremacy. menu_ramsay_bolton_victory|You are victorious. menu_ramsay_bolton_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_amory_lorch|Small villages are scattered throughout Westeros, often holding no more than a few families and consisting of a few hovels. The life is hard, and a long winter will leave many of them deserted come spring. menu_amory_lorch_attack|As your raiding party approaches the village, you're met by a storm of arrows. Suddenly, men spring from behind rocks and trees, bearing down on your forces. menu_amory_victory|You are victorious. menu_amory_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_horror_cave|You arrive at the old barrow. The forest here is old, and devoid of human civilization. The trees are gnarled and ancient, and the rocks are overgrown with moss and lichen. menu_citadel_barrow_victory|You are victorious. menu_citadel_barrow_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_brookwater_keep|You arrive at Brookwater Keep, the seat of House Darke. The keep is old, and the land is overgrown. One small village, to the side of the keep, is clinging to the outskirts of the forest. menu_brookwater_keep_victory|You are victorious. menu_brookwater_keep_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_haldon_bath|You arrive at a ruined public bath. The air is filled with fog and steam rises from fissures in the ground. Scattered ruins are everywhere, the walls decorated with dragons, wyverns and sphinxes. menu_haldon_bath_victory|You are victorious. menu_dragonstone_village|You arrive at the village close to Dragonstone. Populated by farmers and fishermen, it is a poor place. The air is heavy with the fog and smoke eminating from the Dragonmont, and the smell of the sea is pungent. menu_dragonstone_village_victory|You are victorious. menu_mole_town|Mole Town is a village close to Castle Black. Three-quarters of the village lies beneath ground in deep damp warm cellars connected by a warren of tunnels. menu_mole_town_victory|You are victorious. menu_mole_town_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_bridge_of_skulls|You arrive at the Bridge of Skulls. It is a bridge which traverses the Gorge, located west of the Wall in northern Westeros. It is a dangerous route named for the bones in the Gorge below. menu_bridge_of_skulls_victory|You are victorious. menu_bridge_of_skulls_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_wall_tunnel|You arrive at the tunnels. There are a series of tunnels underneath Castle Black called wormwalks or wormways, which connect the various keeps and towers. These tunnels are mostly used during the winter, when the cold and snow, sometimes forty or fifty feet deep, make it impossible to travel above ground. menu_wall_tunnel_victory|You are victorious. menu_wall_tunnel_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_wight_battle|The man is clearly mad, but as you turn around to leave, you notice a low moan. In the distance, you can hear the sounds of swords being drawn - whether from your own men or foes is hard to tell. Suddenly, a party of your men come bursting out of the trees and warn you that your forces have been attacked by corpses. Just then, a wight comes stumbling out of the trees. menu_sorrows|You arrive at the ruins of Chroyane. It is a dark and desolate place, ruled by mists and nothing but a faint echo of its former glory. menu_sar_mell|You arrive at the ruins of Sar Mell. The walls bear the faint etchings of flowers and plants, but the entire ruin is sinking into the soft marshland and the fog rolling in from the Rhoyne shrouds the place. menu_sarhoy|You arrive at the ruins of Sarhoy. The ruins bear faint marks of having been burned, with a few of the columns looking like they've melted in some unimagineable heat. menu_deep_ones|You arrive at the fishing village. Huddled amongst a few pines, it can hardly be called a village and is mostly comprised of a few huts and a single solitary boat. menu_disappeared|You arrive at the abandoned village. Deep in the forest, it's not much more than a few huts squashed together in an old clearing. menu_whispers|You arrive at the ruins of The Whispers. The downtrodden castle sits on the edge of a cliff and is overgrown with forest from its godswood, which contains soldier pines and a young weirwood. menu_ny_sar|You arrive at the ruins of Ny Sar. Shrouded in mist and with the ruins having almost disappeared in the mud, much of what remains is a huge domed palace. menu_ar_noy|You arrive at the ruins of Ar Noy. Almost all of the structures have sunk into the mud seeping in from the nearby river, with a few columns still standing. menu_ghoyan_drohe|You arrive at the ruins of Ghoyan Drohe. The place is filled with canals, though all of them have been choked with reeds and muds, and the stagnant water is giving birth to swarms of flies. menu_vultures_roost|You arrive at the ruins of Vulture's Roost. An old and desolate castle, the outer wall has been torn down and the ruin is now only used for travelling caravans and merchants. menu_derring_downs|You arrive at the caves of Derring Downs. In the distance, you can hear the sound of axes at work, and the landscape bears testament to the logging taking place. menu_harroway|You arrive at Lord Harroway's Town. The river has overflown its banks and flooded the town, and it seems that most of the inhabitants have fleed to one of the nearby villages. menu_tumbledown_tower|You arrive at the ruins of Tumbledown Tower. The tower is cracked and has been abandoned for a long time, its sides overgrown with moss and lichen. menu_wendish_town|You arrive at Wendish Town. The town has been burned and looted recently, smoke still in the air and bodies rotting in the fields. menu_pendrick_hills|You arrive at Pendrick Hills. The hills are pockmarked with abandoned caves and old mineshafts. menu_old_stone_bridge|You arrive at Old Stone Bridge Inn. The inn appears to be closed down, but the manure pile out front is still fairly fresh. menu_howling_hill|You arrive at the Howling Hill. The forest around the hill is old and gnarled. It looks like no one has been here in hundreds of years. menu_barrow|You arrive at an old barrow. The land around you is arid and dry, and everywhere are barrows and old graves. menu_weirwood|You arrive at the site of an old weirwood. menu_tarbeck_hall|You arrive at the ruins of Tarbeck Hall. The main tower has collapsed and the curtain wall is crumbling. The rest of the castle has been pulled down, and the forest close by is retaking the area bit by bit. menu_castamere|You arrive at the ruins of Castamere. There is evidence of fertile farmlands around the entrance, but it is clear that it has been many years since a crop was last sown here. menu_haunted_tower|You arrive at the ruins of the Blind Lord's Haunted Tower. Standing atop a small hill, the tower has collapsed some time ago. menu_queenscrown|You arrive at the ruins of Queenscrown. Standing in a small lake, the ruined tower has a faint glimmer of gold at its top, but the rest of the structure is completely overgrown. menu_morne|You arrive at the ruins of Morne. The ruins are almost non-existing, with only a very few remnants of crumbled masonry standing amidst the hills. menu_hellgate_hall|You arrive at the ruins of Hellgate Hall. The water running close to the ruins is putrid, and a sulphorous smell is in the air. menu_nightfort|You arrive at the ruins of the Nightfort. Cold and abandoned, the outer structure is almost completely covered in snow. menu_shandystone|You arrive at the ruins of Shandystone. In the middle of the small and abandoned village is a dried out lake and off to the side some few tumbles of grass has managed to etch out a living in the shade of the ruins. menu_maze|You arrive at the ruins of the Great Maze. Stretching as far as you can see, and covered in mists, the maze spreads before you. menu_inn_crossroads|You arrive at the Crossroads Inn. Burned and blackened, it seems that the inn has recently been attacked by an unknown force. menu_inn_kneeling_man|You arrive at the Inn of the Kneeling Man. Burned and blackened, it seems that the inn has recently been attacked by an unknown force. menu_cairn_hall|You arrive at Cairnhall. The small village is located next to an old forest, the trees gnarled and many of them rotten. menu_oldstones|You arrive at the ruins of Oldstones. Old and crumbling, the ruins still show the layout of an impressively big castle with an adjacent village. menu_riverrun_mill|The old mill overlooks a hill, offering a commanding view of Riverrun. mno_fire|Set fire to the mill. menu_harrentown|You arrive at the ruins of Harrentown. Until recently a thriving town, nothing is left now but blackened stones. menu_port_1|King's Landing is extremely populous, but rather unsightly and dirty compared to other cities, especially due to the poorer smallfolks tendency to build shanty settlements outside the city. The harbor itself is very large, and sellswords, thieves and deserters can often be found on the docks. mno_choice_1_2|Leave. menu_port_2|Duskendale lies off the coast of Blackwater Bay. Before the Conquest, it was, along with Maidenpool, the principal port on the eastern side of Westeros, but King's Landing has long since replaced it. South of the town is a rocky headland that shelters the harbor from the storms of the narrow sea and north of it rise chalk cliffs. A road runs beside the shore between the grey-green sea and low limestone hills. Fishing villages dot the road for miles. menu_port_3|The natural harbor close to Rook's Rest is grey cliffs, many of them scorched and blackened, a testimony to the dragonfire that scoured the area when the dragons Sunfyre and Meleys fought in the skies above Rook's Rest during the Dance of the Dragons. menu_port_4|Close to the Whispers lie an old and forgotten smuggler's cove, which nonetheless provides excellent anchorage. The cove lies beneath a jutting rock formation, containing the ancient ruins of a castle, and beneath the cliffs lie a beacon tower that has fallen off the protruding rocks. menu_port_5|Claw Isle is the northernmost of the isles that are scattered around Blackwater Bay. An old valyrian colony, the island is smaller than Dragonstone and Driftmark, and there is no volcanic activity, though vents of steam often erupt from the caves and coves scattered around the island, startling travellers new to the island. The populace consists mostly of smallfolk who make their living fishing the Narrow Sea, though some sell their services as sellswords, many of whom favor the bow. menu_port_71|Sweetport Sound is the southernmost of the isles that are scattered around Blackwater Bay. An old valyrian colony, the island is smaller than Dragonstone and Driftmark, and there is no volcanic activity, though vents of steam often erupt from the caves and coves scattered around the island, startling travellers new to the island. The populace consists mostly of smallfolk who make their living fishing the Narrow Sea, though some sell their services as sellswords, many of whom favor the bow. menu_port_6|The volcanic isle of Dragonstone contains many coves and natural harbors, perfect for anchoring galleons and smaller vessels. However, the island is often hit by summer storms raging from across the Narrow Sea, crashing the ships anchored there against the cliffs and rocks of the volcanic mountainside, as happened to the Targaryen fleet during Robert's Rebellion. menu_port_7|The port of Driftmark is the principal harbor for the ships anchoring at the island of Driftmark. During the reign of Lord Corlys Velaryon, the Sea Snake, the many ports of the island became the central shipping point for all commerce on the eastern shore of Westeros, eclipsing even King's Landing for a time. menu_port_8|Sharp Point is where many Andal invaders landed and the chief amongst them was Togarion Bar Emmon, known as Togarion the Terrible, who crowned his brother-in-law as King of Massey's Hook and went to war against the Storm King. menu_port_9|The island of Tarth is said to be very beautiful, with its mountains and waterfalls, its high meadows and shadowed vales. It is called the Sapphire Isle, for the striking blue seas in which it sits, and was once ruled by the Evenstar kings, who held dominion over the seas. The men and women of Tarth tell stories of the True Knight, Ser Galladon of Morne, and chivalry is held in high regard on the island. menu_port_10|The castle of Griffin's Roost lies surrounded by red stone cliffs on three sides, which descend into the stormy waters of Shipbreaker Bay. The land-facing approach is a long natural ridge called the Griffin's Throat, which descend unto a beach that provides excellent anchorage. menu_port_11|Greenstone is a small island to the east of the Rainwood. The Estermonts have a long tradition of sailing the seas, and the island was not conquered until Erich Durrandon, known as the Sailmaker, built a fleet to contest their dominion of the waves. The island contains no port, but there are plenty of coves. menu_port_12|As with the other islands making up the Stepstones, Bloodstone contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_13|As with the other islands making up the Stepstones, Torturer's Deep contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_14|As with the other islands making up the Stepstones, Redstone contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_15|Tyrosh is far larger than the market towns of Westeros, being described by many travellers as boisterous and loud. At the mouth of its harbor lies the Bleeding Tower, where sellswords, thieves, slavers and corsairs congregate. menu_port_16|As with the other islands making up the Stepstones, Last Refuge contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_17|The island of the Lovely Crag lies to the west of Lys, and is where many of the girls destined for the pleasure houses of Tyrosh and Myr are shipped out. The locals are more than willing to tell travellers how the island have gotten it's name, though anyone clever enough should be able to figure it out. menu_port_18|The port of Lys lies in a bay, surrounded by high cliffs where palms gently sway in the breeze. Reckoned the most beautiful city in the world, as well as the one with the most pleasant climate, the city was originally founded by valyrian dragonlords who wished for a retreat from the fires of the Freehold. The dragonlords oft slept with their concubines on the island, which has led to a strong valyrian streak in the native population. menu_port_19|The island of Wreckstone lies to the west of Lys, and like many islands in the area contain a plethora of caves and coves, excellent for ships to anchor in safely. First, however, they have to brave the many reefs and rocks that form a ring around the island. Many ships do not make it, giving the island its name. menu_port_20|The island of The Skulls is surrounded by many reefs that break up the waves and makes navigating difficult. Many ships have floundered trying to navigate the shallows, giving the island its name. menu_port_21|Braavos is served by two main harbors. The Purple Harbor, in the north, is used by locals only, while the Ragman's Harbor in the west is where foreign ships are moored. All ships have to submit to inspection by the Sealord's customs officers at the Chequy Port. Scattered throughout the city are small wharves and landings for the fishermen and ferries. menu_port_22|The port of Lorath, also known as the Port of Mazes, lies in Lorath Bay, a place of tranquil but cold waters. The lorathi ply the Shivering Sea, trading with their colony of Morosh and the island of Ibben. menu_port_23|The origins of Myr are murky and shrouded in legend, but none can dispute that the city contain an excellent harbor. In it, travellers can buy everything their hearts desire. menu_port_24|Like all the islands making up the chain of islands known as the Three Sisters, Littlesister contains many coves and natural harbors, perfect for pirates and smugglers looking for a place to hide. menu_port_25|Like all the islands making up the chain of islands known as the Three Sisters, Sweetsister contains many coves and natural harbors, perfect for pirates and smugglers looking for a place to hide. menu_port_26|Like all the islands making up the chain of islands known as the Three Sisters, Longsister contains many coves and natural harbors, perfect for pirates and smugglers looking for a place to hide. menu_port_28|Like all the islands that make up the home of the ironborn, Blacktyde contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_29|Like all the islands that make up the home of the ironborn, Orkmont contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_30|Like all the islands that make up the home of the ironborn, Harlaw contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_31|Lordsport provides safe anchor for those who wish to reach the castle of Pyke. The town still bears the mark the army of Robert Baratheon left on it, when his army landed on the island of Pyke years earlier and razed the town to the ground. menu_port_32|Like all the islands that make up the home of the ironborn, Saltcliffe contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_33|Like all the islands that make up the home of the ironborn, Old Wyk contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_34|Like all the islands that make up the home of the ironborn, Great Wyk contains many natural harbors, coves and inlets, making for excellent anchorage. menu_port_36|The island of Fair Isle used to be the seat of of power of the Farman Kings. The lords of the island has always been the first defense against ironborn looking to raid the Westerlands, and the isle contains many natural harbors and coves where longships aplenty are anchored. menu_port_37|The Shield Islands where given to their current inhabitans by the greatest of the Gardener kings, Garth the Goldenhand, after he drove the ironborn back into the sea. The islands provide excellent coverage from storms, and the men of the islands are adept at fighting in longships against reavers and pirates. menu_port_72|The Shield Islands where given to their current inhabitans by the greatest of the Gardener kings, Garth the Goldenhand, after he drove the ironborn back into the sea. The islands provide excellent coverage from storms, and the men of the islands are adept at fighting in longships against reavers and pirates. menu_castle_black_gate|As you leave the Haunted Forest, you see the Wall looming ahead of you. menu_crasters_keep|You arrive at Craster's Keep. Situated in the haunted forest atop a low hill with an earthen dike around it, it looms over the surrounding forest. There is at least one gate on the southwest side of the compound and a stream runs around the north end of the hill. The gate is decorated with the skulls of a bear and a ram. Inside the dike, there is also a midden heap, a pigsty and a sheepfold. menu_whitetree|You arrive at Whitetree, a small free folk village located northwest of Castle Black. To the north lies water, possibly a lake, and to the west some small hills. The village consists of four tumbledown one-room houses, which surround a sheepfold and a well. The houses are constructed of unmortared stone and are roofed with sod. Above the village towers an enormous old weirwood tree. Its trunk is nearly eight feet wide and its branches shade the village. menu_fist_of_the_first_men|You arrive at the Fist of the First Men, an old ringfort, built during the Dawn Age. A crown of stone is all that remains of the ringwall that once guarded the inhabitants against dangers. Surrounded by the Haunted Forest, the Fist is abandoned and quiet. menu_ruddy_hall|You come across a large hall, abandoned recently. menu_lorns_circle|You come across an old, gnarled, weirwood, surrounded by a circle of stones. menu_storrolds_grove|You come across a small village, abandoned recently. menu_hardhome|Hardhome sits on a sheltered bay with a natural harbour big enough for even the largest ship. The waters teem with fish, and colonies of seals and sea cows. Above the abandoned settlement, a great cliff looms, pocked with cave mouths. menu_port_38|The port town of Ryamsport is located on the Arbor, in close vicinity to the castle. The harbor is busy, with ships from all over the world plying their trade in the waters around the island, looking to buy the famed Arbor wines. menu_port_39|Gulltown is one of the principal ports of the Seven Kingdoms, and was the first town conquered by the Andal invaders. menu_port_40|Old Anchor is located east of Ironoaks, where the river flows into the Narrow Sea. During the Andal invasions, thousands of would-be conquerors landed at what would one day become Old Anchor, giving the location its name. menu_port_41|The Fingers are narrow peninsulas of the northeastern Vale of Arryn which extend out into the Narrow Sea and the Shivering Sea. Gull Point is windswept, treeless, bare and stony, but it is also where the first Andal invaders landed, and there are thousands of beaches and coves that provide excellent coverage from the storms ravaging the Narrow Sea. menu_port_42|The Fingers are narrow peninsulas of the northeastern Vale of Arryn which extend out into the Narrow Sea and the Shivering Sea. Upcliff, an old castle by the sea, is where the reputed sorceress Ursula Upcliff held her husbands as thralls and declared herself bride of the Merling King. The area around Upcliff is perfect for longships seeking a safe place to weather the storms of the sea, and a major route for travellers out of White Harbor. menu_port_43|The port city of White Harbor contains many sights. Seal Rock is a massive stone dominating the approaches to the Outer Harbor. It is crowned with a ringfort of weathered stones of the First Men that stood desolate and abandoned for centuries. The stone looms fifty feet above the waters, grey-green in color and seals often rest on it. The harbor itself is divided into the inner and outer harbors. The outer harbor is larger, but the inner harbor offers better anchorage and shelter by the city wall on one side and the looming mass of the Wolf's Den on another. menu_port_44|The wolfswood is a great forest that extends far and wide. In ancient days, the ironborn would often reave along the coast, despite the rocky cliffs wrecking many ships. The men of the Wolfswood learned to arm themselves, and in time threw the invaders back into the sea. The tradition still exists, and many younger sons sell their sword to the highest bidder, that they may keep their blade sharp and bloody in the absence of the men they derisively call 'squids'. menu_port_45|The Stony Shore is an area along the western edge of the North. It is sparsely populated with only a few fishing villages, but the coastline is dotted with coves and natural harbors. The ironborn have often made use of these anchorages to land and raid the villages. menu_port_46|Cape Kraken is an area along the western edge of the North. It is sparsely populated with only a few fishing villages, but the coastline is dotted with coves and natural harbors. The ironborn have often made use of these anchorages to land and raid the villages, carrying off and raping the women. This had lead to some maesters speculating that the people of Cape Kraken are closer kin to the ironborn than the northmen. menu_port_47|The coastline close by Seagard is known for its tranquil seas and white beaches, making it a perfect place to land longships. The ironborn have taken great advantage of this for centuries, landing their forces and raiding the Riverlands. Seagard itself was built to warn the surrounding area of approaching invaders, and contain a large keep called the Booming Tower, where a great bronze bell is rung to warn the smallfolk when reavers are sighted. menu_port_48|Lannisport is the third largest port in the Seven Kingdoms. Located where the Ocean Road and the River Road meet, the city is renowned for its goldsmiths and jewelry, and ships from all over the world call at the golden city of the Westerlands to exchange their goods for gold. menu_port_49|The Sunset Harbor is a small harbor placed at the mouth of the Mander, the large river that runs through the Reach. First built by Garland the Bridegroom, it was supposed to guard the Mander against ironborn invaders, but turned out to be inadequate for that purpose, and was soon replaced by the Shield Islands. menu_port_50|Oldtown is the grandest city in the Seven Kingdoms, though the inhabitans of King's Landing contest this fact. The town is by far the oldest, having been built by the First Men. Trading ships from all over Westeros, as well as the Summer Islands, the Free Cities and other places across the Narrow Sea, constantly crowd into its harbors, looking to share in the bounty of the Reach. menu_port_51|While no more than a town by the standards of the Free Cities, Sunspear is the closest the dornish have to a city, and the principal port of the region. Ships from Lys, Tyrosh, Volantis and the Summer Isles ply their trade here, buying lemons, spices, pottery and peppers in the many stalls spread across the docks. menu_port_52|The city of Volantis sits on a very deep harbor. The volantenes claim that the hundred isles of Braavos could be dropped into the harbor and disappear. Volantis spreads across the mouth of the Rhoyne and across the hills and marshes on both sides of the river, and it is the principal port in the south of Essos. Thousands of ships pass through each year, and many sellswords, whores, thieves and sorcerers sell their services at the docks. menu_port_53|The Disputed Lands contain many coves, natural harbors and long tranquil beaches, perfect for all kinds of ships looking to anchor in order to trade, invade, or simply rest. menu_port_54|The Sea of Myrth is a large sea that is situated along the western coast of Essos. To the north lies the Flatlands, to the south the Disputed Lands and to the west, the Narrow Sea. The area is well-known for its white beaches and blue waters, perfect for anchorage. menu_port_55|The port of Pentos lies on the Bay of Pentos off the Narrow Sea, with the Flatlands plains and Velvet Hills to the east. Spicelords dominate the city, and ships ply the waters around the city fishing for mackerel and tuna. menu_port_56|Braavos sprawls across a hundred islands in a vast lagoon, and the nearby mainland is mostly marshland, that nonetheless provide an opportunity for ships to transport travellers to and from the city, while making it impossible for an army to lay siege to the city. menu_port_57|The Shivering Sea is a frigid sea that begins beyond the Wall and extends east along the northern coast of Essos. The coastline is filled with jutting cliffs and protruding rocks, making it difficult to land and make anchorage, though there are also many excellent natural harbors. menu_port_58|The Disputed Lands contain many coves, natural harbors and long tranquil beaches, perfect for all kinds of ships looking to anchor in order to trade, invade, or simply rest. menu_port_59|The Sea of Myrth is a large sea that is situated along the western coast of Essos. To the north lies the Flatlands, to the south the Disputed Lands and to the west, the Narrow Sea. The area is well-known for its white beaches and blue waters, perfect for anchorage. menu_port_60|Lorassyon is located on the opposite side of the largest of three islands surrounded by storm seas. The island is insignificant, except for the many fishing and whaling vessels that call there from time to time. menu_port_61|Along the western coast of the Seven Kingdoms lie the Sunset Sea. Villages dot the coastline, many of them having sprouted up around coves and natural harbors that provide shelter from storms. menu_port_62|The Weeping Town is no true city nor much of a town, but it is the closest the Stormlands have to a port town. Ships seldom land there, but some few fishing vessels can be found, mostly docking to sell their catch of cod and shrimp. menu_port_63|The Kingswood is a large forest that lies across the Blackwater Rush from King's Landing, and although a few smallfolk live in the forest, it is mostly used as the kings private hunting ground. The shores are filled with steep cliffs and ships often wreck themselves when they try to land. A few natural harbors do exist however. menu_port_64|Saltpans has never been an important trading port but ships do call there from time to time, and the salt shipped out is widely sought after by merchants from Essos. menu_port_65|Maidenpool was once one of the principal ports on the eastern side of Westeros, only surpassed by Duskendale. However, it has been steadily declining through the years, with King's Landing and Gulltown having long ago eclipsed the port in importance. menu_port_66|The port of Aquos Dhaen lies in the Borderlands, the region fought over by Volantis and Lys for hundreds of years. Never one of the self-governed cities of Essos, Aquos Dhaen was ruled by a governor appointed by the Freehold of Valyria before the Doom. menu_port_67|As with the other islands making up the Stepstones, Grey Gallows contains many hidden coves and beaches sheltered from the storms that blow across the Narrow Seas. menu_port_68|Bear Island is a remote island within the Bay of Ice, south of the Frozen Shore. The island contains old gnarled oaks, tall pines and plenty of bears. Aside from a few crofters, the inhabitants of the island live along the coasts and fish the seas. menu_port_69|Pebble is an island in the Bite, north of the Fingers. The island is rocky and barren. menu_port_70|The Paps is an island to the northeast of the Fingers in the narrow sea. Named after two large, stony hills on the island, the island is rocky and barren. menu_nunns_deep|You arrive at Nunn's Deep. menu_summerhall|You arrive at the ruins of Summerhall. menu_naggas_hill|You arrive at Nagga's Hill. menu_tower_of_joy|You arrive at the ruins of the Tower of Joy. menu_bloodstone|You arrive at Bloodstone, the former stronghold of the long forgotten Kingdom of the Stepstones and the Narrow Sea. menu_illyrios_manse|You arrive at the manse of Illyrio Mopatis. menu_water_gardens|You arrive at the Water Gardens. menu_black_cells_1|The dungeon of the Red Keep has four levels. On the upper level are cells with high narrow windows where common criminals are confined together. The second level has smaller, personal cells without windows for highborn captives. Torches in the halls cast light through the bars. The third level cells, the 'black cells', are smaller still, and have doors of wood so that no light enters them. These are reserved for the most vile and dangerous prisoners. The lowest level is used for torture. It is supposedly safer to go through the fourth level of the dungeons in darkness, because there are things one would not wish to see. menu_black_cells_2|The dungeon of the Red Keep has four levels. On the upper level are cells with high narrow windows where common criminals are confined together. The second level has smaller, personal cells without windows for highborn captives. Torches in the halls cast light through the bars. The third level cells, the 'black cells', are smaller still, and have doors of wood so that no light enters them. These are reserved for the most vile and dangerous prisoners. The lowest level is used for torture. It is supposedly safer to go through the fourth level of the dungeons in darkness, because there are things one would not wish to see. menu_thirsty_goat|The Thirsty Goat is an unsavory winesink, located in the outskirts of Sunspear in the area known as the Shadow City. The place is dark, damp and smells like rotten meat, vinegar and vomit, and is almost completely deserted. menu_special_room_dragon_dungeon|The dark cellars of the Red Keep in King's Landing is used for storage. Originally built by Maegor the Cruel, the cellars have been used for storage of treasures, wine and food for hundreds of years. With the ascension of Robert Baratheon, the cellars also came to contain the remains of the Targaryen dragons. menu_special_room_iron_bank|Though all the Free Cities have their own banks, the Iron Bank is richer and more powerful than all the others combined and has a fearsome reputation. Located close to the Sealord's Palace, the bank is built of marble and granite. The doors are huge, made of bronze, and flanked by valyrian sphinxes. menu_special_room_coppersmiths_wynd|Coppersmith's Wynd is a street going through one of the moderately wealthy parts of King's Landing. The street originally housed the Guild of Coppersmiths, but they have long ago disappeared and visitors can now find a plethora of bookshops, spice dealers, scribes, goldsmiths and minor noble houses on the street. menu_special_room_umber_kitchen|The kitchens of Last Hearth are located at the base of one of the great towers. The front is dirty, and a large hog is rutting around in the dirt for scraps. menu_special_room_qohor_blacksmith|Elos Mott's shop is a large building located close to the center of the city. The double doors leading into the store are made of bronze and ironwood, and decorated with a scene depicting the Doom of Valyria. The doors are flanked by two identical obsidian statues of a man with the head of a goat. mno_enter3|Enter the shop. menu_nights_watch_quest_wight_fight|Suddenly, the sound of a horn is heard, announcing rangers returning. Then a second one, warning of an attack. Then a third one, not heard in thousands of years. The dead have arrived. menu_nights_watch_quest_wight_fight_defeat|Falling beneath the tide of wights, you lie unconscious in the snow.^^Your casualties from the battle {s8} mno_choice_10_1|Continue. menu_battle_beyond_the_wall_3|Suddenly, a lone warhorn is heard in the distance. You turn towards the tree line where you see a mass of men, clad in black, drawing arrows. Soon, wildlings around you are striken down by a rain of black-fletched broadheads. Running for cover, you hear distant shouting. As it gets closer, you start to hear the hofbeats of horses. Suddenly, a large force of mounted knights can be seen charging over the hills, bearing red and yellow banners embroidered with a flaming heart. menu_jump_to_wall_1|As you enter the tunnels beneath Castle Black, the corridors lit by old and rusty sconces, you feel the massive weight of the Wall pressing down on you. menu_jump_to_westeros_1|As you approach the Wall, a single blast of a sentry's horn can be heard, signaling your return. menu_special_room_the_wall_1|The Wall is a massive barrier of mostly ice stretching across the northern border of the Seven Kingdoms, separating it from the wild lands beyond. According to myth, there are old spells woven into it, to strengthen it and keep creatures of a magical nature such as the Others from passing it. Looking up, you can barely make out tiny lights at the top, showing where the rangers are guarding the Wall. menu_nights_watch_quest_whitetree|You arrive at Whitetree, a small free folk village located northwest of Castle Black. To the north lies water, possibly a lake, and to the west some small hills. The village consists of four tumbledown one-room houses, which surround a sheepfold and a well. The houses are constructed of unmortared stone and are roofed with sod. Above the village towers an enormous old weirwood tree. Its trunk is nearly eight feet wide and its branches shade the village. menu_battle_beyond_continued|As the air clears, you look over the field of battle. The dead are everywhere, the rest fled through the forest. While it's too cold to catch fire properly, the arrows of the attackers have set fire to small parts of the camp, and the stench of burned leather is everywhere. menu_battle_beyond_continued_2|Through the smoke, another wedge of armored riders appear, on barded horses. Floating above them are two large banners, royal standards as big as sheets. A yellow one with long pointed tongues showing a flaming heart, and another like beaten gold, with a black stag prancing and rippling in the wind. menu_battle_beyond_continued_3|As the riders charge past you, you start to walk back to the Wall. menu_battle_beyond_the_wall_1|Trudging through the tunnels of Castle Black, you and Jon enter the frosty lands Beyond the Wall once again. The air is cold and a slight fog lies over the treeline, visible in the distance. menu_battle_beyond_the_wall_2|Following a small trek, you reach the outskirts of the wildling encampment. Cooking fires emit a greasy fog, and everywhere are signs of a people on the move. This isn't merely an encampment for an army. As you get closer to the camp, you are met by two thenns, who take Jon to see Mance Rayder, while you are left to your own devices. menu_nights_watch_quest_wight_fight_pre|As the day goes on, the temperature drops steadily. One of the men complains of a 'cold' smell, whatever that means. menu_battle_beyond_the_wall_3_3|You are in the middle of Mance Rayders camp. menu_nights_watch_quest_crasters_keep|You arrive at Craster's Keep. Situated in the haunted forest atop a low hill with an earthen dike around it, it looms over the surrounding forest. There is at least one gate on the southwest side of the compound and a stream runs around the north end of the hill. The gate is decorated with the skulls of a bear and a ram. Inside the dike, there is also a midden heap, a pigsty and a sheepfold. menu_flee_to_the_wall_12|Entering the yard, you see a few men of the Night's Watch training, but Castle Black seems almost abandoned. As you walk by one of the young recruits, you hear them talking in hushed voices. 'The young wolf is dead' you hear one tell the other. menu_special_room_fist_of_the_first_men|With the Fist fortified and scouting parties sent out, all that's left to do is wait. menu_special_room_riverrun|The guest quarters at Harrenhal are located in the Kingspyre Tower. The top of the tower still bear the marks of the dragon Balerions attack. menu_special_room_tower_of_the_hand|The Tower of the Hand is part of the Red Keep in King's Landing. Finished by Maegor the Cruel, the first occupant was Lord Edwell Celtigar, and the tower has since been the seat of the King's Hand. When Maegor finished the construction of the castle, he put every mason, who had worked on the castle, to death and there are still rumours that the secret passageways he tried to protect even lead into the Tower of the Hand.^^{s13} mno_enter4|Enter the tower. menu_special_room_dawn_room|The Tower of the Palestone Sword houses the ancestral sword of House Dayne, Dawn, when it is not bestowed upon a member of the House. menu_special_room_citadel|The Citadel is where the maesters convene, study, and train new members, and it is also the residence of the archmaesters. The Seneschal's Court is a great hall with stone floors and high, arched, windows. It's where the maesters convene with laymen, where acolytes gather and where the Gatekeeper controls access to the Seneschal, who is tasked with the government of the Citadel. The Archives, another section of the Citadel, contains the greatest collection of books, scrolls and ledgers in the known world, and is where many maesters spend decades of their life writing and compiling new works of knowledge. mno_enter_citadel_1|Visit the Seneschal's Court. mno_enter_citadel_2|Visit the Archives. mno_enter_citadel_3|Visit the Alchemist's Bend. menu_special_room_lannisport_bookstore|The Illuminated Lioness is a large building located close to the center of Lannisport, adjacent to a small fountain decorated with leaping fish, sporting the manes of a lion. The air around the shop is thick with the smell of ink, leather and paper, and outside, scribes are busy copying testaments and documents for the wealthier citizens. mno_enter_1|Enter the store. menu_ninestars_1|The tourney stands have been set up between a shallow hill and the walls of the castle. Already, merchants and entertainers have set up shop in anticipation of the influx of knights, squires and ladies-in-waiting coming to attend the tourney. The area surrounding the castle of Ninestars is very fertile, great shaggy sheep grazing the fields and farmhands being busy bringing in the harvest. To the north of the castle is a forest that spans many leagues and to the south is fertile valleys filled with fruit orchards and grazing fields for cows. menu_nights_watch_quest_1|Before you descend the Wall, you take a long look across the forest that extends northwards. 'The Haunted Forest', the wildlings call it, it's a thick and heavy wood, the trees tangled and old. menu_nights_watch_quest_2|The men of the Night's Watch are gathered in the castle yard. Young and old, some of them missing fingers or ears, while others look fresh and untouched by snow and cold. Mounted on sturdy garrons, most of them clothed in thick furs, and carrying battle-axes, swords and spears, they look a frightsome lot. At the back of the castle yard is the supply train, bags of grain, cheese, pork, barrels of wine and ale, and a few dozen cages for ravens. menu_flee_to_the_wall_1|You awake with a sudden start, tied to the back of a horse. Groaning, you try to lift your head, struggling to make sense of everything. menu_flee_to_the_wall_2|One of your men carried you to the line of horses, and as the Lord Commander made a break with everyone left standing, you came with them, albeit tied to the back of an old garron. Regaining your senses, you can see a line of men, in front of you, moving slowly through a densely wooded area. menu_flee_to_the_wall_3|As the horses become more tired and the weather worsens, the Lord Commander organizes the injured to be put on horseback and sets the able men walking with torches to guard the flanks and rear. Dark shapes can be seen amongst the trees, but the dead men keep their distance. menu_flee_to_the_wall_4|After what feels like days of walking, you finally arrive at Craster's Keep, and the remainder of the ranging huddle inside his hall. Craster's wives are banished to his outhouse, while he himself sits at the end of his hall, a mug of ale in hand and a mean stare in his eyes. menu_flee_to_the_wall_5|Huddling outside the keep, you take counsel with your remaining men, and you decide to start out for the Wall immediatly. menu_flee_to_the_wall_6|Following the dirt track from Craster's Keep, you make slow time. The remaining garrons are tired, and two of them quickly succumb to the cold. Pressing onwards, some of your men also start to feel the cold, and it's not long before some of them lie down to sleep, never to awake again.^^Your casualties from the cold {s8} menu_flee_to_the_wall_7|Walking on, you and your remaining men finally see the shape of the Wall in the distance. Hurrying along, you notice that the forest around you has gone completely quiet... menu_flee_to_the_wall_8|Feeling a cold wind rising, you finally reach the gate leading into the tunnel, and three stewards meet you inside. Shaking, you're handed a mug of mulled wine, while your men almost collapse around you. menu_flee_to_the_wall_11|Being ushered inside by two rangers, you head down the tunnel and finally you see the doorway leading into Castle Black. menu_flee_to_the_wall_13|Ascending the stairs to the Rookery, you see a raven leaving the tower, flying east. menu_new_lord_commander|As you leave the common room, you see the men of the Night's Watch arguing in the yard, a group of men gathered around Janos Slynt shouting loudly. menu_new_lord_commander_2|Soon, the shouting turns to violence as one of Janos Slynts toadies reaches for his sword. The violence is short-lived, however, as a burly man in a big fur cloak quickly knocks the man out. menu_flee_to_the_wall_14|With you and your men rested, you head out. menu_flee_to_the_wall_15|Breathing deeply, you turn around to see Maester Aemon leaving the Common Hall. menu_flee_to_the_wall_16|Still feeling the wounds you sustained on the ranging, you retire to your bed to rest once again. menu_nights_watch_quest_new_commander|Finally, the Lord Commander appears and the column of men start moving. At the front rides Mormont himself, followed by Thoren Smallwood, Ser Mallador Locke and Jon Snow, his squire. The back of the column is made up of the supplies and spare horses, watched over by two grim rangers on black-coated garrons. Striking directly northwards, the first target is an old village a few days from the wall. menu_nights_watch_quest_3|Finally, the Lord Commander appears and the column of men start moving. At the front rides Mormont himself, followed by Thoren Smallwood, Ser Mallador Locke and Jon Snow, his squire. The back of the column is made up of the supplies and spare horses, watched over by two grim rangers on black-coated garrons. Striking directly northwards, the first target is an old village a few days from the wall. menu_nights_watch_quest_5|The first thing you come across is an old weirwood, about half a league from the Wall. Old and gnarled, the face is carved into an evil grin, and the eyes are dripping with red sap. menu_nights_watch_quest_6|Moving on, the column of men arrives at a small village. As the men edge closer, it turns out to be completely abandoned, with the three small hovels looted and empty. Dywen, one of the rangers, reports that he met the inhabitants not half a year ago, and that they must have left recently. menu_nights_watch_quest_4|Making your way northwards, the men of the Night's Watch grow ever more vigilant. Every village you come across is deserted, and the only sounds to be heard are the hoots of owls and the occasional howl from a wolf. menu_nights_watch_quest_final_stage_1|Setting out from Craster's Keep, the train of men and horses moves slowly through the woods. Muttering under their breath, the men of the Night's Watch remain vigilant, but some of them have started to feel the cold. menu_nights_watch_quest_final_stage_2|After a hard march, you arrive at the Fist of the First Men. Located next to the Milkwater, the hill offers commanding views, with the slopes at a dangerous angle to the north and west, and only slightly less dangerous to east. There is a ringwall of chest-high grey stone that crowns the top of the steep, stony hill, making it hard for any enemy to approach the top. menu_nights_watch_quest_final_stage_3|While Lord Commander Mormont sends out scouting parties, the rest of the men start reinforcing the hill, repairing the ringwall as best as they can, gathering supplies and sharpening their swords. menu_oldtown_1|The tourney is still days off, but while you wait to see the master of the tourney, you notice that the tourney field is being well-prepared for the fighting that is to take place. Servants are busy with setting up the stands, and vendors have set up in the winding streets of Oldtown. The local townsfolk are busy selling their wares, and harlots are busy selling their services.^^{s13} menu_oldtown_2|As you wait for the tourney to begin, you notice servants scurrying back and forth between the tents, and two knights facing off in the training arena. As the knights hammer away at each other with sword and mace, their attendants hang the shields of their masters outside, to display their heraldry and colors. The two knights have shields in green, one bearing a rose and another a vine of grapes. You decide to... menu_oldtown_3|In the stands surrounding the tourney grounds, knights, nobles, ladies and all their families and retainers are gathered. The smallfolk of Oldtown are gathered under the rafters to the right, and a herald has taken the stand in the middle. True to his word, Ser Baelor has decreed that this tourney should be a test of arms, and thus all the combatans are fighting a melee on horseback. As you enter the tourney grounds, you see your opposite in the lists on the far side of the tourney field. Ser Desmond Redwyne is bedecked in finery on a grand destrier, but he seems nervous and keeps fidgeting with his sword pommel. You tighten the grib on your weapon, and... menu_oldtown_4|With Ser Desmond Redwyne defeated, you retire to clean the mud off your gear. Soon, however, the heralds call your name, and you get ready for another fight. This time, your opponent is Ser Gunthor Hightower. A lithe man, he has a mean look to him, and wields an even meaner looking mace. He nods towards you, and you... menu_oldtown_5|The crowd cheers your name as Ser Gunthor is lifted off the field, his helmet askew. Your throat is parched, and you drain a goblet of wine, but soon the heralds call your name again. This time, your opponent is Ser Owen Inchfield, a knight of some renown. Having decided on a regular arming sword, he wields it lithely, cutting the air in front of him. You grip your own weapon and... menu_oldtown_6|Ser Owen gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. He laughs it off, and an attendant immediatly comes running with a large goblet of wine. Giving you a smirk, he leaves the field, and the crowd cheers your name. As the next round is about to begin, a young man on a fine looking destrier enters the field. Ser Rycherd Crane is a young man, with but a few wisps of hair in place of a beard. He grips his weapon steadily though, and readies his horse for the charge... menu_oldtown_7|The neckguard of Ser Rycherds helmet was knocked around when he fell to the ground, and he lies unconscious on the field. A maester comes running and soon, calls of help are shouted. A stretcher is brought forth, and the insensible Ser Rycherd is carried off. As you leave the field, the master of the tourney announces a short break to give the competitors a chance to refresh themselves. As you order a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Willam Wythers, Ser Leo Tyrell and Ser Jon Cupps. Soon, the heralds blow the trumpet signalling the time for another round. When you enter the field, you see Ser Willam Wythers opposite you. A mild looking man, his armor looks superbly crafted, and he grips his weapon comfortably... menu_oldtown_8|Ser Willam quickly regains his feet, and walks towards you to congratulate you on your victory. The crowd cheers your name, and a young maiden, overcome with the atmosphere of the crowd, blows you a kiss. The next tilt is Ser Leo and Ser Jon, but the fight is almost over as soon as it begins, as Ser Leo knocks his opponent off his horse in the very first meeting between the two. Ser Jon is carried off the field, and Ser Leo turns his horse to look at you. Soon, the heralds blow the trumpets, and the last tilt of the day begins. Ser Leo is mounted upon a splendid destrier, massive mace in hand and shield at his side. You grip your own weapon and... menu_oldtown_victory_1|As Ser Leo is carried off the field, the stands erupt in thunderous applause and cheers, though a group of nobles wearing green and yellow look sulky. Carried off by a crowd of spectators, you hardly have time to notice what is going on around you. Soon, you're presented as the champion of the tourney to Ser Baelor and his wife, the lady Rhonda. Looking at Baelor, it quickly becomes apparent why he is nicknamed 'Brightsmile'. Along with the prize, you are invited to join the banquet in the High Tower, and you decide to... menu_oldtown_victory_2|Presented with the champions purse, you soon find yourself surrounded by the mob once again. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_oldtown_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_oldtown_victory_drunk_2|As you leave the High Tower, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_oldtown_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Baelor. Both of you enjoyed the evening, and when you woke up the next day, your desk contained an invitation to visit again. menu_oldtown_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along. menu_oldtown_defeat|You have been eliminated from the tourney. menu_winged_1|The tourney is still days off, but while you wait to see the master of the tourney, you notice that the courtyard is being well-prepared for the fighting that is to take place. Servants are busy with setting up the stands, and vendors have made their place in the small field outside the castle. The local peasants are busy selling their wares, and harlots are busy selling their services.^^{s13} menu_winged_2|As you wait for the tourney stands to be set up, you notice more and more knights arrive. Amongst them are young men in finely crafted armor, showing sigils of houses old and proud. The knights are boisterous and their attendants loud and aggressive, and amongst the names represtented are Waynwood, Belmore, Hardyng, Tollett and Corbray. You decide to... menu_bored_defeat|You have been eliminated from the melee. menu_jaime_riverrun_1|After a long search, you finally find the quarters. menu_winged_3|In the stands surrounding the tourney grounds, knights, nobles, ladies and all their families and retainers have taken their seats. Sixty-four challengers have gathered, and the eight best will be awarded the silver spurs and winged helmets of the Brotherhood of the Winged Knight, whilst the champion will receive a purse of ten thousand coins. Your first opponent is Ser Andrew Tollett, the younger son of a distant relative to Lord Tollett, who has made a reputation for himself as a fine knight. As he enters the field, the crowd cheers, and a young maiden throws him her favor. A herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_winged_4|With Ser Andrew Tollett defeated, you retire to clean the mud off your gear. Soon, however, the heralds call your name, and you get ready for another joust. This time, your opponent is Ser Targon the Halfwild. A large man with a bushy beard, he's mounted atop a big destrier, and carrying a large mace. He nods towards you, smiling, and you... menu_winged_5|The crowd cheers your name as Ser Targon is lifted off the field, his nose bloodied and one of his arms broken. Your throat is parched, but soon the heralds call your name again. This time it's not your name the crowd cheers, but that of Ser Roland Waynwood, the handsome grandson of Lady Waynwood. With a bright smile, he throws a crown of flowers to the closest maiden, and then immediatly readies his weapon... menu_winged_6|Ser Roland gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. Throwing your a withering glance, he saunters off the field, whilst a young man wearing the same colours, and clearly a relative, laughs and laughs. While stretching your legs, you see that many of the combatants have been eliminated, amongst them Ser Mychel Redfort and Ser Lymond Lynderly. Lyn Corbray is still in the field, however, and seems almost bored. Soon, your name is called again, and this time it's none other than Ser Harrold Hardyng, the heir of young Robert Arryn. The crowd cheers his name, making the welcome they gave Ser Roland seem paltry in comparison. A big man, he still retains a boyish face. He grips his weapon steadily though, and readies his horse for the charge... menu_winged_7|The neckguard of Ser Harrolds helmet was knocked around when he fell to the ground, and he can't get it off. Fumbling with the straps, the crowds cheers turns to jeers as he tries to get the helmet off. As you leave the field, the master of the tourney announces a short break to give the competitors a chance to refresh themselves. As you order a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Owen Breakstone, Ser Wallace Waynwood and Ser Lyn Corbray. When the heralds blows the trumpets, you see Ser Lyn grab the hilt of his fabled sword, Lady Forlorn, and tenderly caress the pommel. When you enter the field, you see Ser Owen Breakstone opposite you. A mild looking man, his armor looks superbly crafted, and he grips his weapon comfortably... menu_winged_8|Ser Owen quickly regains his feet, and walks towards you to congratulate you on your victory. The crowd cheers your name, and the noble lords seem to see you for the first time. The next tilt is Ser Lyn and Ser Wallace, but the fight is almost over as soon as it begins, as Ser Lyn knocks his opponent off his horse in the very first meeting between the two. Ser Wallace is carried off the field, and Ser Lyn turns his horse to look at you. Soon, the heralds blow the trumpets, and the last tilt of the day begins. Ser Lyn is mounted upon a splendid destrier, lance in hand and valyrian sword at his side. You grip your own weapon and... menu_winged_victory_1|As Ser Lyn is carried off the field, the stands erupt in thunderous applause and cheers. Carried off by a crowd of spectators, you hardly have time to notice what is going on around you. Before you know it, you're standing in front of Lady Lysa Arryn and the High Steward, Nestor Royce, both of whom congratulate you on your victory, though Lady Lysa looks like she'd rather be anywhere else. The High Steward formally asks you to join the Brotherhood of Winged Knights, and you decide to... mno_choice_10_2|Decline. menu_winged_victory_2|Presented with the champions purse, you soon find yourself surrounded by the mob once again. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_winged_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_winged_victory_drunk_2|As you leave the castle, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_winged_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Nestor. Both of you enjoyed the evening, and when you woke up the next day, your desk contained an invitation to visit again. menu_winged_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along the path leading down into the Vale. menu_winged_victory_declined|Not a sound is heard as your reply is spread through the crowd. The joy of the moment turns to shouting and raised fists, whilst the nobles on the dais look at each other, perplexed. Soon, a knight of the household guard is summoned to escort you off the grounds, and you're sent packing without the champions purse and with orders from Lady Lysa not to return. menu_winged_defeat|You have been eliminated from the tourney. menu_ninestars_2|You notice a great spectacle down by one of the pavilions. A man-at-arms, a young squire and a knight, with a surcoat showing seven black stripes and nine stars, are beating a young man, while a young woman looks on, a horrified look on her face. Moving nearer, she runs to your side, asking for your help. It seems the knight fondled her, and the young man, her betrothed, protested. That is when the knight hit him in the face with a steel gauntlet, and the man-at-arms started kicking him. Suddenly, the squire turns around and yank the woman away, taking hold of her hand, and breaking her wrist. You decide to... menu_ninestars_sights|As you head towards the tents and pavilions of the merchants, you notice the smell of roasted boar, onions in gravy, pecan nuts in honey, carrots boiled with beans and thyme and all other sorts of delicious treats. The armorers, mummers and jugglers are not out yet, but you decide to treat yourself to a little something before continuing on your way. You decide to... mno_choice_10_3|Order a a jumble of carrots, beans and thyme. mno_choice_10_4|Order a thick, spicy, sausage. menu_ninestars_trial_woods_failed|Ser Emrick and Ser Arreck smelled strongly of wine and ale, and must have been more than a little drunk. When you fell to the ground, they seem to have taken you for dead, as you've just woken up in the bushes beside the road. With a head that's like to split, you make your way down the road, only to find yourself close to Ninestars! You must have gone the wrong way! menu_bloodstone_haunt_failed|The pirates knocked you out, but your men prevail and slay them all. menu_ninestars_trial_woods_success|You hide the bodies of Ser Emrick and Ser Arreck in the woods, hoping that they weren't followed by anyone from the castle, but not before looting their bodies. Then you turn back towards Ninestars, to mask your tracks in case men are sent after you. menu_bloodstone_haunt_success|The pirates lie dead at your feet. As you loot their camp, you find nothing of interest, except for a few coins. menu_wight_battle_victory|You are victorious. menu_wight_battle_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_battle_beyond_3_victory|You are victorious. menu_battle_beyond_3_defeat|You have been defeated, but the battle continues around you. menu_battle_beyond_3_victory_2|Staring through the smoke, you can make out the shapes of a few wildlings still fighting, off in the distance, but slowly the sound of clashing arms disappear. menu_ninestars_3|As you start brawling with the men, guardsmen from the castle come running over, to break up the fight. Before they arrive, you manage to take a swing at the knight, and hit him right on the nose. Blood spurts forth, but in the meantime, the man-at-arms has managed to get his club ready, and hits you in the head, causing you to fall unconscious. menu_ninestars_4|As you wake up, you notice a dim light, and a moldy smell. Opening your eyes, you realise you're in some sort of dungeon. It feels like your head is being invaded by an army of aurochs, and your body is blue and yellow, covered in bruises. As you get to your feet, you hear voices outside the locked door and, trying to stand upright, you wait for the man outside to enter... menu_ninestars_5|As soon as Ser Alyn leaves the cell, you fall into a dreamless sleep. You're woken by the call of a rooster, and soon enough, the guards come to fetch you for the trial. menu_ninestars_6|As the guards escort you to the great hall of Ninestars, you notice a mass of noble lords and ladies. The knights attending the tourney, their wives and companions, their squires and attendants, all have turned out to watch the trial. You can hear whispers, snickers and quiet conversation, but have no way of knowing whether they're directed at you, or at Ser Raymun who has already arrived, wearing a doublet of yellow and black, and sporting a red, swollen, nose. As you make your way towards the dais where the three judges are seated, you see Ser Alyn smiling at you, but the two other judges scowl as if a nasty smell has followed you into the room. Ser Emrick and Ser Arreck Templeton, twins by the look of them, both have the look of warriors, broad shoulders, thick necks and flat bellies. menu_ninestars_7|As the trial begins, the judges ask if you have anything to say. You decide to... menu_ninestars_8|As Ser Raymun lays his case before the judges, he starts to smirk. As he tells his tale of how you attacked him with no provocation, his eyes meet yours, and his smile grows wider. His tale contains a bit of truth, and with the two judges being his older brothers, you chances seem slim. Soon, the judges retreat to discuss the evidence laid before them, and all you can do is wait. menu_ninestars_9|As the judges return, you wait with baited breath. Ser Alyn, as the most senior of the judges, rises and pronounces the sentence. You won't lose a hand, he declares, but you'll receive fifty lashes for striking a relative of the local liege. The sentence is to be carried out immediatly, and the guards quickly surround you and drag you to the castle courtyard, where a big farmer stands ready with a whip. As the first lash strikes your back, you decide not to make a sound, but once the fifth strikes you, you forget all about your decision and the rest of the lashes fall to the sound of your screams. menu_ninestars_10|Once all the lashes have fallen, the local maester rushes to your side, taking you to his tower and giving you milk of the poppy. You quickly lose conscience, and when you wake up, hours have gone by. The maester tells you he's done all he can, and that you'll probably live, but that you lost a lot of blood and will likely feel the effect of the lashes for the rest of your life. menu_ninestars_10_1|Once all the lashes have fallen, the local maester rushes to your side, taking you to his tower and giving you milk of the poppy. You quickly lose conscience, and when you wake up, hours have gone by. The maester tells you he's done all he can, and that you'll probably live, but that you lost a lot of blood and will likely feel the effect of the lashes for the rest of your life. He also informs you that you've been banned from the castle, and is to leave as soon as you can walk. As the victor of the fight, Ser Raymun would usually be the new owner of your arms and armor, but as you loaned it from Ser Alyn, he'll receive nothing. The equipment was damaged and dented during the fight though, and Ser Alyn has taken some coin out of your belongings to pay for the repairs. menu_ninestars_11|The hall immediatly erupts into chaos, with knights and squires shouting, ladies gasping, servants clapping, Ser Raymun and his two brothers seething and Ser Alyn favoring you with a big grin. The guards look confused, unsure of what to do, until Ser Alyn calls for quiet. He declares a request for trial by combat within your rights, and that the gods will surely look upon the righteous with favor. When Ser Raymun asks if you will still lose a hand, when he defeats you and if decides to accept your yield, Ser Alyn decrees that the loser will receives fifty lashes. When the guards gather around you to escort you back to your cell, Ser Alyn tells them to stop, and instead bring you to his chambers. menu_ninestars_12|As the guards escort you to the castellans chambers, you notice some knights nodding their approval of your actions. It would seem Ser Raymun is not well liked. menu_ninestars_13|As you lie down to sleep, you ponder how to defeat Ser Raymun. Soon, however, sleep overwhelms you, and suddenly dawn has arrived. Once again, the rooster wakens you, and Ser Alyn arrives with a servant carrying a plate with two sausages, three fried ducks eggs, a piece of new bread, fresh from the oven and a large piece of blood pudding. When you finish, the servants presents you with the armor provided by Ser Alyn, and helps you don it. He explains that Ser Raymun has asked for the trial to be fought on horseback, both of you starting with lances, and fighting on foot should either of you be struck from the saddle. Too soon, the servant tells you that the time has come, and you both descend the stairs of the keep, and begin walking towards the tourney ground. menu_ninestars_14|As you reach the tourney ground, smallfolk surrounds you. Grizzled old farmers shake your hand, and young peasant girls kiss your cheek. Young men pat your back, and a septon pushes through the crowd to bless you. You climb over the fence separating the tourney grounds and the surrounding fields. On the opposite end of the field, Ser Raymun is standing ready, holding his weapon. menu_ninestars_trial_failed|As you regain your senses, you can see Ser Raymun standing over you. You notice his lips moving, but can't make out the words. He leans forward, and shouting into your face, asks if you yield. You manage to get a 'yes' through your bloody teeth, and Ser Raymun smirks at you, obviously pleased with himself. Rolling unto your side, you see the crowds sulking, obviously displeased with the result, and your performance. Some of the smallfolk have already started making their way away from the grounds, and a pair of noble ladies are giggling and pointing at you. menu_citadel_barrow_failed|You soon regain you senses, but see that the cultist has left the area. Your quest ends here. menu_bored_1|The grounds of the Red Keep has been fitted to accomodate a small melee.^^{s13} menu_bored_2|At last, the king arrives. Joffrey and his younger siblings, Myrcella and Tommen, take a seat, accompanied by the Queen Regent, Cersei Lannister. The court, amongst them the lords of the Small Council, take their seats. Despite the exalted company, the participants are a paltry lot, though a few fine knights are amongst them, including the knights of the Kingsguard. You decide to... menu_bored_3|Your first opponent is Morros Slynt, the son of the former commander of the Gold Cloaks. A fat youth, newly given the position of squire, he holds his sword as if it's the first time he's been given a weapon. Joffrey nods, and a herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_bored_4|With Morros Slynt defeated, you retire to refresh yourself. Soon, however, the heralds call your name, and you get ready for another fight. This time, your opponent is Ser Balon Swann, fresh from his fight against Ser Hobber Redwyne. A large man with a broad chest, and arms thick with muscle, he's carrying a large mace. He nods towards you, smiling, and you... menu_bored_5|The crowd cheers your name as Ser Balon is lifted off the ground, his nose bloodied but otherwise unfazed. Your throat is parched, but soon the heralds call your name again. This time it's not your name the crowd cheers, but that of Ser Horas Redwyne, the handsome son of Lord Paxter Redwyne. With a bright smile, he throws a crown of flowers to the closest maiden, and then immediatly charges you... menu_bored_6|Ser Horas gets to his feet, a bit unsteady, but appears to have suffered no more injuries than those to his dignity. Throwing your a withering glance, he saunters off the field. While stretching your legs, you watch the next fight, between Sandor Clegane, the Hound, and a knight wearing silver griffins on a blue field. The Hound makes quick work of his opponent, and soon the heralds call your name again. This time, your opponent is a freerider in the service of Lord Baelish, by the name of Lothor Brune. He tightens the grip on his sword and... menu_bored_7|With Lothor Brune unconscious, you retire to the serving table. As you chug a large jug of ale, you notice the remaining competitors doing the same. All that remains is Ser Harrold of the Silver Griffins, Ser Mandon Moore and Sandor Clegane. When you enter the field, you see Ser Harrold opposite you. A bored looking man, he grips his sword comfortably... menu_bored_8|Ser Harrold quickly regains his feet, and leaves the grounds. The next fight is Sandor Clegane and Mandon Moore. A hard fought and brutal fight, in the end the Hound prevails. Soon, the heralds blow the trumpets, and the last fight of the day begins. The Hound is sweating but still fresh, and looks confident. You grip your own weapon and... menu_bored_victory_1|The Hound quickly regains his feet, and with a shrug goes for the serving table and pours himself a jug of wine. You find yourself standing in front of the king and his mother, both of whom congratulate you on your victory, though the queen looks like she'd rather be anywhere else. The king and his court soon retires, and you decide to... menu_bored_victory_2|Presented with the champions purse, you soon find yourself surrounded by courtiers. However, the feast is at hand, and you excuse yourself while you call for a servant to help you out of your armor and into something more suitable. At the feast, you decide to... menu_bored_victory_drunk|During the feast, you drank copious amounts of fine wine. The rest of the night is a blur, and when you wake up, your head is about to split. However, after a heavy breakfast, you almost feel yourself again. menu_bored_victory_drunk_2|As you leave the castle, you're cheered by the peasants gathered outside. With your head pounding, you hurry along. menu_bored_victory_restrained|During the feast, you restrained yourself and had long talks with Ser Balon Swann. Both of you enjoyed the evening. menu_bored_victory_restrained_2|As you leave the castle, you're cheered by the peasants gathered outside. Feeling refreshed, you return their waves and their smiles, before you hurry along the path leading out of the castle menu_citadel_barrow_success|The crazed cultist lies slain at your feet. You search the area for clues to what maester Cadwyn saw or found when he was in the area, but find nothing. The dead tree at the top of the hill is interesting though. On the stone in front of it is written the name 'YGG' in what can only be blood, and you can almost hear a faint whisper coming from somewhere. It's almost like it's coming from the tree. menu_ninestars_trial_failed_1|Soon, guards come to drag you to your cell, where they inform you that you'll receieve your punishment the next day. Despondent and tired, you fall asleep, and all too soon, the sun rises once again. The door to the cell is opened, and guards quickly surround you and drag you to the castle courtyard, where a big farmer stands ready with a whip. As the first lash strikes your back, you decide not to make a sound, but once the fifth strikes you, you forget all about your decision and the rest of the lashes fall to the sound of your screams. menu_ninestars_trial_success|As Ser Raymun falls to the ground, the stands erupt in cheers, and the smallfolk surrounding the tourney grounds shout your name. Blood leaking through his armor, Ser Raymun gives a final sigh, and then breathes his final breath. Exhausted yourself, you motion for a servant to help you get out of your armor and back into some comfortable clothes. menu_ninestars_trial_success_1|Suddenly, Ser Alyn appears at your side, taking hold of your arm and dragging you off towards the the woods. Still groggy from the fight, you can't make sense of what he's shouting, but then he points towards the castle gates. There, Ser Emrick and Ser Arreck are mounting their horses, and grabbing swords, obviously intending to revenge their little brother. Ser Alyn leads you towards the road leading towards Snakewood, and tells you to make haste, before the brothers can catch up to you. As a final gesture, with a broad smile on his face, he hands you a small bag, filled with clinking coins. 'I bet a good amount on you defeating Ser Raymun, and figured it was only just you should have your share' he says. menu_ninestars_trial_success_2|Setting out, you make good speed towards the safety of Snakewood, but the brothers are mounted on fine horses, and they know the woods much better than you do. Soon, you can hear them coming up behind you, and you turn your horse around, ready to face them. menu_bloodstone_haunt|Nearing the camp of the pirates, you can soon see the shapes of tents huddling around the abandoned ruins of a long-destroyed castle. You notice that the earth around you is oddly barren, almost as if it's been scorched by fire hot enough to eradicate all signs of life and melt the uppermost layer to a hard crust. menu_bloodstone_haunt_victory|You are victorious. menu_bloodstone_haunt_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_barrow_quest_victory|You are victorious. menu_barrow_quest_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_haldon_bath_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_dragonseed_quest_victory|You are victorious. menu_dragonseed_quest_defeat|You have been defeated, but your remaining men come to the rescue and turn the tide. menu_ninestars_15|In the stands surrounding the tourney grounds, knights, nobles, ladies, farmers and merchants are gathered. A septon is summoned to deplore the Father above to give strenght to the righteous and judge the men about to fight justly. A herald blows a trumpet, the signal to fight, and you tighten the grip on your weapon... menu_castle_black|You arrive at Castle Black, the main stronghold of the Night's Watch. It is not a true castle, as it has no walls to defend it to the west, east, or south. Only the Wall stands to the north. It consists of several stone towers and timber keeps. mno_enter5|Enter the courtyard. menu_citadel_septry|You arrive at a lonely septry, in the most remote part of the Vale, where the waters of the Neck dissipate. The countryside is barren and windswept, and only a few poor peasants make their home here, close to the mountains. menu_citadel_holdings|You arrive at an old holdfast. The structure is ancient, perched on the top of a looming hill, overlooking a minor village. The villagers eye you sullenly as you pass by, many of them looking oddly alike, until you realise that many of them are probably related. The air is somehow thick, and in the distance you can almost make out an old forest, the trees tall and gnarled, reaching for the sky. menu_citadel_barrow|Your journey to the barrow was harrowing. The ground in the area is squishy, watery and smells rotten. Vapors seep from the trees, many of them fallen over or moulding, and wildlife is almost non-existant, except for a few rats scurrying across your path. The barrow rises ahead of you, a cluster of stones on top of a hill, though much of the area is submerged in water. The air is putrid, filled with miasmas and all kinds of foul smells, and thick, somehow thick. menu_castle_black2|You arrive at Castle Black. menu_castle_black3|You arrive at Castle Black. menu_castle_black4|You arrive at Castle Black. menu_castle_black5|You arrive at Castle Black. menu_shadow_tower|You arrive at the Shadow Tower. It is located next to mountains at the far end of the Wall. The main objective of the castle is to guard the wall and the Bridge of Skulls, the only passage across the Gorge leading from Westeros into the Lands of Always Winter. menu_shadow_tower2|You arrive at the Shadow Tower. menu_eastwatch|You arrive at Eastwatch-by-the-Sea. It is the easternmost castle along the Wall, located on a grey, windswept shore by the Bay of Seals. Near Eastwatch live some fisherfolk and to the west lies Greenguard, an abandoned castle formerly used to garrison the Wall. menu_abandoned_holdfast|You arrive at an abandoned holdfast. The ruins seem to be ancient, the terrain around them dotted with burial mounds. menu_nightfort_rat_cook|Soon after eating the paste, you sense your vision blurring. The weirwood branches extruding from the walls seem to close in on you, and you loose all sense of time and space. When you wake up, you're still in the Nightfort, but it is as if something is not quite the same. The walls are no longer covered in dust and cobwebs, and fires burn in the alcoves. menu_nightfort_mad_axe|Finishing your talk with the mad cook, you feel time shifting, and everything grows dark. As you regain your sense of being, you find yourself still in the Nightfort, but the sun has set, and it's the dead of night. As you try to gain a sense of direction, you hear soft footsteps echoing from down the hall, and an odd dripping sound... menu_nightfort_nights_king|As you once again plunge into darkness, you can't help but notice how cold you feel. As you regain your senses, you feel the cold like tiny needles in your bones, and notice how your breath is visible in the frosty air... menu_yunkai_ship_1|You board the ship heading for Yunkai, in Slaver's Bay. The crew is a ragged and filthy bunch, foul-mouthed and lice-ridden. Upon boarding, you catch a glimpse of the slaves manning the oars. Naked to the waist, they're chained together by the ankles. The oarmaster is a big fat lyseni, with a pale belly, who wield a large whip. When you hear the whip crack for the first time, the oars begin going up and down, and soon the Spicy Maiden is on her way. menu_yunkai_ship_2|As the ship sails on, you notice how the northern horizon becomes increasingly red and bright, almost like a sunset. You notice the crew muttering about demons, brimstone, and the cursed ruins of Valyria. Soon, the ship is engulfed in an unatural fog, and a sharp smell penetrates the air. menu_yunkai_ship_3|Sailing onwards, the ship soon leaves the Smoking Sea behind, and the mood of the crew lightens. As the ship passes the Isle of Cedars, a monkey somehow manages to climb onboard, and the crew takes this as an omen. Apparently, a monkey aboard signals the favor of R'hllor. The effect of their cheering startles the monkey, and the morale of the crew is raised even further when it throws its excrement at the captain. menu_yunkai|As the ship sails into the harbor of Yunkai, you notice a strong smell wafting off the city. It carries the usual smells of a great many people living together, sweat, smoke and shit, but with the additional scent of spices mixed in. As you step off the ship, you're quickly carried to the town square by the throng of people heading that same way. menu_yunkai_town_square|Having seen Yunkai, you ponder what to do next. menu_way_to_meereen|Heading onwards through the scorched canyons and flat hills that make up the greater part of Slaver's Bay, you finally see Meereen in the distance, the Great Pyramid towering above the city. menu_meereen_town_square|Having seen Meereen, you ponder what to do next. menu_meereen_throne_room|You ponder what to do next. menu_volantis_town|You've returned to Volantis. menu_hillhall|You arrive at Hillhall. The small village is located next to the Bay of Seals, the land around sustaining very few mouths. menu_relic_septry|You arrive at a septry. menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. mno_jump|Jump to scene menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. {s4} mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_dplmc_riot_start_siege|Besiege the {reg6?town castle} to counter the insurgency. mno_dplmc_riot_negotiate|Begin negotiations. mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} {s4} ^{s15} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the most architecturally learned avatar of your company, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the most architecturally learned avatar of your company, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. You can plunder spoils of war worth {reg3} coins.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } mno_dplmc_spoils_yourself|Plunder it and keep the spoils all for yourself. mno_dplmc_spoils_accompanying_vassals|Plunder it and share the spoils between the vassals accompanying you and yourself. mno_dplmc_spoils_all_vassals|Plunder it and share the spoils equally between your vassals and yourself. menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {wife/husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage. menu_targaryen_invasion_stormlands_greenstone|Word has reached you that invaders have landed in the Stormlands and have taken the castle of Greenstone. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_stormlands_rain_house|Word has reached you that invaders have landed in the Stormlands and have taken the castle of Rain House. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_stormlands_griffins_roost|Word has reached you that invaders have landed in the Stormlands and have taken the castle of Griffin's Roost. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_reach_the_arbor|Word has reached you that invaders have landed in the Reach and have taken the town of The Arbor. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_reach_oakenshield|Word has reached you that invaders have landed in the Reach and have taken the castle of Oakenshield. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_vale_old_anchor|Word has reached you that invaders have landed in the Vale and have taken the castle of Old Anchor. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire.^^In truth, it is the sellsword company known as the Golden Company that has invaded, to claim the throne for the son of Prince Rhaegar. A man nearby claims the son, named Aegon, was killed as an infant, but the Prince of Dorne, Doran Martell, has vowed to support his nephew, and the dornish are on the march to fight alongside the pretender. menu_targaryen_invasion_vale_snakewood|Word has reached you that invaders have landed in the Vale and have taken the castle of Snakewood. According to a man standing close by, who recounts one of the numerous rumors spreading across the land, they're half man, half beast. The man is shaking with fright as he describes their evil eyes, their black and golden armor, their helmets adorned with dragons, griffins and skulls. Supposively, they're the remnants of the men who have gone into exile in Essos over the years, twisted by greed, lust, loss and madness into wild beasts intent on setting the world afire. menu_dothraki_invasion_norvos|Word has reached you that an invading dothraki horde has appeared, close to Norvos. According to a stranger standing close by, it is the khalasar of Khal Pono, who styles himself ruler of the Qevir. Noticing your look of bewilderment, the man explains that Qevir means 'Forest' in dothraki and that the dothraki hordes who have made their territory east of Norvos have often claimed rulership of the plains surrounding the Forest of Qohor. menu_dothraki_invasion_qohor|Word has reached you that an invading dothraki horde has appeared, close to Qohor. According to a stranger standing close by, it is the khalasar of Khal Pono, who styles himself ruler of the Qevir. Noticing your look of bewilderment, the man explains that Qevir means 'Forest' in dothraki and that the dothraki hordes who have made their territory south of Qohor have often claimed rulership of the plains surrounding the Forest of Qohor. menu_dothraki_invasion_volantis|Word has reached you that an invading dothraki horde has appeared, close to Volantis. According to a stranger standing close by, it is the khalasar of Khal Pono, who styles himself ruler of the Qevir. Noticing your look of bewilderment, the man explains that Qevir means 'Forest' in dothraki and that the dothraki hordes who have made their territory east of Volantis have often claimed rulership of the plains surrounding the sparse forest growing in the vicinity of the the river Volaena. menu_wildling_invasion|'Dire news!', shouts an old man standing a few feet from you. 'The Wall has fallen, and savages roam free!' The man is clearly frightened and walks away muttering curses and something about giants and grumpkins. menu_conquest_kings_landing_dragonstone|The forces of Stannis Baratheon have taken the capital city of King's Landing. Stannis now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the northmen and proclaimed himself king, intending to restore the might of the long gone Kingdom of the Rock. menu_conquest_wyk_hall_by_player|Your forces have taken Wyk Hall, the former seat of House Drumm. Within the walls, deep in the cellars, is a locked door, behind which is kept the ancestral valyrian sword of House Drumm. The sword came into the possession of Hilmar Drumm when he outwitted an armored knight of the Westerlands with nothing but his wits and a wooden cudgel. He was thereafter known as Hilmar the Cunning. You decide to... mno_take_sword|Take the sword. mno_leave_sword|Leave the sword. menu_conquest_oldtown_by_player|Your forces have taken Oldtown, the former seat of House Hightower. Within the deep cellars of the tower from which the Hightowers take their name, is a door. Forged from the same mysterious substance as the rest of the foundations of the Hightower, it's black and smooth. Behind it is kept the valyrian sword, Vigilance. You decide to... menu_conquest_tumbleton_by_player|Your forces have taken Tumbleton. The site of a brutal battle during the Dance of the Dragons, where the town was completely ruined, the inhabitants are poor compared to the rest of the Reach. But one treasure in the keep at the center of the town is beyond compare. The ancestral valyrian sword of the now extinct House Roxton is kept deep within the chambers of the former lord. Wielded by 'Bold' Jon Roxton during the Dance, he used it to cut down the pretender Hugh Hammer, before himself falling before Hughs angry retainers. You decide to... menu_conquest_lys_by_player|Your forces have taken Lys, one of the Free Cities. As your men start to plunder the city, you come across the open doors of the Rogare Bank. During the Lyseni Spring, the Rogare Bank rivaled the Iron Bank of Braavos, but following the fall of Lysaro Rogare, the family lost much of their influence. Lysaros son, Moredo, led an army against Lys and wielded the valyrian sword, Truth, during his campaign. Deep within the vaults of the bank, the sword is still kept for the members of the family who embark on campaign. You decide to... menu_conquest_starfall_by_player|Your forces have taken Starfall, the former seat of House Dayne. Within the walls, in the Tower of the Palestone Sword, lies the ancestral great sword, Dawn. Forged from a fallen star, the sword has only been bestowed upon those members of House Dayne that where deemed worthy, and who where given the moniker 'The Sword of the Morning'. You decide to... menu_conquest_casterly_rock_by_player|Your forces have taken Casterly Rock, the former seat of House Lannister. Within the walls, in the vaults deep beneath the Rock, lies a fortune in gold, though not as much as you expected. The Lannisters have clearly seen fit to hide the greater part of their fortune. You decide to... mno_take_gold|Take the gold for yourself. mno_leave_gold|Distribute the gold between your men. menu_conquest_lannisport_by_player|Your forces have taken Lannisport, the greatest city in the Westerlands. The merchants, and especially the goldsmiths, are renowned far and wide for their wealth. It seems a great many of them escaped by ship during the siege, but the houses of the city still contain a fortune in coin and gold. You decide to... menu_conquest_riverrun_westerlands|The forces of the Westerlands have taken the castle of Riverrun. The conquest of the castle has caused disunity amongst the riverlords, with the Freys of the Crossing having renounced their allegiance to Robb Stark, turning their cloaks and joining Tywin Lannister. menu_conquest_kings_landing_stormlands|The forces of Renly Baratheon have taken the capital city of King's Landing. Renly now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the northmen and proclaimed himself king, intending to restore the might of the long gone Kingdom of the Rock. menu_renly_dead|Renly is dead, and all his dreams with him. A small faction of stormlanders still hold out against Stannis Baratheon, but most have seen the error of their ways and pledged their sword to the King in the Narrow Sea. menu_conquest_kings_landing_reach|The forces of the Reach have taken the capital city of King's Landing. Renly Baratheon now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the northmen and proclaimed himself king, intending to restore the might of the long gone Kingdom of the Rock. menu_conquest_kings_landing_north|The forces of the North have taken the capital city of King's Landing. Robb Stark now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the southerners. menu_conquest_kings_landing_riverlands|The forces of the Riverlands have taken the capital city of King's Landing. Robb Stark now sits the Iron Throne, and the bastards Joffrey, Tommen and Myrcella have all been executed, as traitors and usurpers, along with their mother, Cersei Lannister. With the royal bastards dead, Tywin Lannister have quickly made peace with the southerners. menu_dk_stannis_start_warning|A nearby man is whispering to his wife. Edging closer, you overhear part of their conversation. From what you can make out, it appears Stannis Baratheon has laid claim to the throne. When you confront the peasant, he confirms your suspicions, declaring Stannis an ungodly man, working with demons from beyond the edge of the world and plotting to tear down the Sept of Baelor. menu_dk_renly_start_warning2|You intercept a raven. A message is tied to its leg with golden thread, the paper fine and the ink exquisite. It urges all loyal lords to support Renly Baratheon as the only true king of the Seven Kingdoms by virtue of being the brother of the former king. menu_dk_renly_start_warning3|You intercept another raven. They're everywhere! You unroll the message tied to its leg with green velvet. It is a proclamation from the Tyrells of Highgarden, urging all loyal and honorable lords to support Renly Baratheon as king of the Seven Kingdoms. menu_ironborn_war_reach|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've begun raiding the southern coast, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the Reach. menu_ironborn_war_north_and_riverlands|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've begun raiding the northern coast, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the North. menu_ironborn_war_westerlands|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've begun raiding the western coast, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the Westerlands. menu_ironborn_war_vale|A nearby man ask your permission to speak. Apparently, he heard a rumor about the ironmen. Supposively, they've declared war against the Vale, and Balon Greyjoy has crowned himself and once again sits the Seastone Chair as King of the Iron Islands and the Vale. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your {wife/husband}, but that is a favour which I fear I cannot grant, as {she/he} already holds significant estates in my realm. Instead I have sent you {reg6} coins to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your liege may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that {reg4?she he} is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve {reg4?her him} for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. Your force's current commander is {s5}. You decide to... {s4} mno_dplmc_negotiate_with_besieger|Negotiate with the besieger. mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit soldiers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_dplmc_village_elder_meeting|Meet the Village Elder. mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_attack_wedding|Attack the wedding guests. mno_village_wait|Wait here for some time. mno_dplmc_village_counter_insurgency|Counter the insurgency. mno_dplmc_village_negotiate|Begin negotiations. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. mno_forced_recruits|Attempt to forcefully recruit some villagers. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them. ({reg6} coins) menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_village_wedding_result|{s9} menu_village_wedding_suppressed|You trample the wedding guests underfoot and establish a semblance of order. As you pick through the corpses, you find the bridegroom has been slain but there is no sign of the bride. You will have to search the village. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_castle_recruit_troops|Recruit some troops. mno_castle_sort_troops|Sort the defenders. mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_barracks|Build a training yard. menu_center_improve|{s19} As the most architecturally learned avatar of your company, ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} coins and will take {reg6} days. mno_dplmc_improve_cont|Go on. (Pay from treasury) mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the most skilled pilferer of your company, ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} coins. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall{s1}. mno_castle_castle_door|Door to the castle. mno_join_tournament|Join the melee. mno_town_castle|Go to the castle{s1}. mno_town_castle_door|Door to the castle. mno_town_center|Take a walk around the streets. mno_town_center_door|Door to the town center. mno_town_tavern|Visit the tavern. mno_town_tavern_door|Door to the tavern. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|Door to the shop. mno_town_arena|Enter the arena. mno_town_arena_door|Door to the arena. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|Door to the dungeon. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_town_enterprise|Visit your {s3}. mno_town_enterprise_door|Door to your enterprise. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|Door to the garden. mno_trade_with_merchants|Go to the marketplace. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison {s10} mno_dplmc_castle_give_troops|Give troops to the garrison (cannot remove) mno_castle_wait|Wait here for some time{s1}. mno_dplmc_guild_master_meeting|Meet the Guild Master. mno_ninestars_quest|Visit the tourney grounds. mno_winged_quest|Visit the tourney grounds. mno_oldtown_quest|Visit the tourney grounds. mno_bored_quest|Visit the melee grounds. mno_special_room_dragon_dungeon|Visit the Cellars. mno_special_room_iron_bank|Visit the Iron Bank. mno_special_room_coppersmiths_wynd_1|Visit Coppersmiths Wynd. mno_special_room_coppersmiths_wynd_2|Visit Coppersmiths Wynd. mno_special_room_riverrun|Visit the guest quarters. mno_special_room_wall|Visit the Wall. mno_jump_to_wall|Travel beyond the Wall. mno_special_room_tower_of_the_hand|Visit the Tower of the Hand. mno_special_room_dawn_room|Visit the Tower of the Palestone Sword. mno_special_room_qohor_blacksmith|Visit Elos Mott's shop. mno_special_room_umber_kitchen|Visit the kitchens. mno_special_room_citadel|Visit the Citadel. mno_special_room_lannisport_bookstore|Visit the Illuminated Lioness. mno_black_cells_1|Enter the Black Cells of the Red Keep. mno_black_cells_2|Enter the Black Cells of the Red Keep. mno_thirsty_goat|Visit the Thirsty Goat. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at the melee while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the melee.{s8} menu_town_tournament_won|{s13}In addition to honour, fame and glory, you also earn a prize of {reg9} coins. {s8} menu_town_tournament_won_by_another|As the only warrior to remain undefeated this day, {s1} wins the love of the smallfolk and the glory of this melee. menu_town_tournament|{s1}You are at tier {reg0} of the melee, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} coins on yourself, and if you win, you will earn {reg2} coins. } How much do you want to bet? mno_bet_500_denars|500 coins. mno_bet_250_denars|250 coins. mno_bet_100_denars|100 coins. mno_bet_50_denars|50 coins. mno_bet_20_denars|20 coins. mno_bet_10_denars|10 coins. mno_bet_5_denars|5 coins. menu_tournament_bet_confirm|If you bet {reg1} coins, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_town_tournament_start_new|This town is hosting a melee, a contest designed to test the mettle of warriors in one-on-one battles. mno_join_one_on_one|Join the melee. menu_town_tournament_new|{s2}^Current rankings ^ {s1} mno_end_tournament|Continue. mno_bash_heads|Enter the melee. mno_participents|View the combatants. mno_bet|Place a bet on yourself.
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開催日:2011 / 05 / 22 参加人数:203名 フォーマット:レガシー(~NPH) Live Coverage of StarCityGames.com Open Series Louisville autolink 優勝:Blue Control‐Back to Basics 準優勝:UBG Tempo‐Team America 第3位:UBG Tempo‐Team America 第4位:BW Aggro 第5位:Bant‐Order 第6位:BW Aggro 第7位:UBG Tempo‐Team America 第8位:Merfolk 第9位:Lands 第10位:ANT‐UB 第11位:Merfolk 第12位:Painter‐UR 第13位:BGW Rock 第14位:Enchantress 第15位:Zoo 第16位:Merfolk 優勝:Blue Control‐Back to Basics 使用者:Chris Kronenberger Main Deck 16《島/Island》 2《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 2《誘惑蒔き/Sower of Temptation》 2《ヴェンディリオン三人衆/Vendilion Clique》 1《忘却石/Oblivion Stone》 2《師範の占い独楽/Sensei s Divining Top》 2《ヴィダルケンの枷/Vedalken Shackles》 2《基本に帰れ/Back to Basics》 3《エネルギー・フィールド/Energy Field》 4《渦まく知識/Brainstorm》 2《対抗呪文/Counterspell》 2《謎めいた命令/Cryptic Command》 2《残響する真実/Echoing Truth》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 3《呪文嵌め/Spell Snare》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 2《虚空の杯/Chalice of the Void》 2《魔力流出/Energy Flux》 2《精神支配/Mind Harness》 3《誤った指図/Misdirection》 3《外科的摘出/Surgical Extraction》 3《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 準優勝:UBG Tempo‐Team America 使用者:Samuel Swisher Main Deck 1《Bayou》 4《霧深い雨林/Misty Rainforest》 4《汚染された三角州/Polluted Delta》 2《Tropical Island》 4《Underground Sea》 3《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 4《タルモゴイフ/Tarmogoyf》 4《墓忍び/Tombstalker》 4《渦まく知識/Brainstorm》 3《目くらまし/Daze》 4《Force of Will》 2《喉首狙い/Go for the Throat》 4《精神的つまづき/Mental Misstep》 2《殺し/Snuff Out》 2《呪文貫き/Spell Pierce》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《Hymn to Tourach》 3《思案/Ponder》 Sideboard 2《大祖始の遺産/Relic of Progenitus》 3《ファイレクシアの破棄者/Phyrexian Revoker》 3《破滅的な行為/Pernicious Deed》 1《恐ろしい死/Ghastly Demise》 2《クローサの掌握/Krosan Grip》 2《燻し/Smother》 2《水没/Submerge》 第3位:UBG Tempo‐Team America 使用者:Adam Turk Main Deck 2《Bayou》 4《霧深い雨林/Misty Rainforest》 4《汚染された三角州/Polluted Delta》 2《Tropical Island》 4《Underground Sea》 2《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 4《タルモゴイフ/Tarmogoyf》 4《墓忍び/Tombstalker》 4《渦まく知識/Brainstorm》 2《目くらまし/Daze》 4《Force of Will》 2《喉首狙い/Go for the Throat》 4《精神的つまづき/Mental Misstep》 2《殺し/Snuff Out》 2《もみ消し/Stifle》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《Hymn to Tourach》 4《思案/Ponder》 Sideboard 2《真髄の針/Pithing Needle》 3《トーモッドの墓所/Tormod s Crypt》 3《破滅的な行為/Pernicious Deed》 3《クローサの掌握/Krosan Grip》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 2《大渦の脈動/Maelstrom Pulse》 第4位:BW Aggro 使用者:Joe Bernal Main Deck 1《平地/Plains》 2《沼/Swamp》 1《神無き祭殿/Godless Shrine》 4《湿地の干潟/Marsh Flats》 4《Scrubland》 3《新緑の地下墓地/Verdant Catacombs》 3《不毛の大地/Wasteland》 4《闇の腹心/Dark Confidant》 3《マラキールの門番/Gatekeeper of Malakir》 2《ミラディンの十字軍/Mirran Crusader》 3《石鍛冶の神秘家/Stoneforge Mystic》 1《殴打頭蓋/Batterskull》 3《金属モックス/Chrome Mox》 2《師範の占い独楽/Sensei s Divining Top》 1《火と氷の剣/Sword of Fire and Ice》 3《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《陰謀団式療法/Cabal Therapy》 4《Hymn to Tourach》 4《思考囲い/Thoughtseize》 4《名誉回復/Vindicate》 3《苦花/Bitterblossom》 Sideboard 1《饗宴と飢餓の剣/Sword of Feast and Famine》 2《トーモッドの墓所/Tormod s Crypt》 2《ファイレクシアの破棄者/Phyrexian Revoker》 2《潮の虚ろの漕ぎ手/Tidehollow Sculler》 1《ミラディンの十字軍/Mirran Crusader》 1《叫び大口/Shriekmaw》 3《根絶/Extirpate》 1《外科的摘出/Surgical Extraction》 1《剣を鍬に/Swords to Plowshares》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 第5位:Bant‐Order 使用者:Todd Anderson Main Deck 1《森/Forest》 1《島/Island》 4《霧深い雨林/Misty Rainforest》 1《Taiga》 4《Tropical Island》 1《新緑の地下墓地/Verdant Catacombs》 2《Volcanic Island》 4《樹木茂る山麓/Wooded Foothills》 2《ドライアドの東屋/Dryad Arbor》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 1《テラストドン/Terastodon》 1《大祖始/Progenitus》 3《ヴェンディリオン三人衆/Vendilion Clique》 4《渦まく知識/Brainstorm》 4《Force of Will》 3《稲妻/Lightning Bolt》 4《精神的つまづき/Mental Misstep》 1《撤廃/Repeal》 2《呪文貫き/Spell Pierce》 3《緑の太陽の頂点/Green Sun s Zenith》 4《自然の秩序/Natural Order》 2《思案/Ponder》 Sideboard 1《台所の嫌がらせ屋/Kitchen Finks》 1《古えの遺恨/Ancient Grudge》 2《クローサの掌握/Krosan Grip》 4《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 3《外科的摘出/Surgical Extraction》 2《梅澤の十手/Umezawa s Jitte》 1《炎の斬りつけ/Flame Slash》 第6位:BW Aggro 使用者:Caleb Durward Main Deck 1《平地/Plains》 2《沼/Swamp》 3《血染めのぬかるみ/Bloodstained Mire》 1《悪臭の荒野/Fetid Heath》 4《湿地の干潟/Marsh Flats》 4《Scrubland》 3《不毛の大地/Wasteland》 1《ヨーグモスの墳墓、アーボーグ/Urborg, Tomb of Yawgmoth》 4《闇の腹心/Dark Confidant》 3《マラキールの門番/Gatekeeper of Malakir》 2《ミラディンの十字軍/Mirran Crusader》 3《ファイレクシアの抹消者/Phyrexian Obliterator》 4《石鍛冶の神秘家/Stoneforge Mystic》 2《金属モックス/Chrome Mox》 1《師範の占い独楽/Sensei s Divining Top》 1《火と氷の剣/Sword of Fire and Ice》 3《暗黒の儀式/Dark Ritual》 4《剣を鍬に/Swords to Plowshares》 2《梅澤の十手/Umezawa s Jitte》 4《Hymn to Tourach》 4《思考囲い/Thoughtseize》 3《名誉回復/Vindicate》 1《苦花/Bitterblossom》 Sideboard 1《殴打頭蓋/Batterskull》 2《真髄の針/Pithing Needle》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《戦争と平和の剣/Sword of War and Peace》 1《ファイレクシアの破棄者/Phyrexian Revoker》 2《潮の虚ろの漕ぎ手/Tidehollow Sculler》 2《叫び大口/Shriekmaw》 1《暗黒破/Darkblast》 2《非業の死/Perish》 2《苦花/Bitterblossom》 第7位:UBG Tempo‐Team America 使用者:AJ Sacher Main Deck 2《Bayou》 4《霧深い雨林/Misty Rainforest》 4《汚染された三角州/Polluted Delta》 2《Tropical Island》 4《Underground Sea》 2《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 4《闇の腹心/Dark Confidant》 4《タルモゴイフ/Tarmogoyf》 2《ヴェンディリオン三人衆/Vendilion Clique》 2《破滅的な行為/Pernicious Deed》 4《渦まく知識/Brainstorm》 1《暗黒破/Darkblast》 4《Force of Will》 2《喉首狙い/Go for the Throat》 4《精神的つまづき/Mental Misstep》 1《燻し/Smother》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《Hymn to Tourach》 2《コジレックの審問/Inquisition of Kozilek》 1《思考囲い/Thoughtseize》 Sideboard 2《ファイレクシアの破棄者/Phyrexian Revoker》 1《破滅的な行為/Pernicious Deed》 2《恐ろしい死/Ghastly Demise》 1《喉首狙い/Go for the Throat》 2《クローサの掌握/Krosan Grip》 1《誤った指図/Misdirection》 2《水没/Submerge》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 2《最後のトロール、スラーン/Thrun, the Last Troll》 第8位:Merfolk 使用者:Michael Tabler Main Deck 13《島/Island》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 2《マーフォークの君主/Merfolk Sovereign》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 1《誘惑蒔き/Sower of Temptation》 1《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《霊気の薬瓶/AEther Vial》 3《目くらまし/Daze》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 Sideboard 2《真髄の針/Pithing Needle》 1《誘惑蒔き/Sower of Temptation》 2《魔力流出/Energy Flux》 3《四肢切断/Dismember》 2《残響する真実/Echoing Truth》 2《水没/Submerge》 3《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第9位:Lands 使用者:Ben Tash Main Deck 1《森/Forest》 1《Bayou》 1《忍び寄るタール坑/Creeping Tar Pit》 1《幽霊街/Ghost Quarter》 1《Glacial Chasm》 4《Maze of Ith》 1《霧深い雨林/Misty Rainforest》 1《裂け岩の扉/Riftstone Portal》 4《リシャーダの港/Rishadan Port》 3《トレイリア西部/Tolaria West》 3《平穏な茂み/Tranquil Thicket》 4《Tropical Island》 1《新緑の地下墓地/Verdant Catacombs》 4《不毛の大地/Wasteland》 1《吹きさらしの荒野/Windswept Heath》 1《樹木茂る山麓/Wooded Foothills》 1《アカデミーの廃墟/Academy Ruins》 1《The Tabernacle at Pendrell Vale》 1《ヨーグモスの墳墓、アーボーグ/Urborg, Tomb of Yawgmoth》 1《世界のるつぼ/Crucible of Worlds》 1《仕組まれた爆薬/Engineered Explosives》 1《罠の橋/Ensnaring Bridge》 4《モックス・ダイアモンド/Mox Diamond》 1《Zuran Orb》 4《踏査/Exploration》 4《マナ結合/Manabond》 4《直観/Intuition》 1《精神隷属器/Mindslaver》 4《壌土からの生命/Life from the Loam》 Sideboard 1《仕組まれた爆薬/Engineered Explosives》 3《無のロッド/Null Rod》 1《忘却石/Oblivion Stone》 1《真髄の針/Pithing Needle》 1《煙突/Smokestack》 1《トーモッドの墓所/Tormod s Crypt》 4《闇の腹心/Dark Confidant》 1《カラスの罪/Raven s Crime》 1《蟲の収穫/Worm Harvest》 1《Karakas》 第10位:ANT‐UB 使用者:Tim Lyons Main Deck 3《島/Island》 2《沼/Swamp》 2《溢れかえる岸辺/Flooded Strand》 4《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 2《Underground Sea》 2《金属モックス/Chrome Mox》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 1《むかつき/Ad Nauseam》 4《渦まく知識/Brainstorm》 4《陰謀団の儀式/Cabal Ritual》 1《蒸気の連鎖/Chain of Vapor》 4《暗黒の儀式/Dark Ritual》 4《強迫/Duress》 1《不正利得/Ill-Gotten Gains》 4《冥府の教示者/Infernal Tutor》 4《思案/Ponder》 4《定業/Preordain》 1《苦悶の触手/Tendrils of Agony》 3《思考囲い/Thoughtseize》 Sideboard 1《フェアリーの大群/Cloud of Faeries》 4《ザンティッドの大群/Xantid Swarm》 1《蒸気の連鎖/Chain of Vapor》 1《残響する真実/Echoing Truth》 1《殺戮の契約/Slaughter Pact》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《最後の審判/Doomsday》 1《殻船着の島/Shelldock Isle》 1《Tropical Island》 第11位:Merfolk 使用者:Tony Payton Main Deck 13《島/Island》 1《ミシュラの工廠/Mishra s Factory》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 4《霊気の薬瓶/AEther Vial》 3《目くらまし/Daze》 3《Force of Will》 4《精神的つまづき/Mental Misstep》 2《呪文貫き/Spell Pierce》 2《梅澤の十手/Umezawa s Jitte》 Sideboard 2《誘惑蒔き/Sower of Temptation》 2《魔力流出/Energy Flux》 2《残響する真実/Echoing Truth》 1《Force of Will》 3《水没/Submerge》 3《外科的摘出/Surgical Extraction》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第12位:Painter‐UR 使用者:Christian Valenti Main Deck 3《大焼炉/Great Furnace》 4《教議会の座席/Seat of the Synod》 1《島/Island》 3《古えの墳墓/Ancient Tomb》 2《裏切り者の都/City of Traitors》 1《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 1《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 3《Volcanic Island》 4《絵描きの召使い/Painter s Servant》 4《ゴブリンの溶接工/Goblin Welder》 4《丸砥石/Grindstone》 3《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《師範の占い独楽/Sensei s Divining Top》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《直観/Intuition》 3《精神的つまづき/Mental Misstep》 3《赤霊破/Red Elemental Blast》 3《オパールのモックス/Mox Opal》 Sideboard 1《虚無の呪文爆弾/Nihil Spellbomb》 1《真髄の針/Pithing Needle》 1《トーモッドの墓所/Tormod s Crypt》 4《呪文滑り/Spellskite》 2《紅蓮破/Pyroblast》 3《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 3《実物提示教育/Show and Tell》 第13位:BGW Rock 使用者:David Paschal Main Deck 1《森/Forest》 1《平地/Plains》 1《沼/Swamp》 3《Bayou》 1《ボジューカの沼/Bojuka Bog》 2《地平線の梢/Horizon Canopy》 3《湿地の干潟/Marsh Flats》 1《Maze of Ith》 1《Savannah》 3《Scrubland》 3《新緑の地下墓地/Verdant Catacombs》 1《不毛の大地/Wasteland》 2《吹きさらしの荒野/Windswept Heath》 1《Karakas》 4《闇の腹心/Dark Confidant》 4《聖遺の騎士/Knight of the Reliquary》 2《クァーサルの群れ魔道士/Qasali Pridemage》 4《タルモゴイフ/Tarmogoyf》 2《モックス・ダイアモンド/Mox Diamond》 2《師範の占い独楽/Sensei s Divining Top》 2《破滅的な行為/Pernicious Deed》 1《森の知恵/Sylvan Library》 3《剣を鍬に/Swords to Plowshares》 4《Hymn to Tourach》 1《コジレックの審問/Inquisition of Kozilek》 3《思考囲い/Thoughtseize》 4《名誉回復/Vindicate》 Sideboard 1《エーテル宣誓会の法学者/Ethersworn Canonist》 3《根絶/Extirpate》 1《剣を鍬に/Swords to Plowshares》 2《ガドック・ティーグ/Gaddock Teeg》 2《最後のトロール、スラーン/Thrun, the Last Troll》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 2《非業の死/Perish》 1《思考囲い/Thoughtseize》 1《Maze of Ith》 第14位:Enchantress 使用者:Adam Baxter Main Deck 4《森/Forest》 2《平地/Plains》 2《地平線の梢/Horizon Canopy》 1《霧深い雨林/Misty Rainforest》 2《Savannah》 1《Taiga》 1《新緑の地下墓地/Verdant Catacombs》 4《吹きさらしの荒野/Windswept Heath》 1《Karakas》 2《セラの聖域/Serra s Sanctum》 4《アルゴスの女魔術師/Argothian Enchantress》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 3《金属モックス/Chrome Mox》 1《血染めの月/Blood Moon》 1《孤独の都/City of Solitude》 3《エレファント・グラス/Elephant Grass》 4《女魔術師の存在/Enchantress s Presence》 1《Moat》 1《忘却の輪/Oblivion Ring》 2《ルーンの光輪/Runed Halo》 1《空位の玉座の印章/Sigil of the Empty Throne》 3《独房監禁/Solitary Confinement》 4《真の木立ち/Sterling Grove》 4《楽園の拡散/Utopia Sprawl》 4《繁茂/Wild Growth》 1《戦争の言葉/Words of War》 1《悟りの教示者/Enlightened Tutor》 2《補充/Replenish》 Sideboard 1《真髄の針/Pithing Needle》 1《窒息/Choke》 2《孤独の都/City of Solitude》 1《謙虚/Humility》 4《神聖の力線/Leyline of Sanctity》 2《ルーンの光輪/Runed Halo》 2《太陽と月の輪/Wheel of Sun and Moon》 1《悟りの教示者/Enlightened Tutor》 1《補充/Replenish》 第15位:Zoo 使用者:David Price Main Deck 1《森/Forest》 1《山/Mountain》 1《平地/Plains》 3《乾燥台地/Arid Mesa》 3《地平線の梢/Horizon Canopy》 3《Plateau》 1《Savannah》 2《Taiga》 3《吹きさらしの荒野/Windswept Heath》 4《樹木茂る山麓/Wooded Foothills》 4《渋面の溶岩使い/Grim Lavamancer》 3《聖遺の騎士/Knight of the Reliquary》 4《クァーサルの群れ魔道士/Qasali Pridemage》 4《ステップのオオヤマネコ/Steppe Lynx》 4《タルモゴイフ/Tarmogoyf》 4《野生のナカティル/Wild Nacatl》 2《森の知恵/Sylvan Library》 4《稲妻/Lightning Bolt》 4《流刑への道/Path to Exile》 2《梅澤の十手/Umezawa s Jitte》 3《Chain Lightning》 Sideboard 3《無のロッド/Null Rod》 3《窒息/Choke》 3《クローサの掌握/Krosan Grip》 2《赤霊破/Red Elemental Blast》 1《梅澤の十手/Umezawa s Jitte》 3《最後のトロール、スラーン/Thrun, the Last Troll》 第16位:Merfolk 使用者:Andrew Sambo Main Deck 12《島/Island》 1《ミシュラの工廠/Mishra s Factory》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 1《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《霊気の薬瓶/AEther Vial》 3《行き詰まり/Standstill》 3《目くらまし/Daze》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 Sideboard 2《真髄の針/Pithing Needle》 2《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 2《ファイレクシアの破棄者/Phyrexian Revoker》 3《四肢切断/Dismember》 2《残響する真実/Echoing Truth》 3《セファリッドの女帝ラワン/Llawan, Cephalid Empress》
https://w.atwiki.jp/japanesehiphop/pages/605.html
Format Title Artist Label Model Number Release Press 12 TALKIN AT DEEP BLUE DS455 BAY RIDE RECORDINGS,DSC ENTERTAINMENT,NOBRAND NBAL-1014 2004/09/09 - 197595730_624.v1391953307.jpg Side Track Title Produce A 1 TALKIN AT DEEP BLUE feat.MACCHO DJ PMX 2 STREET LOCOS-STILL BELONG IN THA STREET 2- feat.BIG RON,GHETTO INC DJ PMX B 3 TALKIN AT DEEP BLUE(Inst) DJ PMX 4 STREET LOCOS-STILL BELONG IN THA STREET 2-(Inst) DJ PMX PERTAIN CD Summer Sweetz
https://w.atwiki.jp/swgstring/pages/95.html
タグ 翻訳待ち Patch40 index name value_en value_ja 35 bdg_jedi_elder Elder Jedi エルダー・ジェダイ 595 col_aurebesh_tiles Aurebesh Tiles オーラベッシュ・タイル 516 col_bdg_armor_collection Armor Collection アーマー・コレクション 504 col_bdg_coa Cries of Alderaan オルデラーンの嘆き 506 col_bdg_corvette Corellian corvette コレリアン・コルベット 483 col_bdg_count_150 Minor Collector 二流コレクター 484 col_bdg_count_250 Moderate Collector 並のコレクター 485 col_bdg_count_350 Master Collector マスター・コレクター 482 col_bdg_count_50 Novice Collector 初心者コレクター 486 col_bdg_exp_count Exploration Collection エクスプローレーション・コレクション 491 col_bdg_explore_corellia General Exploration Badges Corellia ジェネラル・エクスプローレーション・バッジ: コレリア 488 col_bdg_explore_dangerous Dangerous Exploration Badges デンジャラス・エクスプローレーション・バッジ 495 col_bdg_explore_dantooine General Exploration Badges Dantooine ジェネラル・エクスプローレーション・バッジ: ダントゥイーン 494 col_bdg_explore_dat General Exploration Badges Dathomir ジェネラル・エクスプローレーション・バッジ: ダソミア 496 col_bdg_explore_endor General Exploration Badges Endor ジェネラル・エクスプローレーション・バッジ: エンドア 487 col_bdg_explore_jedi Jedi Exploration Badge Collection ジェダイ・エクスプローレーション・バッジ・コレクション 499 col_bdg_explore_kashyyyk General Exploration Badges Kashyyyk ジェネラル・エクスプローレーション・バッジ: キャッシーク 493 col_bdg_explore_lok General Exploration Badges Lok ジェネラル・エクスプローレーション・バッジ: ロク 500 col_bdg_explore_mustafar General Exploration Badges Mustafar ジェネラル・エクスプローレーション・バッジ: ムスタファ 490 col_bdg_explore_naboo General Exploration Badges Naboo ジェネラル・エクスプローレーション・バッジ: ナブー 498 col_bdg_explore_rori General Exploration Badges Rori ジェネラル・エクスプローレーション・バッジ: ロリ 497 col_bdg_explore_talus General Exploration Badges Talus ジェネラル・エクスプローレーション・バッジ: テイラス 489 col_bdg_explore_tatooine General Exploration Badges Tatooine ジェネラル・エクスプローレーション・バッジ: タトゥーイン 492 col_bdg_explore_yavin General Exploration Badges Yavin IV ジェネラル・エクスプローレーション・バッジ: ヤヴィンIV 502 col_bdg_hero_tatooine Hero of Tatooine タトゥーインの英雄 517 col_bdg_housing_improvement_01 Housing Improvement Badges ハウス・リフォーム・バッジ 508 col_bdg_kash_content Kashyyyk Content キャッシーク 509 col_bdg_kill_01 Slayer Badges スレイヤー・バッジ 511 col_bdg_must_content Mustafar Content ムスタファ 512 col_bdg_profession Profession Badges プロフェッション・バッジ 514 col_bdg_pvp Player Versus Player PvP 507 col_bdg_racing Racing Badges レース・バッジ 513 col_bdg_restuss Restuss Badges レスタス・バッジ 510 col_bdg_rsf_clearance Royal Security Force RSF 505 col_bdg_theme_park Theme Park テーマパーク 503 col_bdg_warren Warren Badges ワレン・バッジ 515 col_bdg_weapons_collection Weapons Collection ウェポン・コレクション 605 col_beetle Beetle Collection 甲虫コレクション 538 col_bone Creature Bone Collection クリーチャー骨コレクション 612 col_com_link_01 Com-link Collection コムリンク・コレクション 608 col_dancing_droid_01 Unknown Astromech 未知のアストロメク 611 col_datapad_01 Datapad Collection データパッド・コレクション 625 col_dejarik_holomonster Dejarik Holomonsters デジャリック・ホロモンスター 626 col_dejarik_table Dejarik Table デジャリック・テーブル 627 col_dejarik_tier_02 Dejarik Collector デジャリック・コレクター 604 col_dwartii_statue Four Sages of Dwartii Collection ドワーティ(Dwartii)の4人の賢者コレクション 593 col_eng_trader Prototype IG-88 IG-88試作品 539 col_feather Feather Collection 羽毛コレクション 621 col_fish_01 Novice Angler 初心者釣り人 622 col_fish_02 Nabooian Angler ナブーの釣り人 623 col_fish_03 Master Angler 釣りマスター 624 col_fish_tier_02 Fish Collector 魚コレクター 606 col_flower_01 Potted Purple Flower Collection 鉢植えの紫色の花コレクション 603 col_hanging_light_01 Hanging Light ハンギング・ライト 501 col_misc_events Miscellaneous Events その他のイベント 594 col_mun_trader Prototype Stormtrooper ストームトルーパー試作品 585 col_nightsister_valuables Nightsister Valuables ナイトシスターの貴重品 607 col_plant_01 Potted Plant Collection 鉢植え植物コレクション 609 col_publish_com_link_component_01 Collecting Comlink Pieces コムリンク部品収集 540 col_rancor_parts Rancor Part Collection ランコア部品コレクション 529 col_rare_carbine_01 Rare Carbine Weapons Mark I 珍しいカービン I 530 col_rare_carbine_02 Rare Carbine Weapons Mark II 珍しいカービン II 531 col_rare_heavy_01 Rare Heavy Weapons Mark II 珍しいヘビーウェポン II 519 col_rare_melee_01 Rare Melee Weapons Mark I 珍しいメレーウェポン I 520 col_rare_melee_02 Rare Melee Weapons Mark II 珍しいメレーウェポン II 521 col_rare_melee_03 Rare Melee Weapons Mark III 珍しいメレーウェポン III 522 col_rare_melee_04 Rare Melee Weapons Mark IV 珍しいメレーウェポン IV 523 col_rare_pistol_01 Rare Pistol Weapons Mark I 珍しいピストル I 524 col_rare_pistol_02 Rare Pistol Weapons Mark II 珍しいピストル II 525 col_rare_pistol_03 Rare Pistol Weapons Mark III 珍しいピストル III 526 col_rare_rifle_01 Rare Rifle Weapons Mark I 珍しいライフル I 527 col_rare_rifle_02 Rare Rifle Weapons Mark II 珍しいライフル II 528 col_rare_rifle_03 Rare Rifle Weapons Mark III 珍しいライフル III 535 col_rebel_assault_armor Lost Rebel Assault Armor Collection 失われた反乱アサルト・アーマー・コレクション 536 col_rebel_battle_armor Lost Rebel Battle Armor Collection 失われた反乱バトル・アーマー・コレクション 537 col_rebel_marine_armor Lost Rebel Marine Armor Collection 失われた反乱マリーン・アーマー・コレクション 588 col_rock_bubbling Bubbling Rock Collection 泡立つ岩(Bubbling Rock)コレクション 591 col_rock_burning Burning Rock Collection 燃える岩(Burning Rock)コレクション 590 col_rock_glowing Glowing Rock Collection きらめく岩(Glowing Rock)コレクション 589 col_rock_steaming Steaming Rock Collection 湯気立つ岩(Steaming Rock)コレクション 534 col_scout_trooper_armor Lost Imperial Scout Trooper Armor Collection 失われた帝国スカウトトルーパー・アーマー・コレクション 518 col_server_first Collector Extraordinaire 並外れたコレクター 532 col_shock_trooper_armor Lost Imperial Shock Trooper Armor Collection 失われた帝国ショックトルーパー・アーマー・コレクション 533 col_storm_trooper_armor Lost Imperial Stormtrooper Armor Collection 失われた帝国ストームトルーパー・アーマー・コレクション 592 col_story_count_dooku The story of Count Dooku ドゥークー伯爵物語 629 col_treasure_hunter Master Treasure Hunter マスター・トレジャー・ハンター 596 col_treasure_hunter_mask Treasure Hunter Masks トレジャー・ハンター・マスク 584 col_tusken_valuables Tusken Valuables タスケンの貴重品 1 combat_1hsword_master Elder Fencer エルダー・フェンサー 2 combat_2hsword_master Elder Swordsman エルダー・ソードマン 3 combat_bountyhunter_master Elder Bounty Hunter エルダー・バウンティ・ハンター 4 combat_brawler_master Elder Brawler エルダー・ブローラー 5 combat_carbine_master Elder Carbineer エルダー・カービナー 6 combat_commando_master Elder Commando エルダー・コマンドー 7 combat_marksman_master Elder Marksman エルダー・マークスマン 8 combat_pistol_master Elder Pistoleer エルダー・ピストラー 9 combat_polearm_master Elder Pikeman エルダー・パイクマン 10 combat_rifleman_master Elder Rifleman エルダー・ライフルマン 11 combat_smuggler_master Elder Smuggler エルダー・スマグラー 12 combat_unarmed_master Elder Teras Kasi エルダー・テラス・カシ 45 content_corellia_39_corsec_hero Hero of the Corellian Security Force コレリアン・セキュリティ・フォースの英雄 637 default 630 force_shui_tier_02 Master Interior Designer マスター・インテリア・デザイナー 597 housing_improvement_01 Techniques in Maximizing Space 容量最大化テクニック 598 housing_improvement_02 Shelving Techniques 棚テクニック 599 housing_improvement_03 Craftsman Tools クラフトマン・ツール 600 housing_improvement_04 Cabinetry Techniques 高級家具テクニック 601 housing_improvement_05 Storage Techniques ストレージ・テクニック 602 housing_improvement_mark_01 Tier 2 Housing Improvement Collection Mark I Tier 2 ハウス改良コレクション I 586 inv_holocron_collection_01 Jedi Artifact Collection - Waist Pack ジェダイ・アーチファクト・コレクション - ウェスト・パック 587 inv_holocron_collection_02 Jedi Artifact Collection - Meditative Discipline ジェダイ・アーチファクト・コレクション - 瞑想分野 610 inv_publish_datapad_component_01 Collecting Datapad Pieces データパッド部品収集 574 kill_afarathus_01 Afarathu Bully アファラシュのごろつき 552 kill_anglers_01 Angler Exterminator 釣り人エクスターミネーター 550 kill_baz_nitches_01 Butcher of the Baz-Nitch Baz-Nitchの殺戮者 560 kill_bloodseeker_mites_01 Bloodseeker Mite Butcher Bloodseeker Miteの殺戮者 557 kill_dalyrakes_01 Dalyrake Destroyer Dalyrakeの殺戮者 555 kill_gaping_spiders_01 Gaping Spider Slayer Gaping Spiderの殺戮者 583 kill_grauls_01 Graul Gasher Graulの殺戮者 567 kill_gulginaws_01 Gulginaw Executioner Gulginawの殺戮者 572 kill_gurks_01 Gurk Grappler Gurkの殺戮者 573 kill_hanadaks_01 Hanadak Slasher Hanadakの殺戮者 563 kill_kai_toks_01 Kai Tok Killer Kai Tokの殺戮者 577 kill_kamuriths_01 Kamurith Killer Kamurithの殺戮者 553 kill_klikniks_01 Kliknik Killer Kliknikの殺戮者 579 kill_krayt_dragons_01 Champion Krayt Killer Krayt Dragonの殺戮者 558 kill_kreetles_01 Kreetle Killer Kreetleの殺戮者 547 kill_langlatches_01 Langlatch Liquidator Langlatchの殺戮者 561 kill_lava_beetles_01 Destroyer of the Lava Beetle Lava Beetleの殺戮者 570 kill_mamiens_01 Mamien Maimer Mamienの殺戮者 566 kill_mantigrues_01 Mantigrue Marauder Mantigrueの殺戮者 554 kill_mereks_01 Merek Marauder Merekの殺戮者 564 kill_peko_pekos_01 Peko Peko Pulverizer Peko Pekoの殺戮者 565 kill_perleks_01 Dispatcher of the Perlek Perlekの殺戮者 551 kill_quenkers_01 Queller of the Quenker Quenkerの殺戮者 580 kill_rancors_01 Champion Rancor Killer Rancorの殺戮者 548 kill_remmers_01 Remmer Repressor Remmerの殺戮者 575 kill_rills_01 Rill Wrecker Rillの殺戮者 556 kill_shear_mites_01 Shear Mite Suppressor Shear Miteの殺戮者 569 kill_skreegs_01 Skreeg Demoralizer Skreegの殺戮者 633 kill_space_blacksun_icon_collection Dread of the Black Sun ブラックサンの恐怖 635 kill_space_droid_icon_collection Droid Pilot Assassin ドロイド・パイロット暗殺者 632 kill_space_imperial_icon_collection Feared Rebel Pilot 反乱パイロットの不安 636 kill_space_pirate_icon_collection Hidden Dagger s Nightmare ヒドゥン・ダガーの悪夢 631 kill_space_rebel_icon_collection Feared Imperial Pilot 帝国パイロットの不安 634 kill_space_void_icon_collection Void Wing s Vexation ヴォイド・ウィングの悩み 546 kill_squalls_01 Squall Suppressor Squallの殺戮者 549 kill_stintarils_01 Stintaril Supressor Stintarilの殺戮者 544 kill_tabages_01 Tabage Terrorizer Tabageの殺戮者 559 kill_tanc_mites_01 Tanc Mite Terminator Tanc Miteの殺戮者 581 kill_torturs_01 Tortur Torturer Torturの殺戮者 582 kill_tulruses_01 Tulrus Tackler Tulrusの殺戮者 541 kill_tusken_publish_gift Novice Collector 初心者コレクター 542 kill_tuskens_01 Tusken Terrorizer Tuskenの殺戮者 571 kill_veermoks_01 Veermok Victimizer Veermokの殺戮者 576 kill_vesps_01 Vesp Hunter Vespの殺戮者 568 kill_vir_vurs_01 Vir Vur Eradicator Vir Vurの殺戮者 578 kill_voritor_lizards_01 Voritor Killer Voritorの殺戮者 545 kill_vrelts_01 Vrelt Exterminator Vreltの殺戮者 562 kill_whisper_birds_01 Whisper Bird Butcher Whisper Birdの殺戮者 543 kill_womprats_01 Womprat Slayer Wompratの殺戮者 38 new_prof_bountyhunter_master Bounty Hunter マスター・バウンティ・ハンター 39 new_prof_commando_master Commando マスター・コマンドー 43 new_prof_entertainer_master Entertainer マスター・エンターティナー 36 new_prof_jedi_master Jedi ジェダイ 41 new_prof_medic_master Medic マスター・メディック 40 new_prof_officer_master Officer マスター・オフィサー 37 new_prof_smuggler_master Smuggler マスター・スマグラー 42 new_prof_spy_master Spy マスター・スパイ 44 new_prof_trader_master Trader マスター・トレーダー 13 old_crafting_architect_master Elder Architect エルダー・アーキテクト 14 old_crafting_armorsmith_master Elder Armorsmith エルダー・アーマースミス 15 old_crafting_artisan_master Elder Artisan エルダー・アーティザン 16 old_crafting_chef_master Elder Chef エルダー・シェフ 17 old_crafting_droidengineer_master Elder Droid Engineer エルダー・ドロイド・エンジニア 18 old_crafting_merchant_master Elder Merchant エルダー・マーチャント 34 old_crafting_shipwright Elder Shipwright エルダー・シップライト 19 old_crafting_tailor_master Elder Tailor エルダー・テイラー 20 old_crafting_weaponsmith_master Elder Weaponsmith エルダー・ウェポンスミス 21 old_outdoors_bio_engineer_master Elder Bio-Engineer エルダー・バイオエンジニア 29 old_social_dancer_master Elder Dancer エルダー・ダンサー 30 old_social_entertainer_master Elder Entertainer エルダー・エンターティナー 31 old_social_imagedesigner_master Elder Image Designer エルダー・イメージ・デザイナー 32 old_social_musician_master Elder Musician エルダー・ミュージシャン 33 old_social_politician_master Elder Politician エルダー・ポリティシャン 22 outdoors_creaturehandler_master Elder Creature Handler エルダー・クリーチャー・ハンドラー 23 outdoors_ranger_master Elder Ranger エルダー・レンジャー 24 outdoors_scout_master Elder Scout エルダー・スカウト 25 outdoors_squadleader_master Elder Squadleader エルダー・スカッド・リーダー 26 science_combatmedic_master Elder Combat Medic エルダー・コンバット・メディック 27 science_doctor_master Elder Doctor エルダー・ドクター 28 science_medic_master Elder Medic エルダー・メディック 620 trader_dancing_droid_counter Dancing Droid Module Crafting Quota ダンシング・ドロイド・モジュール生産課程 613 trader_fish_tank_counter Fish Tank Crafting Quota フィッシュ・タンク生産課程 614 trader_hanging_light_counter Hanging Light Crafting Quota ハンギング・ライト生産課程 619 trader_nightsister_necklace_counter Nightsister Necklace Crafting Quota ナイトシスター・ネックレス生産課程 617 trader_posed_ig88_counter Posed IG-88 Crafting Quota IG-88フィギュア生産課程 618 trader_posed_stormtrooper_counter Posed Stormtrooper Crafting Quota ストームトルーパー・フィギュア生産課程 616 trader_potted_flower_counter Potted Flower Crafting Quota 鉢植えの花生産課程 615 trader_potted_plant_counter Potted Plant Crafting Quota 鉢植えの植物生産課程
https://w.atwiki.jp/southparkwiki/pages/228.html
Whale Whores "Whale Whores" エピソードNo.放送日 Season13Episode112009年10月28日 -表示 概要 日本での反響 概要 スタンは誕生日のお祝いに、家族でデンバーシーパークのイルカとのふれあいに参加する。しかしそこに日本人が乱入、イルカが惨殺される。この光景を目の当たりにしたスタンは単身、海賊と名乗る捕鯨抗議団体「シー・シェパード」に参加する。 だが、この『シー・シェパード』、実際はフヌケどもの集まりだった。この光景を見たスタンは日本人に殺されたポールワトソン船長の後釜を受け負い、クジラの保護運動に全力を尽くす。 日本での反響 捕鯨問題を取り扱っているため、「ニコニコ動画」や「SayMove」といった動画サイトで話題となった。 食文化である点を欠如させたり、特攻隊がネタにされている。今上天皇陛下や鳩山由紀夫も出演。そのため、一部の視聴者から「反日アニメ」と揶揄された。 だが、日本人が直接非難・茶化される描写は無く、それどころかSS船長のポールワトソンや乗組員のほうが露骨に馬鹿にされている。 SS支持者で『ラリーキング・ライブ』の司会、ラリー・キングも描かれている。 後半、原爆をテーマとした映像が1分以上続く。これはアメリカのナイトテレビでは珍しいことである。 South Park Complete Thirteenth Season [DVD] [Import] South Park Complete Thirteenth Season [Blu-ray] [Import] 上へ
https://w.atwiki.jp/mountandblade/pages/56.html
menu_start_game_1|Welcome, adventurer, to Mount Blade. Before you can start playing the game you must create a character. To begin, select your character's gender. mno_start_male|Male mno_start_female|Female mno_go_back|Go back menu_start_phase_2|You arrive at Calradia, a land torn between rival kingdoms battling each other for supremacy, a haven for knights and mercenaries, cutthroats and adventurers, all willing to risk their lives in pursuit of fortune, power, or glory... In this land which holds great dangers and even greater opportunities, you will leave your past behind and start a new life. Now, on a rise above a distant training field, you feel that you hold the key of your destiny in your hands, free to choose as you will, and that whatever course you take, great adventures await you. mno_continue|Continue... mno_tutorial_cheat|CHEAT! menu_start_game_3|Choose your scenario mno_custom_battle_scenario_1|Skirmish 1 mno_custom_battle_scenario_3|Skirmish 2 mno_custom_battle_scenario_4|Siege Defense 1 mno_custom_battle_scenario_5|Skirmish 3 mno_custom_battle_scenario_6|Siege Attack 1 mno_go_back|Go back menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_tutorial_1|Tutorial #1 Basic movement and weapon selection. {s1} mno_tutorial_2|Tutorial #2 Fighting with a shield. {s2} mno_tutorial_3|Tutorial #3 Fighting without a shield. {s3} mno_tutorial_3b|Tutorial 3 b mno_tutorial_3b_door|next level mno_tutorial_4|Tutorial #4 Riding a horse. {s4} mno_tutorial_5|Tutorial #5 Commanding a band of soldiers. {s5} mno_go_back_dot|Go back. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_cheat_faction_orders|Cheat Faction orders. mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_morale_report|View party morale report. mno_view_character_report|NPC status check. mno_view_faction_relations_report|View faction relations report. mno_resume_travelling|Resume travelling. menu_custom_battle_2|{s16} mno_custom_battle_go|Start. mno_leave_custom_battle_2|Cancel. menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. mno_continue|Continue. menu_start_character_1|You were born years ago, in a land far away. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A hunter. mno_start_nomad|A steppe nomad. mno_start_thief|A thief. mno_go_back|Go back menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A steppe child. mno_go_back|Go back. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A troubadour. mno_student|A university student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. mno_go_back|Go back. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. mno_go_back|Go back. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to Calradia. mno_go_back_dot|Go back. menu_past_life_explanation|{s3} mno_view_next|{s5} mno_continue|Continue to face creation... mno_go_back_dot|Go back. menu_auto_return|This menu automatically returns to caller. menu_morale_report|{s1} mno_continue|Continue... menu_faction_orders|{s9} mno_faction_orders_next_faction|Select next faction. mno_faction_orders_defend|Force defend. mno_faction_orders_gather|Force gather army. mno_faction_orders_increase_time|Increase last offensive time by 24 hours. mno_faction_orders_rethink|Force rethink. mno_faction_orders_rethink_all|Force rethink for all factions. mno_go_back_dot|Go back. menu_character_report|{s9} mno_continue|Continue... menu_party_size_report|{s1} mno_continue|Continue... menu_faction_relations_report|{s1} mno_continue|Continue... menu_camp|You set up camp. What do you want to do? mno_camp_action_1|Cheat Walk around. mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_cheat|CHEAT MENU! mno_resume_travelling|Resume travelling. menu_camp_cheat|Select a cheat mno_camp_cheat_1|Increase player renown. mno_camp_action_4|Back to camp menu. menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_modify_banner|Modify your banner. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. mno_continue|Go back. menu_camp_no_prisoners|You have no prisoners to recruit from. mno_continue|Continue... menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_camp_action_4|Back to camp menu. menu_camp_action_read_book_start|{s1} mno_continue|Continue... menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_pay_day|{s1}. mno_continue|Continue... menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_go_back_dot|Go back. menu_cattle_herd_kill_end|You shouldn't be reading this. menu_arena_duel_fight|You and your opponent prepare to fight for honour. mno_continue|Continue... menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. mno_continue|Continue... menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. mno_continue|Continue... menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} mno_continue|Continue... menu_total_victory|You shouldn't be reading this... {s9} mno_continue|Continue... menu_enemy_slipped_away|{s17} mno_continue|Continue... menu_total_defeat|You shouldn't be reading this... menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue|Continue... menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. mno_leave|Leave. menu_four_ways_inn|You arrive at the Four Ways Inn. mno_enter|Enter. mno_leave|Leave. menu_test_scene|You enter the test scene. mno_enter|Enter. mno_leave|Leave. menu_battlefields|Select a field... mno_enter|Field 1 mno_enter|Field 2 mno_enter|Field 3 mno_enter|Field 4 mno_enter|Field 5 mno_leave|Leave. menu_dhorak_keep|You enter the Dhorak Keep mno_enter|Enter. mno_leave|Leave. menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. mno_leave|Leave. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. mno_continue|Continue... menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander| Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. mno_leave|Leave. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the town. mno_castle_start_siege|Besiege the {reg6?town castle}. mno_cheat_castle_start_siege|CHEAT Besiege the {reg6?town castle}... mno_castle_leave|Leave. mno_castle_cheat_interior|CHEAT! Interior. mno_castle_cheat_exterior|CHEAT! Exterior. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. mno_continue|Continue... menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. mno_continue|Continue... menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_guard_meet_s5|{s5}. mno_guard_meet_s5|{s5}. mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. mno_continue|Continue... menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_cheat_castle_lead_attack|CHEAT Instant build equipments. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. mno_continue|Continue... menu_castle_besiege_inner_battle|{s1} mno_continue|Continue... menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. mno_go_back|Go back. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. mno_go_back|Go back. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} mno_continue|Continue... menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue|Continue... menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the castle.{reg1? It would seem that there is nothing stopping you from taking it for yourself... } mno_continue|Continue... menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage. mno_continue|Continue. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce you oath to your liege! menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and hold on to your lands, including {s2}. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. mno_continue|Continue... menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue|Continue... menu_enter_your_own_castle|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. mno_continue|Continue... menu_village|{s10}{s11}{s6}{s7} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_reports|CHEAT! Show reports. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. mno_forget_it|Forget it. menu_recruit_volunteers|{s18} mno_continue|Continue... mno_recruit_them|Recruit them ({reg6} denars). mno_forget_it|Forget it. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. mno_continue|Continue... menu_village_infest_bandits_result|{s9} mno_continue|Continue... menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_go_back_dot|Go back. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} denars and will take {reg6} days. mno_improve_cont|Go on. mno_forget_it|Forget it. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} mno_continue|Continue... menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. mno_continue|Continue... menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. mno_forget_it|Forget it. menu_village_steal_cattle|{s1} mno_continue|Continue... menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. mno_forget_it|Forget it. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. mno_village_loot|Plunder the village, then raze it. mno_village_raid_leave|Leave this village alone. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} denars. mno_continue|Continue... menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. mno_continue|Continue... menu_village_loot_continue|Do you wish to continue looting this village? mno_continue|Yes. mno_continue|No. menu_close|Nothing. menu_center_tax|You receive the accumulated rents and taxes of this fief, amounting to {reg1} denars. mno_continue|Continue... menu_town|{s10}{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall. mno_castle_castle_door|Door to the castle. mno_join_tournament|Join the tournament. mno_town_castle|Go to the castle. mno_town_castle_door|Door to the castle. mno_town_center|Take a walk around the streets. mno_town_center_door|Door to the town center. mno_town_tavern|Visit the tavern. mno_town_tavern_door|Door to the tavern. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|Door to the shop. mno_town_arena|Enter the arena. mno_town_arena_door|Door to the arena. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|Door to the dungeon. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_trade_with_merchants|Go to the marketplace. mno_walled_center_manage|Manage this {reg0?town castle}. mno_castle_station_troops|Station a garrison here... mno_castle_wait|Wait here for some time{s1}. mno_town_alley|CHEAT Go to the alley. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_town_leave|Leave... mno_town_leave_door|Leave Area. mno_castle_cheat_interior|CHEAT! Interior. mno_castle_cheat_town_exterior|CHEAT! Exterior. mno_castle_cheat_dungeon|CHEAT! Prison. mno_castle_cheat_town_walls|CHEAT! Town Walls. mno_cheat_town_start_siege|CHEAT Besiege the {reg6?town castle}... mno_center_reports|CHEAT! Show reports. mno_sail_from_port|Sail from port. menu_town_tournament_lost|You have been eliminated from the tournament. mno_continue|Continue... menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} denars. {s8} mno_continue|Continue... menu_town_tournament_won_by_another|As the only {reg3?woman man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. mno_continue|Continue... menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_yes|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} denars on yourself, and if you win, you will earn {reg2} denars. } How much do you want to bet? mno_bet_100_denars|100 denars. mno_bet_50_denars|50 denars. mno_bet_20_denars|20 denars. mno_bet_10_denars|10 denars. mno_bet_5_denars|5 denars. mno_go_back_dot|Go back. menu_tournament_bet_confirm|If you bet {reg1} denars, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} mno_go_back_dot|Go back. menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} denars in taxes from {s3}. {s19} will be expecting you to take the money to him. mno_continue|Continue... menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. mno_continue|Continue... menu_collect_taxes_failed|You could collect only {reg3} denars as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... mno_continue|Continue... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! mno_continue|Continue... menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} mno_continue|Continue... menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} mno_continue|Continue... menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_disembark|Do you wish to disembark? mno_disembark_yes|Yes. mno_disembark_no|No. menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} denars^Tariff Income {reg2} denars^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. mno_go_back_dot|Go back. menu_price_and_production|Productions are ^{s1}^^Price factors are ^{s2} mno_go_back_dot|Go back. menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area. You listen closely, trying to work out the best deals around. mno_continue|Continue... menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} mno_continue|Continue... menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. mno_continue|Continue... menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. mno_continue|Continue... menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the hills. mno_continue|Continue... menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} denars in silver if you are willing to sell him {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. mno_go_to_track|Cheat Go to track. mno_go_to_range|Cheat Go to range. mno_leave|Leave. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four mno_go_back_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_s0|{s0} mno_training_ground_selection_details_melee_random|Choose randomly. mno_go_back_dot|Go back. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. mno_go_back_dot|Go back. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. mno_go_back_dot|Go back. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. mno_go_back_dot|Go back. menu_training_ground_description|{s0} mno_continue|Continue... menu_training_ground_training_result|{s7}{s2} mno_continue|Continue... menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. mno_continue|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! mno_continue|Continue... menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. mno_continue|Continue... menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... mno_continue|Continue... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. mno_continue|Continue... menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} denars of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... mno_continue|Continue... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join his new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. mno_continue|Continue... menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. mno_continue|Continue... menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. mno_continue|Continue... menu_kingdom_army_follow_failed|You have disobeyed orders and failed to follow {s8}. In anger he has disbanded you from the army, and sends a stern warning that your actions will not be forgotten. mno_continue|Continue... menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} mno_continue|Continue... menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_player_faction_active|You now posess land in your name without being tied to any kingdom, as a masterless warlord who knows no higher authority. Enjoy this freedom, but know that the kings of the land will not look to you kindly and will make every attempt to dispose of you. You may find life very difficult without the protection of a kingdom. mno_continue|Continue... menu_notification_player_faction_deactive|You no longer hold any land. mno_continue|Continue... menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}! mno_continue|Continue... menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}! mno_continue|Continue... menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. mno_continue|Continue... menu_notification_one_faction_left|Calradia Conquered by One Kingdom^^{s1} has defeated all rivals and stands as the sole kingdom. mno_continue|Continue... menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after your enounced your oath to them. mno_continue|Continue... menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. mno_continue|Continue... menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. mno_continue|Continue... menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. mno_continue|Continue... menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}! mno_continue|Continue... menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have accepted a peace deal! mno_continue|Continue... menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! mno_continue|Continue... menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. mno_continue|Continue... menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. mno_continue|Continue... menu_auto_return_to_map|stub